Battle 2: Round 16gonna group this turn a little differently: by location. that was kinda the point of platoons anyway, and this one is a bit clustery. And a bit fuckery.
anyway, you're action will be found under where you
started the round. Reinforcements start in the quad.
Oh For you reinforcements: You are drive up to a wall with three smoking rubble piles along it's top, and a couple of holes blown into it. You enter the quad through a large, busted-ass gate in the same wall.
To your right is a big ol' artillery gun, sticking way up into the air like the planet's dick. This is Artillery West. To the left is a similar phallic nightmare, only this one is boiling smoke, screams, and maniacal laughter, so it's more like Hell's dick.
There are two jeeps in the Quad, and one rammed into the building directly ahead. as in, it is now
inside the command bunker. Of the three jeeps, one of the ones in the quad is broken. the other two are functional. all three have functional top guns. The command bunker is four stories tall, and the sound of combat is coming from there.
Artillery East:Platoon 6 GUNBANE
Squad fuck you I'm a flamer
Designation: OcE005
Unit type: Pyro
Health: Minor Wound x2
Status: None
Inventory: Flemwerfar, Flemsuit, Gas mask, 4 Smoke grenades, Hawt mag
Achievements: Mission complete: Antibrick takedown
Classes unlocked: grunt, heavy grunt, soldier, grenadier, point man, shooter, assault gunner, pyro
Character points: Honor, From Matilda
Character traits: None
Life kills: 5
Total kills: 16
Total deaths: 4
K/D ratio: 4 (!!!) [airhorn] [airhorn] [airhorn]
Rank: Private
"WOOP WOOP."
Action: https://youtu.be/WszFinmtEt0
A wise choice. it gives you a fighting chance at not succumbing to whatever is about to happen.
(5) good news is, the heat in your suit dissipates as you run. The 'music' does not decrease in intensity though.
Platoon:6
Designation: Yo008
Unit type: Shooter
Health: Fine
Inventory:Big-Ass Gun, helmet, backpack, gum
Achievement: Mission: Anti-Brick weapon
Rank: Corporal
Grunt! Go ahead and charge into that artillery battery. Don't mind that weird noise, it's just the Other Guystm crying in fear! Yeah, that's it.
While the grunt goes ahead on his suicide run, stand far away and snipe any Other Guystm trying to flee.
You heartless bastard. You get a cp: power corrupts. (1) the Grunt takes one long look at you, laughs, and runs for cover, just ahead of the burning abomination that is your very own flamethrower guy. That's a bad sign. (3) well, you know a good idea when you see one, anyway, and turn to run.
Artillery East Death Rolls:The artillery housing explodes violently. it shakes the entire combat zone: bunker, both artillery units, quad, what's left of the wall.
I'm skipping every turn that I haven't already written, because this was a very big explosion.Everyone in the quad is automatically and permanently deaf - this includes all the reinforcements who weren't lost. I will roll for additional suffering as well.
(1)Oce005 dies in glorious, all-consuming fire. K/D ratio drops to 3.2. No, the artillery unit doesn't count. That was a failsafe. You triggered it, and could be counted responsible for additional friendly deaths, lowering your K/D even further.
(2)Yo008 is horribly burned, receiving Serious Wounds over his entire body, except his head. (hey, what's a helmet for, anyway?)
(5)Grunt001 manages not to suffer this fate. He's still deafened and bleeding out of the ears and nose.
(5)The artillery shaft itself groans - you can all feel this groan in the ground, though most of you can't hear it - and tilts outward, falling as if in slow motion before landing with a second, earth shaking thud, pointing erotically to the northeast, yearning for the hills and canyons out there, but too spent to fire it's load.
Artillery West:The whole unit shakes sddenly and violently, throwing you all around, and making action impossible. Of course, that doesn't make whatever this unit was about to do impossible, which means you are doubly screwed.
Artillery West Death Rolls:(4) fortunately, whatever this unit was about to do doesn't happen this round.
(5)(1)(4)Zii007 is thrown violently into the control panel, smashing his head and getting further electrocuted, sending a sickly sweet smell of cooked flesh into the air. the other two are unharmed, though Tigr004 is temporarily deaf: 0/4 counter. Tick up every round. When it hits 4/4 you will hear again.
Floor 2:(5) they build the command post sturdy. Everything is thrown about violently, but nothing breaks. Most of the fragile stuff had already been broken
Floor 2 Death Rolls:(3) Fish009 is tossed into a wall, taking a serious injury. Blunt force trauma. select a location. Oh, and you are also permanently deaf.
Floor 3:(1) this floor fares more poorly. The whole front wall to the side that the exploding artillery unit was on collapses, along with the ceiling. A good quarter of the building on that side just sloughs off, or down onto you guys.
Floor 3 Death Rolls:(2) CAH002-zombie is buried under rubble and dies to a combination of forces.
(4) HAT008 is temporarily deafened, but otherwise unharmed. 0/4 counter. Tick up every round. When it hits 4/4 you will hear again.
(5) Ynk005 is protected by his closet and the soft, warm blankets therein. He is unharmed.
