Battle 3: Round 13These maps are start of round. I'll post them at the bottom with end of round info.
|T= guard towers
|
platoon 1 |AG= Autoguns
|x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| | | P4= platoon 4
| | |
| AG________ X | |
| | KH | | |
T| | HC/ |X platoon 3 |
| |______/ |KH=KH008
| X X |HC=HC006 and Zii009
| CW | |
| | |Dug=Dug
|___________________ |
T T (Dug)
|T= guard towers
|
platoon 1 |AG= Autoguns
|x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| | | P4= platoon 4
| | |
| AG________ X | |
| | KH | | |
T| | HC/ |X platoon 3 |
| |______/ |KH=KH008
| X X |HC=HC006 and Zii009
| CW | |
| | |Dug=Dug
|___________________ |
T T (Dug)
Platoon 1
Unit number: Re003
Platoon 1
Name: You don't get a name, private! No go out there and shoot The Other GuyTM!
Inventory: Standard issue Semi-Auto Rifle, pack of Deelishus™ chewing gum, Mark III Coalition Force Infantry Helmet, military backpack with MREs, extra fatigues, and the basic grunt gear.
Status: Pants-shittingly scared, but otherwise okay
Character points: Nothing to see here.
Character traits: Nothing to see here.
Unlocked classes: Grunt.
Jesus Christ, this is a bloodbath. I wonder how many men just like me died out here in this clusterfuck...
Retry suppressing fire. Again.
(5) you suppress the fuck out of the northern guard tower.
Platoon: 1
Designation: Sn005
Unit type: Grunt
Health: Perfect
Status: Normal
Inventory: Gun, Gum, Helmet, Military backpack, Goggles
Character points: (not) Darwin's finest; Just along for the Drag
Rank: Private
Do I get something for reaching my 5th incarnation?
Respawn with my platoon, run to the objective (I swear I've died at least three times trying to get there)
At sixth incarnation you can become a corporal or any of the normal low end classes (i.e. shooter, heavy grunt, whichever was the melee oriented one, point man, grenadier, communications guy.)
(4) you run up to the guard tower that your teammate is suppressing and start to climb.
Platoon: 1
Designation: AIG002
Unit type: Berserker
Health: Fresh
status: Born again Aigre
inventory: No Pants, bear skin tunic, gum, mushrooms, battle axe, pistol
character points:
takes a beating, and gives it right back. (Spent unlocking Berserker)
Classes: Berserker - get a +1 to a specific set of actions while berserking, and a -1 to everything else. the berserk will last 2d6 turns (write that down), after which you will be exhausted.
Bonuses: Charge, Swing Battle Axe, Smash, and Engage Multiple Enemies
Kills:
13 support bug kills
teamed up to kill +6 bugs
character traits:
you can remove teh CP, as it was spent in unlocking this class. trade out your tunic for one layer of armor, and your mushrooms for ,,, nah, leave the shrooms, They fine. so you are a melee berserker then. mkay. Your berserk bonbuses will be to Charge, Swing Battle Axe, Smash, and Engage Multiple Enemies (melee). think of any other actions that would be suitable here?
And YAPWS. BARBARIC YAWPS!
What?
Platoon 1
Designation: KH008
Unit type: Werewolf, Pyro class
Health: maimed arm (treated) maimed leg (2/3)
Status: alive
Inventory: Flamethrower, Fuel tank (dented),Gasmask,gum, Sword
Character points: Hates bugs, first aid, Mutilate corpse, Mount THIS
Keep going into the temple burning anything that gets in my way. If the fire would get in my way use the sword
You have that handy flame resistant suit. However, it is damaged, so you can't spend any great amount of time in fire without getting burned. But you can pass through a t a walking pace for the most part.
(4) which is what you do. You walk down the hall, spurting fire into the doors and doorways that you approach, leaving a trail of smoke and flame behind you.
Platoon:1
Designation:Zr009
Unit type: Heavy Grunt
Health: Healthy
Inventory:Gun. Shotgun. Helmet. Armor. Backpack. Gum.
