Battle 2: Round 17Artillery West:Drag Tig004 through the fence.
You are aware that this one is about to go up as well, aren't you? Well, either way, you get Tigr004 into the enclosure with you.
oh, looks like you are it for artillery west. Time to roll for explosions.
Artillery West Death Rolls:(4) nope. It doesn't kill you all this round.
Floor 3:Unit Number: ynk005 (platoon 6)
Inv: heavy-ass gun, pocket lint, gum, empty flask, nail file, wastebasket, military issue blanket: enemy edition.
Status: alive, drunk (?/?), baskethead
Health: serious wound, minor wound
Character Points: "chaplain of the damned" "kung fu priest" "ten yard stare" "Don't get in my way?"
Class: Driver/valley girl/assault gunner
...Build a pillow fort in the supply closet and bunker down in here. Mostly so that no-one can make a cheap "coming out" joke as I leave.
Chew gum and ensure my gun is fully loaded.
"Like, if it's not broke, y'know?"
...
Really? I gave you a fancy hat and everything. (6) well, damn. You get pretty comfortable ... sooo comfortable. Hell, you fall asleep in there. Gonna try and wake up, or think you'll ride out the battle like this?
Platoon 8
Designation: Mar002
Unit type: Grunt
Health: good
Status: deaf
inventory: gun, helmet, backpack, gum
Character Points:
Character Traits:
Rank: Private
Kills: 10 support bugs
Death: 1
K/D ratio: 0.5?
Death Log:
Mar001 died to being bitten in half after being healed.
(how many support bugs equal a regular kill?)
Charge up the command bunker and help assault the command room.
(2) you attempt to follow CAH003 up to the fourth floor, but get clobbered on the third floor. You fire off a shot at the guy who hit you and wound him pretty good.
((just track them separately. But, what I did was roll a number of bugs to die when someone rolled a 3 or higher. For a 5, it was d6 + 2 I think. I might have been inconsistent though. Check the rolls. So on an average roll of 3.5+2, it would be 5.5 bugs per regular kill))
Unit number: Jag005 [platoon 8] 'K'
Name: Shut up you sod. No one asked. No one cares.
Inventory: gun, military backpack, Gum, 2 sidearms, big knife (stuck in worm right now)
status: serious wound 1/3
Maimed: (left leg broken) [TREATED]
Maimed: (right leg shot to hell)[TREATED]
Maimed: (right arm broken)[TREATED]
Character point:
endurance: suffocation
character class: tunnel rat.
rank private
A Jag doesn't sit out of battle while his comrades die, instead he draws his two sidearms, cuts a nearby tarp into poncho, chews his gum and charges into the battle for floor 3 like a dual wielding badass in a spaghetti western.
Yes of course he does. the tarp is even burning a little at the edges, so he is smoking a bit as he makes his entrance. (2) you shoot, but miss. Well, this floor is going down, one way or another! Or ... hopefully not literally.
Platoon 8
Designation: KH008
Unit type: Werewolf, Exterminator class
Health: fine
Status: alive
Inventory: Flamethrower, Fuel tank,Gasmask,gum.
Character points Hates bugs, first aid, Mutilate corpse
(Lets see how good the exterminator class is. If they get something other then flamethrowers then tell me and I'll change my inv and action)
Get back in the fight and get to cooking the Other Guy'sTM out of there command bunker
(4 )you get up to floor three and light up. heh heh. (5) oh my. There is screaming, and fire everywhere. You kill four of The Other Guys
TM, and set everything aflame. Hmm. Does it bother you that the other Grunts aren't going to easily get through this? Why should it bother you?
Platoon: 6
Designation: Hat008
Unit type: Grenadier
Health: Minor Wound, Temporarily Deaf (0/4)
status: -
inventory: gun [needs reloading], helmet, backpack, gum, body armour, 2 frag grenades, 1 emp grenade, 1 incendiary grenade
character points: The ten yard stare
character traits: -
achievements: Mission complete: Antibrick takedown.
rank: private
Quick! Up the stairs again and start chucking grenades while the Other Guys are distracted.
((Sorry for missing that turn, not that it mattered in this case.))
(4) you get up there and lob a grenade through the flames. You get one kill. Floor three is pretty much in Grunt control. now. Well, except for the whole: being totally on fire)
Platoon:8
Designation: HC003
Unit type: Grunt
Health: minor wound - zapped, Serious wound - squished, Serious wound - rattled
Status: Permanently Deaf
Inventory: gun (bayoneted), helmet, backpack, gum
Rank: Grunt
Communicate to my squad mates via sign language that we should join the assault on the command bunker. Join the assault on floor three. Treat the bad guys like support bugs, and gut them via my bayonet.
