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Author Topic: Ye Gods 4 IC [20/40]: Tick 63: Epilogue  (Read 104235 times)

Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #195 on: July 26, 2016, 02:25:11 am »

Tick 2.0: Sower of Worlds

The godly creativity award has recently been increased to 15E, to be awarded T7.

Zenrach has created the Infantrees, trees that generate wooden weapons, in odd, annoying places, and the Bouncers, strange flying people. (Zenrach: -9E)

Katzerie has begun the process of creating and deploying Dagomoths at 30G, focusing on the northeast side.

Xislo has built four schools of magic to keep the study of magic more orderly, helping students to specialize in helping others, battle, magical research, and self-control.

Mumuski has spread more music and listened to more of it, also teaching the Zwerge about lutes (the perfect loot for the appeasing the beastmen, no doubt).

Wstfgl has taught the dream-feeders uses of dream transfer and creation ability beyond simple communication.

Frami has created another unit of Nautils, also in the Great Ocean and defined the Arani as having an affinity for Musical magic. (Frami: -4E) Frami has also created an impressive city, Arboria, the Jungle's Heart, deep in the soaring jungle the Arani live in. Frami has invited enlightened beastmen, Arani, Nautils, and any others who renounce violence and technology to Arboria.

Landria has encouraged technological independence among the Anansi, Terminae, and Shimmerhands. Landria has also begun some study of the strange Eldritch magic the few Dagomoths are cursed with, noting that something seems subtly off about it. Landria has also recalled memories of Omnibrains existing, but cannot quite remember from when, where, or whom.

Zenrach has created Omnomnomnibrains, poor, suffering, turtles.

Fortuna has assigned Antimagic as the Fhortans' natural school, encouraging the construction of a school to refine knowledge of it.

The LIGHT has enlightened the Maisse and Ishim about paper, the Maisse about crop rotation and not watering crops with salt any more, the Maisse and Sharim about glassworking and LIGHTdials, the Sharim about Divine magic and their natural abilities and basic optics, and the Sharim about writing, especially on crystal and glass.

The LIGHT has also created the beautiful starflowers, which glow in darkness, puckeroot, which, strangelyunsurprisingly, for a creation of the god of LIGHT and TRUTH, allowsprevents lying, and luminum, known to accursed heretics as luminium, a metal that retains the glow of the forge and is found mostly near Jannah, the Maisse, and the Sharim. Gandtrael has propagated starflowers and puckerroots to the lands of the Gandtraelites.

Gandtrael has also created Gasplanters, which generate blue telepathy-inducing pollen with serious side effects if overused, and Teleweed, which allows telepathic listening but can cause madness if overused. (Gandtrael: -1E)


Spoiler: Deities (16) (click to show/hide)

Sphere suggestions this Tick are Water and Animals.
« Last Edit: July 26, 2016, 02:43:03 am by Kilojoule Proton »
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Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #196 on: July 26, 2016, 02:33:24 am »

Due to a clerical error, Gandtrael has been awarded 11E from missed worship. (Gandtrael: +11E)
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micelus

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #197 on: July 26, 2016, 02:39:45 am »

Vote Landris for creativity award. Sadiq is a very forward thinker.
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Happy Demon

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #198 on: July 26, 2016, 02:40:40 am »

[Katzerie, the Token God]

Katzerie deploys more Dagomoths, enough for population centers to start appearing.
There's about three quarters of a Pop Unit now.
"U-um..."
Katzerie silently nominates herself for the creativity awards.
"I... like, th-the Shimmermen."
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Demonic Spoon

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #199 on: July 26, 2016, 02:49:41 am »

0E: Landria listens prayers
0E: Landria continues encouraging the Anansi, Terminae and Shimmerhands to develop technology
0E: Landria tries to locate a single omnibrain, by searching among the other brain people
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Kilojoule Proton

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #200 on: July 26, 2016, 04:05:29 am »

Katzerie has deployed almost a unit of Dagomoths. (Katzerie: -4E)

Landria listens to prayers:
    Anansi explorer: "What sorts of twisted creatures can we find deep where the earth's love vanishes?"
    Terminae necromancer: "Observe as this once-dead husk moves again! Ahahahaha hahahaa! Who needs to fear death any more?"
    Shimmerhand sculptor: "Another sculptor has been copying my sculptures!"

