Turn Twelve
Unit number: Jag004 [platoon 4]
Name: Shut up you sod. No one asked. No one cares.
Inventory: gun, military backpack. Gum
status: Buried alive +2 to death roll while buried alive
Minor wound: 1/5
suffocation: 2/5
dig out 1/3
Dig hard II. Dig Harder
((If I somehow manage to dig myself out do I get a character point?))
(6) you don't get further out, but you prevent a round of suffocation. you take another minor wound though. looks like you get some help. see below. ((if you had dug yourself out, yes, you would have earned a new character class - the tunnel rat. as is yo uget a character point "endurance: suffocation". If you can thingk of a better name ofr it (one htat I will remember) then suggest it. the idea is that a) you have strong lung capacity (vs smoke, water, sand, etc) and can handle underground slightly better.
Unit number: Sn001 platoon 7
Inventory: Helmet, gun, military backpack, gum
Status: Alive!
rush to assist Jag004, attempting to stay alive along the way
(4) you start to dig him out, getting him about halfway free of the sand. He is at 2/3 dug out, and his suffocation returns to 0/5.
(5) bullets, laser fire, and mortars wizz on by, none coming close to you.
Unit Number: CR002, platoon 7
Name: Frank v2
Inventory: Gun, Military backpack, Gum, Helmet
Status: Fine and Dandy
CR002 runs furiously towards the nearest cover possible and shoots at the enemy.
(4) you join the scuffle over the machine gun. you guys are 2 vs 5 right now. (5) make that 2 vs 4.
Unit Number: Su003 Platoon 6
Inventory: Helmet [Gummed], Backpack, Gun, Gum[Chewed, on helmet]
Status: Minor Burns [R Arm, Torso]
Character points: Military Genius: tactical; Gum is Lucky
Charge into one of the now unfortified bunkers and kill the Other Guytm.
(4) you charge into one of the smouldering defensive points and empty your laser into some charred corpses. (3) you receive smoke damage from being in a burning, mangled, machinery filled object. 1/3 suffocation
Unit number: Hat003 (platoon 6)
Inventory: Gun. military backpack [-1 use medical supplies]. Gum. Helmet.
Status: Serious Wound [Stabilised]
Character Points: The ten yard stare
Do my new job as demolitions bodyguard to the best of my ability.
Unit number: Rak002, Platoon: 6
Type: Soldier
Inventory: Gun. Basic armor. Military backpack. Gum. Helmet.
Status: Alive & Ready to die!
Character Point: "Bruiser", "Mission Complete: Dune"
"Feh. I've got my share of grenades, at least."
Charge to clear the way for demolition guys!
Unit number: Ner003
Inventory: Gun. military backpack. Gum. Helmet.
minor wound
Character Point(s): Dumb Genius. Haunted 1/?
Escort demo guys.
You three are Bodyguards for Demoguy One. (4)(6)(6) And you clear the path, bringing him with laughable ease right up against the target. (4) and he places his charge, salutes, and readied the detonator. Just defend this position from being retaken until the other demoguy gets his set up. (2) (4) (3) Hat003 gets maimed by return fire, Rak002 is protecrted by his improved armor, and Ner003 takes a serious wound. Hang in there guys!
Unit Number: DrM002 (platoon3)
Inventory: Gun. Gun(broked). Gun(pants) x3. military backpack, containing cigarettes (3 boxes). MREs. Gum. Helmet.
Status: Never felt more alive! Serious wound.
Character Points- Psychological Warfare, Mission Complete: Dune
Character Trait- Psycho (bonus to scare, confuse, or misdirect enemy)
Discharge one of my laser guns repeatedly into the air, in order to make it hot. Use it to warm up the least inedible looking of the MRE's, and have myself a brief food/smoke break.
hooooookay. you earn a characer point: "pointlessly dangerous." (3) you discharge your weapon until it empties. You plae it in the sand and put an MRE on it. it smokes just a little. the MRE is crunchy, gritty (from all the sand you just got on it), room temperature, and bland. (1) As last meals go, it was not particularly memorable. Not that you'd remember it anyway, being dead.