(2) you wave at the various fools stumbling about, digging their fingers into their ears, to no avail. no one sees you. Ah well, time to go kill someone. (3) you charege up teo floor three just as The Other Guys
TM are starting to regroup. You thrust your bayonet, but it is deflected.
Zii008, platoon 6 "Gunbane"
Unit Type: Soldier
Inventory: gun, helmet, military backpack, body armor, military headset, grenade.
Status:
Character Trait: None
Achievements: Friendly Fire: Victim
enter the enemy command bunker and aid my allies
(6) you run on up to the third floor and right into a squad of The Other Guys
TM. You shoot one of them dead, but are surrounded, and will take two death rolls this round. Here's hoping that armor holds up.
Floor 3 Death Rolls:Mar002 is shot and killed
Hat008 gets burned by the falmethrower guy. He gets a serious wound, but no burn counter.
HC003 is likewise shot in the battle
Zii008 is protected by his armor. Strike that armor through so I know it has taken a hit.
Floor 4Swing my arms wildly as I attempt to bite the necks of several enemies in the first room of Floor Three.
The artillery housing explodes violently. it shakes the entire combat zone: bunker, both artillery units, quad, what's left of the wall. [Turn skipped]
(2) CAH002-zombie is buried under rubble and dies to a combination of forces.
Current Life:
Designation: CAH003
Unit type: Grunt
Health: Healthy
Status: New to combat
Inventory: Gun, helmet, backpack, gum.
Rank: Private
Overall Stats:
Kills: 5
Deaths: 2
Kill/Death Ratio: 2.5
Charge up to Floor Four, and shoot as many of The Other GuysTM in the head.
just gonna try and skip floor three eh? (6) you get up, dodging through the combat that has begun on floor three and rushing up the stairs to floor four. You are alone, exposed, and facing opposition. There is a hot wind blowing from the left, where a wall and ceiling used to be. You raise your gun, try to control your breathing and (1) -click- That's a problem. What did you do? gotta fix that shit quick!
Floor 4 Death Rolls:(4) CAH003 takes some disorganized laser fire from The Other Guys
Tm and gets winged a bit. It's pretty minor though.
Quad:Platoon:6
Designation: Yo008
Unit type: Shooter
Health: Serious Wounds (Torso, Arms, Legs)
Inventory:Big-Ass Gun, helmet, backpack, gum
Achievement: Mission: Anti-Brick weapon
CP: Power Corrupts
Rank: Corporal
Gruuuuunt! Gruuuunt! Get me a medic you useless waste of flesh!
Start limping towards the Quad.
I'm not even rolling for him hearing you or not. He doesn't. Wait, let me rolls something else: (6) well, yes, that is what you shout.that, and numerous semicreative curses. Looks like that standard grunt curseword training course is paying off. By the way, those serious wounds should have the [burnt] tag. (2) anyway, you limp two steps and fall down, right next to the corpse of the flamethrower guy. good news is, you started in the quad, so you succeeded with a failed roll.
Designation: CW004 'K'
Platoon: 6 (formally
Unit type: Cyborg Artillery
Health: Cyborg limbs. Left limb damaged.
status: Deafened (0/1)
inventory: gun, helmet, 2x Integrated Laser Arms, 5x Large Ballistic Units, 3x Guided Missiles
character points: Chimera First Aid, "Eat me! Eeeeaaaat meeeee!" "Rig the bodies," "We'll call it a draw"
character traits: nope
Unlocked classes: Grenadier, Artillery
rank: Private
Note to self: (Just so I can remember what I can do)
Artillery: Fires ballistic and guided long-range, high angle attacks. standard ballistic ammo is unlimited. Carries 5 large ballistic units, for attack against buildings nad transport, and 3 guided missiles, for long range, accurate shots. Generally will require a spotter on location, or otherwise able to transmit firing coordinates.
Cyborg: A standard laser is built into each arm, but must be deployed to activate, and cannot be deployed while the launchers are active.
You have 2 layers of armor, the ability to lift about 2 tons, or carry about 1 ton, and are capable of running about 20 mph, and leaping about fifty feet horizontally or twenty vertically. You have integrated communications equipment in your head, and multiple wavelength eyes - just select normal, infrared, UV, or lowlight.
So I'm editing my action because as it turns out I completely misread the turn.
This:
1.) Switch to infrared vision and survey the area for hostiles. And determine where I am.
2a.) If I'm near the other wounded people and there are other enemies outside, deploy lasers, and protect area.
2b.) If I'm by myself and there are enemies outside, retreat to higher less-explodey ground, fire small ballistics at them.