Character Points: "Honor", "Follows Orders", "In the Shadow of Giants"
Character Traits: None
Rank: Corporal
Respawn, head for the ziggurat.
(6) you get right up ti the northeast corner of the ziggurat completely unopposed. Now what?
Platoon 1 Death Rolls(6)
(2)(2)(2)(4)Aig002 gets shot while approaching the battlefield, maiming a limb. This makes him very angry.
KH008 rounds a corner at the end of the hallway and is promptly shot by a rather surprised looking fellow. the laser goes through his shoulder and into his fuel tank. He doesn't even feel the explosion that rips him to roasted shreds and fills the east and south halls on floor three with fire.
Platoon 3Zii009, platoon 3 "Gunbane"
Unit Type: Soldier
Inventory: gun, helmet, military backpack, military headset, Body armor, experimental serum.
Status: Serious Wound
Character Trait: Mutant, fear of heights, Jumping legs (jump straight up about twenty feet, or forward about fifty)
Achievements: Friendly Fire: Victim
jump in diagonal past them spinning at last moment and shooting them in their backs
(5) You leap up sideways, launch yourself off a wall, and do a flying double kick into the sides of their heads, dropping them instantly. You calmly put a shot throug heach one;s head and look back at your platoon. "Stairs are clear!"
Platoon:3
Designation: HC006
Unit type:Electrolaser Heavy Grunt
Health:Maimed (left arm)
Status:More sturdily built than your average grunt.
Inventory: Electrolaser carbine, Electrolaser stub, A suit of insulated armor: one layer(cracked),
Rank: Corporal
Classes: Grunt, Electrolaser Heavy Grunt.
You know what? Forward bases are overrated. Push up the stairs behind my two grunt meatshields. Fill the hallway with pew pews from my Electrolaser carbine.((I guess my two serious wounds materialise as a maiming in the left arm. Good thing a carbine is light enough to shoot with one arm... right... ?))
your grunts stand for a moment in awe of zii009's acrobatics, tehn pull a little three stooges routine trying to get into the hallay ahead of him. You get to the top ofthe stairs and nod your respect to the badass.
Platoon: 3
Designation: Hat010
Unit type: Assault Gunner
Health: Healthy
status: -
inventory: submachine gun, helmet, backpack, gum.
character points: The ten yard stare, Wrangler
character traits: -
achievements: Mission complete: Antibrick takedown.
rank: private
Run to catch up with the guys in the ziggurat.
((Which classes are the higher-level ones?))
Higher level are essentially extensions of the lower level ones. Rocketeer for heavy grunt, sniper for shooter, scout for point man, uh ... kung fu priest for cleric, limb surgeon for medic, and pilot. and yes, that last one unlocks vehicles.
(1) you fall into a hole. it's dark in there and you hear growling.
Pork002
Platoon: 3
Wounds: Serious
Health: Slightly Grumpy. Bad Taste in Mouth
Stuff: Gun, backpack, chewed gum
Skills: Shooter (Next Respawn)
Suddenly realize what i thought was an Enemy was actually was a squirrel, then proceed to go into the complex. Id preferably climb one of those watchtowers. Look for anything good on slain OtherGuys
(4) you run to the north and meet up with Sn005 as he starts to climb the North Guard Tower. (3 )you find a second lasergun
Platoon 3 Death Rolls.(4)(5)(3)(6)(4)The room before you guys is a large swquare room filled with workbenches. ABout halfway in, a small group of The Other Guys
TM have made themselves a barricade out of overturned workbenches and are shooting at you from there. they wound one of HC's grunts (keep track of the grunts or I will start assuming you don't have them.)
Hat010, on the other hand, is being circled by some kind of weird animal.
Platoon 4Platoon:4
Designation: Yo009
Unit type: Heavy Grunt
Health: Heavy Mained(Arm)
Inventory:Heavy Gun, Heavy helmet , Heavy Backpack, Heavy Gum
Achievement: Mission: Anti-Brick weapon
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner,
Rank: Corporal
Enemy is not close enough to hit, throw gun at noise instead.