Unit number: Fish006, platoon 6
Inventory: military backpack. Gum. Helmet. Gun. Not sure if I get any more cause of different class?
Class: Soldier- explosives
Status: Healthy as an ox.
Character points: Gun 'Em Down, everything is a weapon.
Put the gum in my mouth, and a grenade at The Other Guystm.
Gum applied. what's the target for the grenade? ((yeah you can carry five frag grenades, one incendiary, and one emp as an explosives guy. as a soldier, you get one unit of body armor, which absorbs some damage from otherwise minor wound causing attacks))
Unit number: Yo002 Platoon 6
Inventory: Gun. military backpack. Gum. Helmet.
Status:Seriously wounded (1/3) Minor wounds (1/5)
Shit
Crawl back to cover.
(4) you crawl into a small depression in the sand. (5) safe for now.
I choose to assist platoon 6.
Action: Regain bearings, fire at anyone pointing a gun in my direction.
Unit Number:Zr04, platoon 7(/6)
Inventory:Gun. military backpack. Gum. Helmet.
Status: Alive.
The sergeant points out a demoman, and instructs yo ut o go escort him to the antibrick weapon. (3) you shoot at some counterattacking soldiers and they hit the dirt. no incoming attack for you.
Zii003, platoon 6
Inventory: gun (jammed), helmet, military backpack, St Michael the arcangel medal.
Status: minor wound (2/5)
unjam weapon
weapon unjammed. (6) you make progress on the target, with no shots hitting you.
Turn Eight: The Impossible Takes a Little Longer
Unit number: KH002 Platoon 4
inventory Gun, medic bag, gum, helmet
Status Seriously wounded
Location reinforcements
Sarge pass a nade its time to cook some guns
Charge into throwing range of the bunker Firing at the Other Guy
(4) you get within throwing range (5) and you kill a guy! The sarge hands you a grenade wordlessly. 9/10 nades left
((Heres where I had the grenade from))
Unit number: KH003 Platoon 4
inventory Gun, medic bag, gum, helmet
Status Eager
Location reinforcements
Character point Hates bugs
Go to the nearest injured allies and patch them up
((Also we are at 4/5 killing people for victory points))
((thanks!)) (3) you go help with Jag004 and bandage his minor wound. it is still a bit bloody though. (2) you get maimed by incoming mortar fire. (1) you are unable to patch that up, and are at 1/3 bleedout. No good deed goes unpunished, eh?
Designation: AM004 Platoon: 6
Name: ?
Inventory: Gun. Military backpack. Gum. Helmet. Grenade.
Status: Maimed, Minor wound
Character points: ?
Locate the demoman and escort!
you are escort 1 for Demoman 2. so many of your teammates are needlessly shooting empty defensive positions, crawling around on their bellies, and running for cover. it's just you and the demoman. (4) you get close, but have to hit the dirt and stay down this round. You and the Demoman are not in position yet. (4) at least you only took a minor wound in the rush.
Unit number: OcE003, Platoon 6
Inventory: Gun. Military backpack. Gum. Helmet. Live grenade.
Status: Minor Wound (1/5)
Take cover behind the remains of one of the bunkers and suppress.
(5) you get into cover behind one of hte smouldering defensive positions. Not getting any closer to your objective this way, mate. (2) you fire at some of The Other Guys
TM but they fire back, forcing your to duck behind your cover.
Instructions for next roundNewbies will go to platoon six.
Platoon 4 (+7) still has one kill to go for victory, or, if they manage to take the machine gun itself, that will count.
Platoon 6 has one Demoman in position and charge placed. We need a total of three bodyguards for the other Demoman, and you have one. Get that demoman to the Antibrick weapon!
Enemy air support is inbound. staying in cover will likely get you napalmed or clusterbombed. Get to the weapon!
Thank you all for playing, this has been fun so far. If I had any sense, i'd be recording all the little bits of this so I cold develop it into an actual system.