Ozark updates every 2-3 days I believe
Occasionally a little longer ,if I get a little burnt out form games and such, or exhausted from work, or caught up in RL, but 2-3 days is the schedule I try to stick with.
Battle 3: Round 12These maps are start of round. I'll post them at the bottom with end of round info.
|T= guard towers
|()= under fire(batmonkeys) and not able to fire this round
platoon 1 |AG= Autoguns
|x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| | | P4= platoon 4
| | |
| AG________ X | |
| | KH | | |
T| P4 | HC/ |X platoon 3 |
| |______/ |KH=KH008
| X X |HC=HC006 and Zii009
| CW | |
| | |Dug=Dug
|___________________ |
T T (Dug)
|T= guard towers
|()= under fire(batmonkeys) and not able to fire this round
platoon 1 |AG= Autoguns
|x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| | | P4= platoon 4
| | |
| AG________ X | |
| | KH | | |
T| P4 | HC/ |X platoon 3 |
| |______/ |KH=KH008
| X X |HC=HC006 and Zii009
| CW | |
| | |Dug=Dug
|___________________ |
T T (Dug)
Platoon 1Platoon: 1
Designation: AIG002
Unit type: Berserker
Health: Fresh
status: Born again Aigre
inventory: No Pants, bear skin tunic, gum, mushrooms, battle axe, pistol
character points:
takes a beating, and gives it right back.
Classes: Berserker - get a +1 to a specific set of actions while berserking, and a -1 to everything else. the berserk will last 2d6 turns (write that down), after which you will be exhausted. the specific actions you gain bonuses for depend on the type of berserker you want to be.
Kills:
13 support bug kills
teamed up to kill +6 bugs
character traits:
Respawn as berserker. Leave pants behind, carry an axe and a pistol.
you can remove teh CP, as it was spent in unlocking this class. trade out your tunic for one layer of armor, and your mushrooms for ,,, nah, leave the shrooms, They fine. so you are a melee berserker then. mkay. Your berserk bonbuses will be to Charge, Swing Battle Axe, Smash, and Engage Multiple Enemies (melee). think of any other actions that would be suitable here?
Platoon 1
Designation: KH008
Unit type: Werewolf, Pyro class
Health: maimed arm (treated) maimed leg (2/3)
Status: alive
Inventory: Flamethrower, Fuel tank (dented),Gasmask,gum, Sword
Character points: Hates bugs, first aid, Mutilate corpse, Mount THIS
Well that was a nice break to watch the destruction time to get back to adding the fire
Cook the guards at the entrance then enter
(3) you leap down, prime your flamethrower, and limp forward. the guards see you and dive over the ledge just before your flames reach them. Well, at least they are out of the way. You enter a room that looks like a guardshack - cots, playing cars on a fold out table, couple of folding chairs and some milk crates, a couple of nudie posters. the room is unoccupied.
Platoon: 1
Designation: Sn004
Unit type: Grunt
Health: Could be better
Status: Maimed [R leg]
Inventory: Gun, Gum, Helmet, Military backpack, Goggles
Character points: (not) Darwin's finest; Just along for the Drag
Rank: Private
Crawl forward while firing intermittently at the enemy
(6) you kill a guy, but you get stuck in some mud that went a little softer and deeper than you expected.
Platoon:1
Designation:Zr008
Unit type: Grenadier
Health: Serious Wound.
Status: !!BURNING!!(1/2)
Inventory:Gun. Helmet. Armor. Backpack. Gum. 1 EMP Grenade. 2 Frag Grenades.
Character Points: "Honor", "Follows Orders", "In the Shadow of Giants"
Character Traits: None
Rank: Corporal
Stop drop and roll towards some water.
(1) Zr008 is dead. A crispy corpse on the field of battle.
Unit number: Re001
Platoon 1
Name: You don't get a name, private! No go out there and shoot The Other GuyTM!
Inventory: Standard issue Semi-Auto Rifle, pack of Deelishus™ chewing gum, Mark III Coalition Force Infantry Helmet, military backpack with MREs, extra fatigues, and the basic grunt gear.
Status: Pants-shittingly scared, but otherwise okay
Character points: Nothing to see here.
Character traits: Nothing to see here.
Unlocked classes: Grunt.
Are you fucking serious? What the hell is toner used for in a gun? What even is toner? Damnit!
Duck and search for cover as I mess with my goddamn gun.
(4) you get low, and gain a +1 against death rolls for this round. Unfortunately, that coutneroffensive means you will be getting 2 death rolls this round. Oh, your weapon will be ready next round.
Platoon 1 Death Rolls(6)(5)(1)(2)(1) Oh my.
In addition to Zr008, Sn004 and Re002 are both gunned down this round and die. Your platoon is bleeding fast guys.
Platoon 3Zii009, platoon 3 "Gunbane"
Unit Type: Soldier
Inventory: gun, helmet, military backpack, military headset, Body armor, experimental serum.
Status: Serious Wound
Character Trait: Mutant, fear of heights, Jumping legs (jump straight up about twenty feet, or forward about fifty)
Achievements: Friendly Fire: Victim
Pull gun and shot the guy above the stairs
(6) You shoot the guy dead. two more take his place. "Fucking Hydra" you mutter, then pause. "The fuck is a hide rah?" you ponder.
Platoon:3
Designation: HC006
Unit type:Electrolaser Heavy Grunt
Health:Serious wound x2
Status:More sturdily built than your average grunt.
Inventory: Electrolaser carbine, Electrolaser stub, A suit of insulated armor: one layer(cracked),
Rank: Corporal
Cp: Bug Buster Patch.