Quad:Platoon 8
Designation: Sn002
Unit type: Grunt
Health: Serious wound[treated]
Status: Alive!
Inventory: Gun, Gum, Helmet, Military backpack, Goggles
Character points: (not) Darwin's finest; Just along for the Drag
Rank: Private
Find a functional vehicle and drive to where Platoon 6 is.
You're in luck. there's a functional Jeep in the Quad. You get in, back it up from the Jeep it has rammed into the building , and park it.
"Hey everyone, we're here!"
Platoon 8
Designation: KH007
Unit type: Werewolf, heavy gunner
Health: fine
Status: alive
Inventory: Gun, medic bag, Helmet,gum.
Character points Hates bugs, first aid, Mutilate corpse
Go reinforce platoon 6 using the top guns of the jeeps as we get close
You hop into the Jeep Sn002 drives. He backs you up, and you take aim. (1)You blow several large chunks out of the wall of the command bunker near the bottom.
"I made a door!"
Quad Death Rolls:Like I said above, all of platoon 8, unless specifically stated otherwise, are permanently deaf. Don't worry too much though, you'll either die soon or get replacement bits.
Alright, I gotta go through and find your names:
Sn002 (4) you get thrown from the jeep and receive a serious wound.
KH007 (1)sorry bro, you get struck by flaming debris and killed
HC003 (4) You get thrown to the ground and take a serious wound.
CW004 'K' You are deafened temporarily 0/3 counter. when it hits 3/3, you will hear again. tick it up automatically each turn. (3) You are tossed to the ground and receive some serious damage to one of your cybernetic limbs. It's still functional, but will need repairs before long.
huh. those who didn't post this round are outside the wall and far enough away to not be deafened, I guess.
Elsewhere:
Unit number: Jag005 [platoon 8] 'K'
Name: Shut up you sod. No one asked. No one cares.
Inventory: gun,(overloaded) military backpack, Gum, 2 sidearms, big knife (stuck in worm right now)
status: serious wound 1/3
prickled 2/5
Maimed: (left leg broken)
Maimed: (right leg shot to hell)
Maimed: (right arm broken)
Character point:
endurance: suffocation
character class: tunnel rat.
rank private
um, get healed?
((I have no idea how this ones alive either he just never got a bleed out counter.))
I forgot to tell you guys to heal up between runs, so everyone charged in wounded, except you. you stayed behind to be patched into working condition again. Sit out the rest of this battle to be fully recovered, or come in next round with all your wonds marked [treated] and having some neato adaptive casts on the broken bits. Prickles are removed entirely.
Lost:Platoon: 8
Designation: AIG001
Unit type: Grunt
Health: Maimed in the TORSO!
status:
IN THE BELLY OF A WORM
Sunburned (Minor Wound?)
Stung by wasped till maimed
2/6 chance seizure, triggers 1/6 chance death.
inventory: gun, helmet, backpack, gum.
character points:
takes a beating, and gives it right back.
Kills:
13 support bug kills
teamed up to kill +6 bugs
character traits
Give the worm a bad tummy ache. Shoot randomly until desired results are achieved. Failing which, just fart loudly, defiantly and malignantly.
You're a little lost. The worm never swallowed you, as it was torn apart before it got to you. let's see how badly you got lost. (3) eh .. you hear the sounds of combat, and there's a column of smoke rising into the clear grey sky Over There
TM.
Platoon: Lost
Unit number: MG001
Unit type: Grunt
Inventory: Gum. Military backpack. Gum. Helmet. Wait, what?
Health: in one piece.
Status: tetanus shots still good.
Chew gum and kick ass. Look for a gun.
(4) well, so much for being lost. You were juuuust outside the wall when shit hit the fan.
Lost Death Rolls:(3) AIG001 receives a serious wound when the explosion dislodges some rocks from the canyon wall onto him. Oh, better roll seizure: (2) you collapse and seize, aggravating your wounds. (5) it passes this round though, and you don't die. You will be stunned next round though., and unable to act. please post that as your action.
(2) MG001 Welcome to hell. the wall collapses further when the artillery unit explodes, and some of the rubble falls on you, breaking one of your limbs. You are maimed. pick a limb.
Instructions for next roundThose of you who are recording support bug deaths in your h/k stas Support bugs are a minor enemy, so should be tracked separately. Aigre has the right idea.
Everyone:Quad: one broken jeep with a functional top guin, and one functional jeep with a functional top gun (currently assaulting:
Artillery West: 1/3 hits. Some weird clock thing is doing something. (Currently assaulting: Zormod, Tig004)
Artillery East: Down!
Command bunker: Floor one clear. inventory: one functional jeep with a functional topgun.
Floor two clear. (Currently assaulting: Fish009)
Floor three: Contested. (Currently assaulting: HAT008, Ynk005)
floor four: in enemy hands. Command Room: located.
Captured: One (1) corporal.
Newbies: A temporary command structure is in place outside the enemy compound. Spawn there. Walk in.
I will be handing out a very few names at the end of this mission. Petition me via pm. include action(s) that you think would get you noticed enough for a name. Feel free to nominate someone else as well.