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Author Topic: Grunts  (Read 135585 times)

Yottawhat

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Re: Grunts
« Reply #240 on: September 09, 2016, 06:22:58 pm »

Unit number: Yo002 Platoon 6
Inventory: Gun. military backpack. Gum. Helmet.
Status:Seriously wounded (1/3) Minor wounds (1/5)

Shit

Crawl back to cover.
Logged
(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.

Zormod

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Re: Grunts
« Reply #241 on: September 09, 2016, 07:49:29 pm »

I choose to assist platoon 6.

Action: Regain bearings, fire at anyone pointing a gun in my direction.


Unit Number:Zr04, platoon 7(/6)
Inventory:Gun. military backpack. Gum. Helmet.
Status: Alive.
Logged

ziizo

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Re: Grunts
« Reply #242 on: September 09, 2016, 08:16:07 pm »

Zii003, platoon 6
Inventory: gun (jammed), helmet, military backpack, St Michael the arcangel medal.
Status: minor wound (2/5)

unjam weapon
Logged
GG, Ziizo. May my spirit live on in your boobs.

killerhellhound

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Re: Grunts
« Reply #243 on: September 09, 2016, 08:28:38 pm »

Turn Eight: The Impossible Takes a Little Longer


Unit number: KH002 Platoon 4
inventory Gun, medic bag, gum, helmet
Status Seriously wounded
Location reinforcements

Sarge pass a nade its time to cook some guns
Charge into throwing range of the bunker Firing at the Other Guy
(4) you get within throwing range (5) and you kill a guy! The sarge hands you a grenade wordlessly. 9/10 nades left


((Heres where I had the grenade from))

Unit number: KH003 Platoon 4
inventory Gun, medic bag, gum, helmet
Status Eager
Location reinforcements
Character point Hates bugs

Go to the nearest injured allies and patch them up
((Also we are at 4/5 killing people for victory points))
« Last Edit: September 09, 2016, 10:05:10 pm by killerhellhound »
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

S34N1C

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Re: Grunts
« Reply #244 on: September 09, 2016, 09:50:49 pm »

Unit number: Sn001 platoon 7
Inventory: Helmet, gun, military backpack, gum
Status: Alive!


rush to assist Jag004, attempting to stay alive along the way

Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!

AoshimaMichio

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Re: Grunts
« Reply #245 on: September 10, 2016, 06:18:16 am »

Designation: AM004 Platoon: 6
Name: ?
Inventory: Gun. Military backpack. Gum. Helmet. Grenade.
Status: Maimed, Minor wound
Character points: ?

Locate the demoman and escort!
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Yoink

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Re: Grunts
« Reply #246 on: September 10, 2016, 06:25:09 am »

((Awww, okay. :P))

Unit Number: ynk003 (platoon 7)
Inv: gun, pack, gum, helmet, $20,000 worth of stolen military-grade painkillers
Status: alive and on the run
Character Points: "chaplain of the damned" "kung fu priest" 

Follow the others in my platoon towards platoon 4's objective. Keep my head down. Stick with the meatshields.
« Last Edit: September 10, 2016, 10:19:39 pm by Yoink »
Logged
Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

TopHat

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Re: Grunts
« Reply #247 on: September 10, 2016, 12:30:16 pm »

Unit number: Hat003 (platoon 6)
Inventory: Gun. military backpack [-1 use medical supplies]. Gum. Helmet.
Status: Serious Wound [Stabilised]
Character Points: The ten yard stare

Do my new job as demolitions bodyguard to the best of my ability.
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Egan_BW

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Re: Grunts
« Reply #248 on: September 10, 2016, 03:21:48 pm »

Unit number: OcE003, Platoon 6
Inventory: Gun. Military backpack. Gum. Helmet. Live grenade.
Status: Minor Wound (1/5)

Take cover behind the remains of one of the bunkers and suppress.
Logged
I would starve tomorrow if I could eat the world today.

Ozarck

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Re: Grunts
« Reply #249 on: September 11, 2016, 02:30:05 pm »

Turn Twelve

Unit number: Jag004 [platoon 4]
Name: Shut up you sod. No one asked. No one cares.
Inventory: gun, military backpack. Gum
status: Buried alive +2 to death roll while buried alive
Minor wound: 1/5
suffocation: 2/5
dig out 1/3

Dig hard II. Dig Harder

((If I somehow manage to dig myself out do I get a character point?))
(6) you don't get further out, but you prevent a round of suffocation. you take another minor wound though. looks like you get some help. see below. ((if you had dug yourself out, yes, you would have earned a new character class - the tunnel rat. as is yo uget a character point "endurance: suffocation". If you can thingk of a better name ofr it (one htat I will remember) then suggest it. the idea is that a) you have strong lung capacity (vs smoke, water, sand, etc) and can handle underground slightly better.

Unit number: Sn001 platoon 7
Inventory: Helmet, gun, military backpack, gum
Status: Alive!


rush to assist Jag004, attempting to stay alive along the way
(4) you start to dig him out, getting him about halfway free of the sand. He is at 2/3 dug out, and his suffocation returns to 0/5.
(5) bullets, laser fire, and mortars wizz on by, none coming close to you.

