Turn eleven
I have little time today, so I am replying in the order you posted, and rolling death individually this round.
Unit Number: Su003 Platoon 6
Inventory: Helmet [Gummed], Backpack, Gum [Chewed/on Helmet], Gun
Status: Minor Burns [R Arm, Torso]
Character points: Military Genius: tactical; Gum is Lucky
Ask the sergeant for a 'nade. Throw that fucker at the gunner's nest.
Grenade granted. (4) you chuck it at the defensive nest and score a hit! 1/3 damage to the defense.
Unit number: Jag004 [platoon 4]
Name: Shut up you sod. No one asked. No one cares.
Inventory: gun, military backpack. Gum
status: Buried alive +2 to death roll while buried alive
Minor wound: 1/5
suffocation: 1/5
dig out 1/3
Dig hard.
Someone really should help you out, neh?
(3) no luck this round. You earned a roll against suffocation though. (3) nope, suffocation goes to 2/5 At lest you aren't actively being shot at this round
Unit number: Ner003
Inventory: Gun. military backpack. Gum. Helmet.
Character Point(s): Dumb Genius.
stick my laser gun under the jaw of a foe and pull the trigger, blowing off his/her head.
(5) you get your laser right up under a guy's chin! (3) hard to miss at this range, so he dies. The sight of his face glowing from the inside before melting off his skull will haunt you forever. character point "haunted: 1/?" gained. (4) a few chips of superheated bone fragment lacerate your cheeks, but otherwise you are fine. Minor wound gained
Unit Number: CR001, platoon 1 (I shall not be annexed into 4!)
Name: Frank
Inventory: Gun, Military backpack, chewed gum, helmet (-1 Hemostatic Powder)
Status: Serious wound (stabilized), Maimed(stabilized), Minor Wounds (4/5), Breathless
CR001 stands up, and begins spraying furiously at "The Other Guys" with his HMG. Taste my wraaaaaaaaaath.
I've heard it tastes like strawberries.
you are at least on CR002 now. CR001 died last round. pay attention. You have a character point called "ten yard stare" from being the last of platoon 1 to die
((My turn was missed
Unit number: KH002 Platoon 4
inventory Gun, medic bag, gum, helmet
Status Seriously wounded, Maimed(Lost left leg) bleedout(0/3)
Location reinforcements
Fall/drag self behind wall and patch my wounds with my medic bag
This turn ))
Panicking at the lost leg and that all my friends were dead I pull the pin on my grenade and roll it deeper into the nest. Hunkering down in hopes of living one more day
I thought I did do your round last time, but looking back, you are quoted but not replied to. (5)you clear your bleedout and stabilize all wounds.
(1) desperation does not give you the strength for this action. When did you get a grenade? ever? Either way, you roll a rock out in front of you and cringe at a scorpion ... crab ... wasp? Some weird alien creature. (1) and then are stung horribly while being pinched and hissed at. You froth at the mouth and die in agony. Feel free to gain the character trait "I hate bugs".
Unit Number: ZB001, Platoon 6
Inventory: Gun, military backpack, gum, helmet, grenade.
Status: Minor wound (2/5)
Tunnel a safe distance away from the enemy position, then throw a grenade at it from cover.
... really? I think I mentioned last round that you have a permanent +2 defense as long as you stay where you are. that's about as safe as you are gonna get, yo. And tunneling ... through dunes? you are lucky I let you people dig foxholes, but tunneling? This earns you a smack on the helmet from the sergeant. Your ears ring for some time after that. anyway, you throw your grenade (1) but it rolls down the hill away from the defensive point and explodes harmlessly, spraying sand everywhere. Not that you didn't already have sand everywhere. Yo did. But now it is more everywhere. You even get some in your eye. (6) well, at least that's all that happens to you this round.
Chew gum and request a grenade, if the gun I'm at isn't blown. If I get the grenade, run closer to the gun and toss the nade in there. Throw myself onto the ground.
Unit Number:Zr03, platoon 6
Inventory:Gun. military backpack. Gum. Helmet.
Status: Alive.
You get a grenade and run up toward the nest (4) your grenade adds to the damage done to it. It is now at 2/3 damaged. (1) and you get gunned down by the defenders. Well, your corpse at least falls to the ground, just like you planned.
Unit number: OcE003, Platoon 6
Inventory: Gun. Military backpack. Gum. Helmet. Live grenade.
Status: Minor Wound (1/5)
I changed my mind! I want to live! Throw the 'nade.
I liked your previous action. You would have died hilariously. (4) your grenade joins two others and finishes off the defensive point! (5) a sizeable chiunk of it is flung right past your ear. You hear the whup whup whup of it in your dreams, if you live to tonight. At least you live to next round!
Unit Number: DrM002 (platoon3)
Inventory: Gun. Gun(broked). military backpack. Gum. Helmet.
Status: Never felt more alive! Serious wound.
Character Points- Psychological Warfare, Mission Complete: Dune
Character Trait- Psycho (bonus to scare, confuse, or misdirect enemy)
Loot the 3(?) baddies Sarrak killed. Tuck their guns into the waistband of my pants, and throw everything else in my backpack.
uh. okay? (5) you get three laser guns, and a handful of mres, and some other ilitary items, like cigarettes. three boxes of cigarettes.
