Audio Log transcripts from the records of AseaHeru Igathlor, Winter of 321
3rd Moonstone
Vutok Zefonthocit, one of the survivors of the siege that was discharged for their injuries, was found dead of dehydration, a mug of drink in their hand. What a waste...
In stranger news, one of the giant penguins that somehow inhabit the region is being hunted by the Barroness. In her quarters.
4th Moonstone
Degenerate thief spotted. First squad was sent out. Also, there was a small party to welcome Calthath Apozemel, a human bard, Rathe Yonalitharama, an elf of all things, and Nethrez Ugandipug, a human poet who was once a soldier, to the ranks of the citizenry. Rathe was then enlisted in the military.
9th Moonstone
Zaneg Belalakrul was found dead up in a tree. Why do people keep trying to cut down trees from up them, then refuse to climb back down?
13th Moonstone
Ballpoint's diplomat has arrived, along with a number of various eggheads. A trade caravan with the markings of Parasol arrived shortly thereafter.
15th Moonstone
Ballpoint-marked caravan arrived.
16th Moonstone
Parasol's diplomat arrived just as the one from ballpoint said something snarky about what a nice hole we dug out and left. Also, a caravan from the Norse lands has shown. I must admit that I was not aware that the Norsemen sent out caravans.
19th Moonstone
A number of transient residents have submitted applications for citizenship. They have been approved.
25th Moonstone
I think one of our miners, Kubuk Asobanriz, was corrupted by the taint of Spawn, right in the center of the fortress. All military units where dispatched to fight them. Before they could get there the citizenry dogpiled the creature, with minimal injury. Cerol Zefonistbar was the most badly hurt, with her guts viable and her right leg cut open.
The guy incharge of the Ballpoint caravan left in a huff, less most of their goods. Apparently some civilians attempted to trade while the broker was asleep, and when he got up the git refused to trade for a fair profit. Afterall, as Rith says, we need this stuff. If they dont feel like taking a fair trade for it, they can have nothing for it.
Also, due to congestion in the main exit, orders have been placed to provide additional doorways.
5th Opal
You know you live in a strange place when it snows blood.
7th Opal
Mistem Necikcatten, another one of the discharged from the siege, was found dead almost exactly where Vutok Zefonthocit was found, and also of dehydration. Why cant people learn that when parched they should drink from their full wineskins?
10th Opal
The entirety of our military was reworked today, with a total of nine squads and 67 troops. The merc squads hold nearly all of the mercenaries(or at the least all that I could find), typically lead by a rail-carbiner in combat armor.
17th Opal
New citizen, as opposed to resident. Being somewhat skilled with a sword they joined the First Chainswords.
2nd Obsidian
Another citizenship proposal approved, another soldier for a chainsword.
4th Obsidian
Yaknow, its strange. Going over the records of the under-age citizenry, all of the fortresses children are between one and two years of age. I find that strange, particularly as most are migrants.
11th Obsidian
Well. They are in the second cavern, which technically is open to the fortress. I dont think they can get in though.
21st Obsidian
Another two new citizens. This time not assigned to a squad, as we dont actually have a dedicated squads for them.
1st Granite, 322
Record keeping time! We currently have 152 residents of the fortress. 68 are members of the military. We have no prisoners, although two are currently subject to sentencing for violating production orders. 294 creatures have died or gone missing in our lands. 39 migrants arrived to the fortress, for a net change of seventeen.
Six of the seven planned temples have been almost completed, with most other projects of the year set to complete themselves. Of note is the new fighting room: most of the archery gallery requires its embrasures to be carved out and the bridges that block access there are not yet finished. There are notes placed nearby and on the leaver for them, please link them up. The military has been revamped and expanded. Please ensure that armor is finished being produced for the combat armor squads.
Of note in the negative areas is the lack of labor. There are still corpses from the siege sitting in the main access path.
-OOC note-
I have not dwarfed Midday Panther, Moony or Taupe, due to preferring to dwarf people as migrants. We have a unfinished refinery in the forge levels, and all mechanics workshops are currently suspended. Also, remember to make the tamed creatures available to the citizenry, willya? Xan is still knocking around the caverns, and we still have a prisoner from the siege, do with that as you will.
Download link, should work