Hey wait... I'm a Corporal right? Let's get some of that sweet lower grunt action going over here. Have them kill the guy shooting at us on the stairs while I pile up the dead grunts and backpacks as makeshift sandbag walls around the entrance. We ought to build a forward command base for our strike into the ziggurat. Call a medic if I have time.
(3) you call out to a couple of grunts, and they start running over to the entrance. You gain 2 Generic Grunts as squadmates. (2) you find no barricade material. tough luck.
Platoon: 3
Designation: Hat009
Unit type: Communications
Health: Serious wound x2?
status: ever so slightly shellshocked
inventory: gun, helmet, backpack, gum, communications gear.
character points: The ten yard stare, Wrangler
character traits: -
achievements: Mission complete: Antibrick takedown.
rank: private
Keep firing.
((doesn't a second serious wound get upgraded to a maiming or something? If it does, I'll lose an arm.))
((yes it does. go ahead and lose that arm.))
(4) you wound a guy. the path to the front doors is pretty clear at this point. Time to get in there, yo.
Platoon 3 Death Rolls.(2)(4)(2)Zii009 takes fire and loses his armor, Hat 009 takes fire and is maimed again, which causes him to die of his wounds
Hat, you can respawn as a higher level class now, since this is #10. What would you like to be?
Platoon 4Platoon 4
Designation: OcE006
Unit type: point man
Health: Serious Wound (right leg) [Treated], Left Arm Severed [Treated], Serious Wound (left leg)
Status: None
Inventory: Lascarbine[hot, hard, heavy, raging, spewing unidentified liquids, and full of death], Fancy shmancy pointman sensor helmet, Scout knife, backpack full of arbitrary shit, One hovercraft
Achievements: Mission complete: Antibrick takedown
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner, pyro,
Character points: Honor, From Matilda, I MEANT TO DO THAT, Sergeant in Training, Generous
Character traits: None
Life kills: 2
Total kills: 18
Total deaths: 5
K/D ratio: 3.6
Rank: Corporal
"Tacticool as fuck. Now that's what I'm talkin' about, buys.
Forward, men. I'll cover you."
Use sweet-ass Pointman powers to get a feel for the layout. Provide suppressing fire so my grunts can move up.
Platoon 4
Designation: OGnt001
Unit type: Grunt
Health: Serious Wound (right leg)
Status: None
Inventory: Gun, Helmet, Pack, Gum
Rank: Private
Try to not die. Move forward.
Platoon 4
Designation: OGnt002
Unit type: Grunt
Health: Fine
Status: None
Inventory: Gun, Helmet, Pack, Gum
Rank: Private
Chew Resin. Shoot the Other Guys™.
Wow. You made up character sheets for them and everything.
(2) looks like you are in a room, with a hallway running to the sides and people shooting at you. Fuck.
(6) you lean out real quick and shoot. You kill a guy, but you become a target instantly and two attacks come your way. This counts as your death roll: (5)(6) Heh. looking good.
(3)(6) your two grunts run ahead after the Other Guys
TM take cover, one provides suppressing fire and the other dashes around the corner and kills another guy! two down, two to go.
Platoon:4
Designation: Yo009
Unit type: Heavy Grunt
Health: Heavy Mained(Arm)
Inventory:Heavy Gun, Heavy helmet , Heavy Backpack, Heavy Gum
Achievement: Mission: Anti-Brick weapon
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner,
Rank: Corporal
Swing gun at noise.
(2) you swing and miss. You make one full rotation, following the mass, and stand, facing whatever it is.
Unit number: Jag005 [platoon 4] 'K'
Name: Dug, because I get dug out a lot.
Inventory: gun, military backpack, Gum, 2 sidearms, big knife
status: Serious wound [1/3]
Dizzily and nauseous: needs a will roll to act until I come out of it.
All limbs have been replaced with prosthetics. Not as badass as CWs though
Character point:
endurance: suffocation
character class: tunnel rat.
rank private
Smoldering poncho
Completely covered in blood, to the point where it's difficult to wipe it out of my eyes.
Alright then, put on the tattered clothing of a the other guy and feign a limp towards the next guard tower.
(1) No luck. You sit in that tower and try to stop the world from turning upside down. (4) a thought occurs: how will your fellow grunts know not to shoot at you, dressed as an enemy?
Platoon 4 Death Rolls(6)(2)(4) Oce's Grunt 2 is maimed in the ensuing melee.
Instructions for next roundNewcomers will arrive at the edge of the clearing closest to their platoons: 1 to northeast, 3 to east, 4 to southeast.
You guys are all over the place.
|T= guard towers
|()= under fire(batmonkeys) and not able to fire this round
platoon 1 |AG= Autoguns
|x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| | | P4= platoon 4
| | |
| AG________ X | |
| | KH | | |
T| P4 | HC/ |X platoon 3 |
| |______/ |KH=KH008
| X X |HC=HC006 and Zii009
| CW | |
| | |Dug=Dug
|___________________ |
T T (Dug)
|T= guard towers
|()= under fire(batmonkeys) and not able to fire this round
platoon 1 |AG= Autoguns
|x=ruined tower/gun
T___________T________ X | _, | = fences / outline of the ziggurat
| | |
| | | P4= platoon 4
| | |
| AG________ X | |
| | KH | | |
T| P4 | HC/ |X platoon 3 |
| |______/ |KH=KH008
| X X |HC=HC006 and Zii009
| CW | |
| | |Dug=Dug
|___________________ |
T T (Dug)
Ziggurat:
Floor 5:
Floor 4:
Floor 3:KHH008, Oce006 (+2 grunts),
Floor 2:
Floor 1:Zii009, HC006 (+2 grunts)
Guard tower: Dug
Floor -1 Yo009
Outside:Everyone else, I think