I'm honestly surprised they haven't just leaped on you and tore you to shreds yet. good rolls. I guess.
(3) you hurl the heavy weapon at the noise and are rewarded with a pained yelp. and a snarl.
Platoon 4
Designation: OcE006
Unit type: point man
Health: Serious Wound (right leg) [Treated], Left Arm Severed [Treated], Serious Wound (left leg)
Status: None
Inventory: Lascarbine[hot, hard, heavy, raging, spewing unidentified liquids, and full of death], Fancy shmancy pointman sensor helmet, Scout knife, backpack full of arbitrary shit, One hovercraft
Achievements: Mission complete: Antibrick takedown
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner, pyro,
Character points: Honor, From Matilda, I MEANT TO DO THAT, Sergeant in Training, Generous
Character traits: None
Life kills: 3
Total kills: 19
Total deaths: 5
K/D ratio: 3.8
Rank: Corporal
"Go on! Make the Other Guys™ die for what they believe in!"
Yell inspiring things at my grunts, buffing them.
Platoon 4
Designation: OGnt001
Unit type: Grunt
Health: Serious Wound (right leg)
Status: None
Inventory: Gun, Helmet, Pack, Gum
Rank: Private
Go full ham
Platoon 4
Designation: OGnt002
Unit type: Grunt
Health: Maiming (left leg)
Status: None
Inventory: Gun, Helmet, Pack, Gum
Rank: Private
Scream. Chew resin some more.
(3) these actions ... You all do a slapstick routine right there in the hallway. you, your grunts, The Other Guys
TM. It's gold, Jerry, GOLD!
Unit number: Jag005 [platoon 4] 'K'
Name: Dug, because I get dug out a lot.
Inventory: gun, military backpack, Gum, 2 sidearms, big knife
status: Serious wound [1/3]
Dizzily and nauseous: needs a will roll to act until I come out of it.
All limbs have been replaced with prosthetics. Not as badass as CWs though
Character point:
endurance: suffocation
character class: tunnel rat.
rank private
Smoldering poncho
Completely covered in blood, to the point where it's difficult to wipe it out of my eyes.
Sbdandon the plan of subterfuge and instead see if there's any heavy weaponry I can put to use against the other guard towers.
there are machine guns at the windows. I mentioned that in a previous turn. (2) you climb up to your fet and lean against the wall next to one, looking out the window, staring at the south guard tower. Man, that nausea is really holding you back. Well, next round you'll get a +1 to snapping out of it.
Platoon 4 Death Rolls(4)(4)(6)(6)(1)
wow. Dug is killed when the guard tower is brought down by artillery. A moment of silence falls on the battlefield.
Instructions for next roundNewcomers will arrive at the edge of the clearing closest to their platoons: 1 to northeast, 3 to east, 4 to southeast.
You guys are all over the place.
|T= guard towers
|
platoon 1 |AG= Autoguns
|x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| | | P4= platoon 4
| | |
| AG________ X | |
| | KH | | |
T| | HC/ |X platoon 3 |
| |______/ |KH=KH008
| X X |HC=HC006 and Zii009
| CW | |
| | |Dug=Dug
|___________________ |
T T X
|T= guard towers
|
platoon 1 |AG= Autoguns
|x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| | | P4= platoon 4
| | |
| AG________ X | |
| | KH | | |
T| | HC/ |X platoon 3 |
| |______/ |KH=KH008
| X X |HC=HC006 and Zii009
| CW | |
| | |Dug=Dug
|___________________ |
T T X
Ziggurat:
Floor 5:
Floor 4:
Floor 3:
KHH008, Oce006 (+2 grunts), 2 of 4 hallways are in flames.
Floor 2:Zii009, HC006 (+2 grunts)
Floor 1:clear
Guard tower: Dug
Floor -1 Yo009, Hat010
Outside:Everyone else, I think