Unit Number: CR002, platoon 7
Name: Frank v2
Inventory: Gun, Military backpack, Gum, Helmet
Status: Fine and Dandy

CR002 runs furiously towards the nearest cover possible and shoots at the enemy.
(4) you join the scuffle over the machine gun. you guys are 2 vs 5 right now. (5) make that 2 vs 4.

Unit Number: Su003 Platoon 6
Inventory: Helmet [Gummed], Backpack, Gun, Gum[Chewed, on helmet]
Status: Minor Burns [R Arm, Torso]
Character points: Military Genius: tactical; Gum is Lucky


Charge into one of the now unfortified bunkers and kill the Other Guytm.
(4) you charge into one of the smouldering defensive points and empty your laser into some charred corpses. (3) you receive smoke damage from being in a burning, mangled, machinery filled object. 1/3 suffocation

Unit number: Hat003 (platoon 6)
Inventory: Gun. military backpack [-1 use medical supplies]. Gum. Helmet.
Status: Serious Wound [Stabilised]
Character Points: The ten yard stare

Do my new job as demolitions bodyguard to the best of my ability.
Unit number: Rak002, Platoon: 6
Type: Soldier
Inventory: Gun. Basic armor. Military backpack. Gum. Helmet.
Status: Alive & Ready to die!
Character Point: "Bruiser", "Mission Complete: Dune"

"Feh. I've got my share of grenades, at least."

Charge to clear the way for demolition guys!
Unit number: Ner003
Inventory: Gun. military backpack. Gum. Helmet.
minor wound
Character Point(s): Dumb Genius. Haunted 1/?

Escort demo guys.
You three are Bodyguards for Demoguy One. (4)(6)(6) And you clear the path, bringing him with laughable ease right up against the target. (4) and he places his charge, salutes, and readied the detonator. Just defend this position from being retaken until the other demoguy gets his set up. (2) (4) (3) Hat003 gets maimed by return fire, Rak002 is protecrted by his improved armor, and Ner003 takes a serious wound. Hang in there guys!

Unit Number: DrM002 (platoon3)
Inventory: Gun. Gun(broked). Gun(pants) x3. military backpack, containing cigarettes (3 boxes). MREs. Gum. Helmet.
Status: Never felt more alive! Serious wound.
Character Points- Psychological Warfare, Mission Complete: Dune
Character Trait- Psycho (bonus to scare, confuse, or misdirect enemy)

Discharge one of my laser guns repeatedly into the air, in order to make it hot. Use it to warm up the least inedible looking of the MRE's, and have myself a brief food/smoke break.
hooooookay. you earn a characer point: "pointlessly dangerous." (3) you discharge your weapon until it empties. You plae it in the sand and put an MRE on it. it smokes just a little. the MRE is crunchy, gritty (from all the sand you just got on it), room temperature, and bland. (1) As last meals go, it was not particularly memorable. Not that you'd remember it anyway, being dead.

Unit number: Fish006, platoon 6
Inventory: military backpack. Gum. Helmet. Gun. Not sure if I get any more cause of different class?
Class: Soldier- explosives
Status: Healthy as an ox.
Character points: Gun 'Em Down, everything is a weapon.

Put the gum in my mouth, and a grenade at The Other Guystm.
Gum applied. what's the target for the grenade?  ((yeah you can carry five frag grenades, one incendiary, and one emp as an explosives guy. as a soldier, you get one unit of body armor, which absorbs some damage from otherwise minor wound causing attacks))

Unit number: Yo002 Platoon 6
Inventory: Gun. military backpack. Gum. Helmet.
Status:Seriously wounded (1/3) Minor wounds (1/5)

Shit

Crawl back to cover.
(4) you crawl into a small depression in the sand. (5) safe for now.

I choose to assist platoon 6.

Action: Regain bearings, fire at anyone pointing a gun in my direction.


Unit Number:Zr04, platoon 7(/6)
Inventory:Gun. military backpack. Gum. Helmet.
Status: Alive.
The sergeant points out a demoman, and instructs yo ut o go escort him to the antibrick weapon. (3) you shoot at some counterattacking soldiers and they hit the dirt. no incoming attack for you.

Zii003, platoon 6
Inventory: gun (jammed), helmet, military backpack, St Michael the arcangel medal.
Status: minor wound (2/5)

unjam weapon
weapon unjammed. (6) you make progress on the target, with no shots hitting you.

Turn Eight: The Impossible Takes a Little Longer


Unit number: KH002 Platoon 4
inventory Gun, medic bag, gum, helmet
Status Seriously wounded
Location reinforcements

Sarge pass a nade its time to cook some guns
Charge into throwing range of the bunker Firing at the Other Guy
(4) you get within throwing range (5) and you kill a guy! The sarge hands you a grenade wordlessly. 9/10 nades left


((Heres where I had the grenade from))

Unit number: KH003 Platoon 4
inventory Gun, medic bag, gum, helmet
Status Eager
Location reinforcements
Character point Hates bugs

Go to the nearest injured allies and patch them up
((Also we are at 4/5 killing people for victory points))
((thanks!)) (3) you go help with Jag004 and bandage his minor wound. it is still a bit bloody though. (2) you get maimed by incoming mortar fire. (1) you are unable to patch that up, and are at 1/3 bleedout. No good deed goes unpunished, eh?