Zii003 ,platoon6
inventory: gun, helmet, gum, backpack, St Michael the Archangel medal.
status: Minor Wound
Chew gum then charge towards the enemy defensive position while shooting
well, the defensive position is down, so you will charge toward the antibrick weapon itself. (6) you get right up to one of the set points for the explosive. you need two comrades to join you to set the explosive. (1) your weapon jams, though. gonna need to fix that this round. (4) you take a small hit of laser fire. one minor wound gained (total of 2/5)
So... am I dead or horribly injured? I'm guessing the former but I should probably make sure before throwing in a new character.
Edit: ((Ehhh, in lieu of an answer I'll just assume I'm alive. That's part of the whole 'faithful' thing, right? ))
Unit Number: ynk002 (platoon 4)
Inv: pack, gum, KH001's helmet
Status: somewhat scorched, still smoking, but alive?!
Character Points: "chaplain of the damned" "kung fu priest"
Have faith in my ability to survive severe electrical burns! Rise again from where I landed and re-join the platoon in the machinegun nest!
Be sure to point out how miraculous my survival is! Say a prayer of thanks and all that jazz!
nah, you dead, bropriest. I wrote up that sweet death scene for you because of your link and your fun rp. You have unlocked thecharacter classes of chaplain and kung fu zealot though. chaplain gets better faith based things, kung fu zealot gets more hya! and hya! and Kcha!
Unit number: Rak002, Platoon: 6
Type: Soldier
Inventory: Gun. Basic armor. Military backpack. Gum. Helmet.
Status: Alive & Ready to die!
Character Point: "Bruiser", "Mission Complete: Dune"
"Sarge, give me another grenade!"
Terrify enemies inside the nest. Throw them a grenade as a gift.
No grenade, as the defensive points are down. Time to rush the main battery, and place explosives.
Unit number: Bo003 Platoon: 7.
Inventory: Gun. military backpack. Gum. Helmet.
Status: Chill.
I calmly exit the brick, chew my gum, capture the machine gun, and shoot the nearest enemy with it.
(4) you jog up to the group scuffling over the machine gun and punch a guy. 1/5 on obtaining the machine gun for your side. (3) yo uget shot! the nerve of those assholes. you have a serious wound.
Designation: AM004 Platoon: 6
Name: ?
Inventory: Gun. Military backpack. Gum. Helmet. Grenade.
Status: Maimed
Character points: ?
"Then I'll come over there to fuck you!"
Go over there to fuck The Other Guys TM. With hail of bullets.
(1) you run off in the wrong direction. Perhaps the explosions confused you for a minute. You look back and see the smoking defensive points, and tur nto jog back that way, probably. A small hail of gunfire greets your decision and you take a minor wound
((Hey Oz, are there, like, mechs and giant robots and AI weapons in this universe? Because that would be sweet.))
neat idea! I could have had you guys getting stepped on. That would have been funny. Maybe in later missions though
((Hey Oz, are there, like, mechs and giant robots and AI weapons in this universe? Because that would be sweet.))
((They have lazer guns and orbital drop pods so probably. I also really doubt that the grunts would get to use any of that stuff unless they stole it from the Other Guy))
also a neat idea. I'd like to see you guys try to take a mech. Hilarity will ensue. Mostly for the guys in the mech.
Unit number: Fish005, platoon 6
Inventory: military backpack. Gum. Helmet. Gun.
Status: Minor wound
Character points: Gun 'Em Down, everything is a weapon.
Fire at the guy who took his position.
Who did what? (4) well, you wound
someone anyway. probably one of The Other Guys
TM (1) and then are killed by one of his friends. also probably one of The Other Guys
TM Oh, fuck, that's five. You've unlocked the class Soldier. You get better armor. You can also specialize in long range, assault, or explosives.
Unit number: Hat003 (platoon 6)
Inventory: Gun. military backpack [-1 use medical supplies]. Gum. Helmet.
Status: Serious Wound [Stabilised]
Character Points: The ten yard stare
Find whoever has the explosives and shoot at any Other Guys who so much as look at them.
(5) ding! you are now "demolitions body guard". "We gotta go over there and put this one that. Need two more guys, too." the guy says casually, chewing some gum. or is that tobacco? lucky SOB. (5 )bullets and lasers and bits of exploded things and guts and gore fly about you guys as yo ustand, looking at your target calmly and chewing various substances.
Unit number: Yo002 Platoon 6
Inventory: Gun. military backpack. Gum. Helmet.
Status:Seriously wounded (1/3) Minor wounds (1/5)
Sneak up to the enemies's side by crawl across the ground.
(2) "there's one!" shit. perhaps disguising yourself as an enemy soldier trying to take their defensive point was a bad idea. (6) at least their aim is bad too. no death for you.
Instructions for next roundOne of your teammates( I think in platoon 4?) is, like, buried alive and has spent two or three rounds trying to dig himself out. someone go help him. Or not. What am I, your mother?
Platoon 4 you have 1/5 success points for getting hte machine gun. I didn't keep track this tunr of who killed who though, so someone pm me that so I cna tell how far from the objective you are.
Platoon 6 you have all defensive structures down. you need 3 guys to escort each demolituions guy while he places his charge. three are two of them, so you need three guys with him at the antibrick battery for one round in order for him to be able to do his part. get both charges placed and then run. you'll have a two turn warning to run. If you run for both turns, you'll have a good chance of not exploding, or having explodey things rain on you, or having heavy exploded things fall on you. I miss anyhting?
oh, new guys pick your location: platoon 7 to assist 4, or platoon 6.