Landria continues admonishing the Anansi, Terminae, and Shimmerhands to embrace technology. Landria also tries searching for an omnibrain and finds a variety of interesting brain creatures including flying brains and people that look like brains.

(Award votes counted: Sadiq, Katzerie)
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Demonic Spoon

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #201 on: July 26, 2016, 04:11:36 am »

Landria listens to prayers:
    Anansi explorer: "What sorts of twisted creatures can we find deep where the earth's love vanishes?"
    Terminae necromancer: "Observe as this once-dead husk moves again! Ahahahaha hahahaa! Who needs to fear death any more?"
    Shimmerhand sculptor: "Another sculptor has been copying my sculptures!"
Anansi Explorer: "Strange things that mostly walk only on four or two legs or even move through the air."
Bless the explorer so that he can handle changes in gravity better
Bless the Terminae Necromancer, observe husk
Shimmerhand Sculptor: "Imitation is the sincerest form of flattery. Perhaps work together with him to make sculptures, or use this as motivation to improve your skills to a level where no one can truly copy your works."
Bless the Sculptor so he will improve in sculpting skill more quickly.

Dissect single specimens of every species of brain creature/plant I find until I find something sapient that isn't the Gandtraelites/Purple Brain People

Appear before the greatest Eldritch mage of the World-Mountain as a talking crystal flower, and request that he/she serve me, to help me unravel the secrets of his/her strange magic.
« Last Edit: July 26, 2016, 01:08:20 pm by Demonic Spoon »
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Happy Demon

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #202 on: July 26, 2016, 04:34:39 am »

[Katzerie, the Token God]

Katz looks at Landria, then does the same.
Katzerie listens for prayers.
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Legendary Marksdorf

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #203 on: July 26, 2016, 06:21:31 am »

Listen for prayers as well.
Nominate yourself for the creativity award.

crazyabe

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #204 on: July 26, 2016, 11:35:40 am »

I Listen to prayers, while creating a new race...
Spoiler: The turistians (click to show/hide)
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Detoxicated

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #205 on: July 26, 2016, 11:44:25 am »

listen to all Kinds of prayers.
Teach the gandtraelites effecttive telekinetic toolmaking((tools designed to be carried and used telekinetically))
pitch into the visions of this Ticks visiontrees.
create 5e materials for the gandtraelites to build an academy City known as Grataca
create 4e worth of gandtraelites and teach Them to build the city or set up Spice Shops all over the Mountain
teach and encourage herbology and potion making
create roomingfruit. Grey fruits that blind you but grant you echolocation
« Last Edit: July 26, 2016, 01:45:34 pm by Detoxicated »
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Demonic Spoon

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #206 on: July 26, 2016, 11:48:40 am »

Spread a few dozen Roomingfruit adapted for subterranean conditions to the Under-Mountain
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Detoxicated

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #207 on: July 26, 2016, 12:03:39 pm »

Create nightpowder roots. This purple root can create pitch Black smoked areas,  if IT is made into a powder.
create opillians. A yellow flower With a sweet scent. IT increases the ability to smell
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Ardent Debater

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #208 on: July 26, 2016, 01:56:25 pm »

Captain Praven's ship drifts through the Void as it has for centuries untold. Incorporeal crewmen scurry about to follow their Captain's Orders, and Captain Praven keeps a delicate, yet firm hand on the ship's wheel at all times. Nothing seems to be out of the ordinary, until Captain Praven's Voice rises above the din.

"ALRIGHT, WE BEEN SAILIN' OUT HERE ABOUT LONG ENOUGH! WEIGH ANCHOR AND HOIST THE MIZZEN, WE'RE HEADED TA PORT! WELL! DON'T JUST STAND THERE AND GAWK, YE WORTHLESS SWABBIES, GET TO IT!"