Designation: AM004 Platoon: 6
Name: ?
Inventory: Gun. Military backpack. Gum. Helmet. Grenade.
Status: Maimed, Minor wound
Character points: ?

Locate the demoman and escort!
you are escort 1 for Demoman 2. so many of your teammates are needlessly shooting empty defensive positions, crawling around on their bellies, and running for cover. it's just you and the demoman. (4) you get close, but have to hit the dirt and stay down this round. You and the Demoman are not in position yet. (4) at least you only took a minor wound in the rush.

Unit number: OcE003, Platoon 6
Inventory: Gun. Military backpack. Gum. Helmet. Live grenade.
Status: Minor Wound (1/5)

Take cover behind the remains of one of the bunkers and suppress.
(5) you get into cover behind one of hte smouldering defensive positions. Not getting any closer to your objective this way, mate. (2) you fire at some of The Other GuysTM but they fire back, forcing your to duck behind your cover.


Instructions for next round


Newbies will go to platoon six.

Platoon 4 (+7) still has one kill to go  for victory, or, if they manage to take the machine gun itself, that will count.
Platoon 6 has one Demoman in position and charge placed. We need a total of three bodyguards for the other Demoman, and you have one. Get that demoman to the Antibrick weapon!

Enemy air support is inbound. staying in cover will likely get you napalmed or clusterbombed. Get to the weapon!

Thank you all for playing, this has been fun so far. If I had any sense, i'd be recording all the little bits of this so I cold develop it into an actual system.

MidnightJaguar

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Re: Grunts
« Reply #250 on: September 11, 2016, 02:40:32 pm »

Turn Twelve

Unit number: Jag004 [platoon 4]
Name: Shut up you sod. No one asked. No one cares.
Inventory: gun, military backpack. Gum
status: Buried alive +2 to death roll while buried alive
Minor wound: 1/5
suffocation: 2/5
dig out 1/3

Dig hard II. Dig Harder

((If I somehow manage to dig myself out do I get a character point?))
(6) you don't get further out, but you prevent a round of suffocation. you take another minor wound though. looks like you get some help. see below. ((if you had dug yourself out, yes, you would have earned a new character class - the tunnel rat. as is yo uget a character point "endurance: suffocation". If you can thingk of a better name ofr it (one htat I will remember) then suggest it. the idea is that a) you have strong lung capacity (vs smoke, water, sand, etc) and can handle underground slightly better.

((darn, knew I should have just said for no one to dig me out.

oh well.

How about the name?
character point: lungfish))

Unit number: Jag004 [platoon 4]
Name: Shut up you sod. No one asked. No one cares.
Inventory: gun, military backpack. Gum
status: Buried alive +2 to death roll while buried alive
Minor wound: 1/5
suffocation: 0/5
dig out 2/3

Dig?
« Last Edit: September 11, 2016, 02:45:08 pm by MidnightJaguar »
Logged
Quote
23:31:46 <pancaeks> "Today on mystery science with the eggheads: we created these sentient crystal people, now we're going to find out if they explode!"

MainPiston: Epilogue.

Egan_BW

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Re: Grunts
« Reply #251 on: September 11, 2016, 02:43:12 pm »

Unit number: OcE003, Platoon 6
Inventory: Gun. Military backpack. Gum. Helmet.
Status: Minor Wound (1/5)

Any good advance needs a base of fire. Look, this is basic modern military tacti- Airstrike? I'll be on my way then!
Grab Demoman002 and charge!
Logged
I would starve tomorrow if I could eat the world today.

Zormod

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Re: Grunts
« Reply #252 on: September 11, 2016, 02:53:33 pm »

OK, stick to that demoman and lay down as much fire as I can.

Unit Number:Zr04, platoon 7(/6)
Inventory:Gun. military backpack. Gum. Helmet.
Status: Alive.
Logged

AoshimaMichio

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Re: Grunts
« Reply #253 on: September 11, 2016, 02:56:28 pm »

Designation: AM004 Platoon: 6
Name: ?
Inventory: Gun. Military backpack. Gum. Helmet. Grenade.
Status: Maimed, Minor wound (2)
Character points: ?

Continue escorting demoman 2. I'll complete this task even if alone!
Logged
I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Sarrak

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Re: Grunts
« Reply #254 on: September 11, 2016, 02:59:12 pm »

Unit number: Rak002, Platoon: 6
Type: Soldier
Inventory: Gun. Basic armor. Military backpack. Gum. Helmet.
Status: Alive & Ready to die!
Character Point: "Bruiser", "Mission Complete: Dune"

"Will we be sitting here all day like ducks? Lets kill more enemies! For glory and honor!"

Rally others and shoot some enemy guys dead.
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.
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