2c.) If I'm by myself and there are no enemies outside, switch to regular sight and try firing a large ballistic at the barrel of Artillery West. Try to avoid making the whole thing explode.
apparently, you are still misreading the turn, since you are trying to switch to infrared. You do so, and HOLY SHIT! SHIT"S ON FIRE, YO! Like, fully half of your line of sight is burning. You doubt strongly that there are any hostiles in there. Now, as for determining where the hell they are: Wel, you already know that there are none in the quad, since it was pretty well teeming with your fellow Grunts - the fleshy ones, not like you in your glorious metal body. So where could they be? (4) the command bunker! yes. that is a worthy target indeed.
But first: You switch back to normal vision and look over at the part of the compound
not currently on fire. (3) You fire a large grenade at the artillery unit. it deflects a bit, but the explosion still damages the housing, so that unit is at 2/3 destroyed.
Oh, and I need to make a minor correction. Your damage taken was absorbed by one layer of armor, so you have one layer left, and your limbs are fine.
Platoon 8
Designation: Sn002
Unit type: Grunt
Health: Serious wound[treated], Serious wound[thrown from jeep], Deaf
Status: Alive!
Inventory: Gun, Gum, Helmet, Military backpack, Goggles
Character points: (not) Darwin's finest; Just along for the Drag
Rank: Private
"Holy shit that was loud!"
Search for another medic. Show them my injury and hope they understand.
(4) you find a medic applying salve to his own ears with a sponge. he sees your wound and treats it. mark it as treated.
Platoon 6 GUNBANE
Designation: OcE006
Unit type: point man
Health: Healthy
Status: None
Inventory:
Achievements: Mission complete: Antibrick takedown
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner, pyro,
Character points: Honor, From Matilda
Character traits: None
Life kills: 0
Total kills: 16
Total deaths: 5
K/D ratio: 3.2
Rank: Corporal
((I'm on 006 now, which means I go up to Corporal and unlock a new class, right? Let's unlock Comms.))
Get to floor 1, and establish a connection with the brass.
I have no idea why I chose that, that sounds so boring. For now respawn as point man, and I'll figure out the class to unlock later.
Okay, point man it is. You enter the gate and look around. There's fire to the left, a big ol' gun to the right, a command center, partially deconstructed, to the front, and you are stuck in the middle with these fools.
Would like to Join!
Platoon 46
Unit type: Grunt
Name:Designation: Pork001
Inventory: Basic Stuff.
Welcome to hell Pork001
Quad Death Rolls:You all manage to stay out ofthe flames and not stab yourselves in the eyes with your Military General Issue Polymer Eating Utensils this round.
Lost:Platoon: Lost
Unit number: MG001
Unit type: Grunt
Inventory: Gum. Military backpack. Gum. Helmet. Wait, what?
Health: Broken left arm, though still in one piece.
Status: tetanus shots still good.
Ow. That smarts.
Button the sleeve to the BDU chest pocket button eye so the broken arm won't flail about.
Keep chewing gum and looking for an Other GuyTM to kick their butts. (Since we're at it, also look for a gun). Maybe That WayTM I might find some.
(1)Moving that maimed arm causes you great pain. You black out for a minute. Hmm, take an internal bleeding counter: 0/5. Tick it up each round, but remind me to roll each round as to whether it abates or not.
Platoon: 8
Designation: AIG001
Unit type: Grunt
Health: Maimed in the TORSO!
status:
Sunburned (Minor Wound?)
Stung by wasped till maimed
2/6 chance seizure, triggers 1/6 chance death.
Aggravated!
inventory: gun, helmet, backpack, gum.
character points:
takes a beating, and gives it right back.
Kills:
13 support bug kills
teamed up to kill +6 bugs
character traits:
Action:
You will be stunned next round though., and unable to act. please post that as your action.
Go to my happy place, where there is no war and no bad explosions.
Alright, you will be able to act next round as normal. (4) at least, for a moment, you were back in your Standard Issue Grunt Bunk, reading a Hawt Clones Weekly. But the moment has passed, and the image clears, leaving you in the midst of mayhem once more.
Lost Death Rolls:none this round
Instructions for next roundThose of you who are recording support bug deaths in your h/k stas Support bugs are a minor enemy, so should be tracked separately. Aigre has the right idea.
Everyone:Quad: Two busted-ass jeeps, on fire. lots of fire. (currently assaulting: )
Artillery West: 1/3 hits. Some weird clock thing is doing something. (Currently assaulting: Zormod, Tig004)
Artillery East: Down!
Command bunker: Floor one clear. inventory: one functional jeep with a functional topgun.
Floor two clear. (Currently assaulting: Fish009)
Floor three: Clear, but on fire.
floor four: in enemy hands. Command Room: located.
Captured: One (1) corporal.
Newbies: A temporary command structure is in place outside the enemy compound. Spawn there. Walk in.
I will be handing out a very few names at the end of this mission. Petition me via pm. include action(s) that you think would get you noticed enough for a name. Feel free to nominate someone else as well.holy crap that was a long post