The ghostly crew snaps out of their surprise and rapidly prepare the ship to sail. The sails are unfurled, the anchors are raised, and many of the crew hurriedly rush to find something to do before their Captain notices them slacking off. The ship rapidly sails forward, straight for The Mountain! Only a few instants before it would've collided, The Captain spins the wheel, causing the ship to veer to the side, only barely missing The Mountainside. Captain Praven sweats as he steers the ship outward, and grits his teeth at the sudden turbulence. The ship sails directly away from The Mountain, and suddenly turns sideways, and begins to go in a constant orbit around The Mountain!

The Captain begins to sing an ancient sea shanty, long forgotten from ages past, and his hands glow with massive amounts of Divine Energy. The glow spreads from his hands to the rest of his body, and into the ship's wheel, and the glow doesn't stop there, it continues to spread until the entire ship radiates it. Where the glow spreads, the ghostly crewmen's bodies are restored, the ancient, rotting boards are cleaned and made stronger then before, the old, tattered, dried-out sailcloth is stitched back together and made new again, the long empty rum barrels are filled and will never again run dry, the rusted cannon barrels are cleaned in an instant, and gleam with cleaning oils, and many other miraculous changes occur! By the end of it all, Captain Praven's Vessel is looking in tip-top shape. The Captain grins and wipes the sweat from his forehead.


"Aye, been meanin' to do that for a good long while now, I even worked up a good sweat for once! Ye know, since this is a brand new World an' all, I might as well give me ship a brand new name ta match. I think I'll call her the Ebrius Praedonus, It's got a nice ring to it, an' it fits!"

Captain Praven spends 10 Essence to Create The Ebrius Praedonus, an enormous ship, cobbled together from many different materials, laden with priceless riches, cannons and weaponry from all eras. It is Captain Praven's flagship, and doubles as the ultimate paradise for a Pirate, with endless Rum, Booty, and no hangovers. The Ebrius Praedonus is the Afterlife for any Mortal who follows Captain Praven, and while it's only the size of an enormous Spanish Treasure Galleon now, the more of Captain Praven's Followers it holds, the larger and more powerful it will become. The Ebrius Praedonus currently orbits The Mountain, it is only barely visible from the Mountainside, but over time, it will grow. Captain Praven steers the ship, and The Ebrius Praedonus's orbit is often erratic and changes frequently, depending on how drunk Captain Praven is.


The Captain looks down at The World, and sees that it's Oceans are empty. He resolves to change that right away,

Captain Praven causes the dreams of many mortal inventors to be haunted with images of sailing ships and priceless and exotic wealth overseas. Hopefully, this will encourage overseas Trade, and by extension, Piracy.

Captain Praven seems satisfied with his work, but realizes that the other Deities had been creating Mortals to follow them, while he'd been doing nothing but sailing, and while there was nothing wrong with that, he figured he should probably jump on-board the bandwagon before it left him behind. He reached down into the Endless Ocean, and grabbed a random Lobster. Then, he poured Essence into it, and was dismayed when it exploded. Trying again, he reached down and scooped up a random Lobster, and this time, when he poured Essence into it, he was careful to be delicate about it. Once he was done, he looked at his Lobster-man creation with pride, and dipped it into some of his own rum, before making several thousand near identical replicas of it. Then, he spoke to them all.

"Alright Ye lily-livered Crabs, Listen Up! I'm Captain Praven, an' I'm the one who made Ye from some Lobsters into the sterling examples of civility Ye are now! Yer called The Molski, 'Cause Ye used to be nothin' but a bunch 'a Mollusks! Now, 'fore I dump Ye onto that Mountain there, I'm gonna tell Ye the Pirate Code, an' Ye need to make sure Ye tell it to all Yer Children and all Yer Children's Children! Don't Ignore it, 'cause then it won't be smooth sailin' for Ye."

THE PIRATE CODE

I: YE ALWAYS FOLLOW THE PIRATE CODE, IF YE DON'T YE'LL LIVE TO REGRET IT!
II: ALWAYS REMEMBER, A TRUE PIRATE FOLLOWS CAPTAIN PRAVEN AN' THE PIRATE CODE. IF HE DOESN'T, THEN HE'S JUST A YELLA-BELLIED, DIRTY SEA RAIDER AN' AIN'T WORTH THE TIME 'A DAY!
III: IT DOESN'T MATTER WHAT YE DO TO SOMEONE WHO AIN'T A PIRATE, YE CAN LIE TO 'EM, CHEAT 'EM, KILL 'EM, AN' EVEN BEAT 'EM! BUT YE NEVER EVER MESS WITH ANOTHER PIRATE! IF YE DO KILL ANOTHER PIRATE, IT HAD BETTER BE FOR A GOOD REASON, AN' IN A FAIR FIGHT!
IV: IF YE HAVE A SHIP AN' A CREW, YE NEED A CAPTAIN. THE CAPTAIN SHOULD BE VOTED BY THE CREW HE'S LEADIN', OTHERWISE HE'S NOT A TRUE CAPTAIN!
V: IF YER LOOTIN', YE BETTER SPLIT ALL 'A THE BOOTY EVENLY, OTHERWISE YER JUST A THIEF, AN' NO TRUE PIRATE! THE CAPTAIN GETS TWO AN' A HALF SHARES 'A THE BOOTY, ANY RANKIN' CREWMEN GET ONE AN' A HALF SHARES 'A THE BOOTY, AN' EVERY OTHER CREWMEN GETS ONE SHARE 'A THE BOOTY! SINCE CAPTAIN PRAVEN IS THE CAPTAIN OF THE CAPTAINS, YE ALWAYS NEED TO SACRIFICE TWO AN' A HALF SHARES 'A THE BOOTY FROM EVERY CATCH TO HIM! ALL 'A THE TREASURE SACRIFICED GOES STRAIGHT TO THE EBRIUS PRAEDONUS, SO YER GONNA GET TO ENJOY IT EVENTUALLY!
VI: IF YE SEE A PIRATE IN NEED, YE SHOULD HELP 'EM! IF YE SEE SOMEONE WHO AIN'T A PIRATE IN NEED, FEEL FREE TO HELP YERSELF TO HIS POCKETS!
VII: ALWAYS KEEP YER ARMS CLEAN AN' READY FOR FIGHTIN' 'CAUSE YE NEVER KNOW WHEN YE'LL NEED 'EM!
VIII: ALWAYS KEEP YERSELF LOOKIN' SHARP! AFTER ALL, YER A PIRATE, NOT A PAUPER!
IX: ALWAYS BE WILLIN' TO LAY YER LIFE DOWN FOR YER CREW, 'CAUSE THEY'D DO THE SAME FOR YOU!
IX: MOST IMPORTANTLY, MAKE SURE YE ENJOY LIFE TO THE FULLEST! 'CAUSE IT COULD END IN A MOMENT, AN' THERE'S NO POINT TO LIVIN' IF YOU DON'T!


Every Pirate has an instinctive knowledge of The Pirate Code.

Captain Praven spends 9 Essence to create One Population Unit of Molski, and spreads them across all of The Mountain's Layers.

Spoiler:  Molski (click to show/hide)

After all of this work, Captain Praven leans back and rests a while.
« Last Edit: July 26, 2016, 02:03:34 pm by Ardent Debater »
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Happy Demon

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Re: YagG 4 IC [16/40]: Tick 2.0: Sower of Worlds
« Reply #209 on: July 26, 2016, 02:21:55 pm »

[Katzerie, the Token God]

Katz looks wide eyed at Captain Praven making the ship new. Her fur ball only leaves her eyes visible, but clapping can be heard from inside.
"So cool."
Katz nominates Captain Praven for Creativity Award.
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