Era 0 - Turn 3:
Luxlin the DamagedAn unnerving smile eyes wide circles under them breathing heavily
"Warmmmmm so toasty my children how are you!?"
greet my hug them love them obsess over their worry's.
You hug your creations with the love of a mother. They feel warm, easing the coldness of your mind.
But as newborn beings, they have nearly no need nor worry, apart from some classic existential questions.
What are we ? Who are you ?
Innanis Dominusdrawn to the sight of luxlins light creatures, he would reach out to one, and touch it. the flame would turn purple and grow sizably before splitting into twenty copies, Slightly larger the original light creatures.
(alter and recreate.)
Species Name : Voidflame
Description : A creature of cold and darkness, opposite to the original creation. They seem to get along with the originals just fine, however.
Size: Large
Intelligence: Normal
Traits:
-Physical:
> Of Cold and Darkness
> 50/50 chance of creating another voidflame/light creature when reproducing
>Consumes Energy
-Mental:
>Sapient
> Friendly to luxin's light creatures by nature.
After that, the core would implode briefly as it consumes some of it's own ether trying to grow.
You travel to Luxlin's place, who is hugging her creations. Taking one, you touch it, deconstructing its body and soul, and using it as a basis for a new being. You then create 20 of them like this one.
Species Name : Voidflame
Description : A creature of cold and darkness, opposite to the original creation. They seem to get along with the originals just fine, however.
Size: Large
Intelligence: Normal
Traits:
-Physical:
> Of Cold and Darkness
> 50/50 chance of creating another voidflame/light creature when reproducing
>Consumes Energy [I'm assuming here you mean general "Energy", as in heat, electricity, magic thingy, mortal beings semi-magical undefined energy, etc]
-Mental:
>Sapient
> Friendly to luxin's light creatures by nature.
Cost for 1st: 32-17 / 32-17 = 15 / 15 [1]
Cost: 608/608 [19]
Total Cost: 623 / 623 (x0.75)> 468 / 468
Innanis Dominus loses 468 Energyand 468 EtherCreation Succes Roll 1d4: [4]
Here they are, your 20 Voidflames. Cold and dark, burning with an impossible flame. They are large, and magnificent.
You can feel a curious property in them. They can store the Energy they consume, and turn it into a weapon in time of need. [as in throwing it in the face of nasties]
+Voidflames: Cold flare attack [Defensive Mechanism]
Resoonman Exmel RastaraNow I create Several types of Mushroom in whatever Amount uses my Ether up the most, And Place them all over the underground.
Name:^
Disc: A Fat Purple Mushroom that can easily be converted into alcohol.
Size * .5
Int / NA
Spec:
Physical
-Diet : Darkness
Name:^
Disc: A Furry Mushroom That could be converted to Fiber Easily.
Size * 1
Int / NA
Spec:
Physical
-Overtly Fluffy
-Diet : Darkness
Name:^
Disc: a Toxic Mushroom that looks quite Tasty but tastes like Dirt.
Size * 1
Int / NA
Spec:
Physical
-Diet : darkness
-Extremely Poisonous
Name:^
Disc: A Small Semi Mobile Mushroom that Consumes Garbage.
Size * .5
Int * .5
Spec:
Physical
-Night Vision
Mental
-Attracted to Trash
Social
-Gathers into "Herds"
Name:^
Disc: Massive Semi Edible Mushrooms that Grow Upwards and Downwards at the same time.
Size * 4
Int / NA
Spec:
Physical
-Fire Immune
-Acid Resistant
-Rock Eating
-Nigh Immortal
-Infinite Growth
-Damage Resistant
Now now, time for some mushroom farming will we ?
Name:^
Disc: A Fat Purple Mushroom that can easily be converted into alcohol.
Size * .5
Int / NA
Spec:
Physical
-Diet : Darkness
Cost: 60 / 0.6 [10]
Name:^
Disc: A Furry Mushroom That could be converted to Fiber Easily.
Size * 1
Int / NA
Spec:
Physical
-Overtly Fluffy
-Diet : Darkness
Cost: 140 / 1.4 [10]
Name:^
Disc: a Toxic Mushroom that looks quite Tasty but tastes like Dirt.
Size * 1
Int / NA
Spec:
Physical
-Diet : darkness
-Extremely Poisonous
Cost: 170 / 1.7 [10]
Name:^
Disc: A Small Semi Mobile Mushroom that Consumes Garbage.
Size * .5
Int * .5
Spec:
Physical
-Night Vision
Mental
-Attracted to Trash
Social
-Gathers into "Herds"
Cost: 51 / 3 [10]
Name:^
Disc: Massive Semi Edible Mushrooms that Grow Upwards and Downwards at the same time.
Size * 4
Int / NA
Spec:
Physical
-Fire Immune 0.5
-Acid Resistant 0.2
-Rock Eating 0.2
-Nigh Immortal 3 [So very very long possible life]
-Infinite Growth 0.5 [No problem with that, but bear in mind that being too big will come with its share of problems for them]
-Damage Resistant [Basically strong structure] 0.2
Cost: 1840 / 18.4 [10]
Combined cost: 2361 / 25.1 [10 of each] (x0.75)> 1770.75 / 18.825 [10 of each]
Ether Left: 95 > Enough to create 50 of each.
Final Cost: 8853.75 / 94.26 [50 of each]
Resoonman Exmel Rastara loses 8854 Energyand 95 EtherCreation Success Roll 5d4: [2, 2, 1, 3, 4]
You seed mushrooms all around the vast cave network. The empty caves and tunnels are now brightened by the darkness-absorbing mushrooms. (if you sap darkness it will make the surrounding brighter)
The Plump Helmet, Fluff Cap and Tumbler Roots come out perfectly fine.
But the Death Bell ends up being so horribly poisonous its poison is even seeping into the ground, making it unfit for other mushrooms. God forbid if this poison reached a water source…
The Tower Stalks end up more resistant than before, actually getting harder with age, to balance their insane growth potential.
+Death Bell: Hyper poisonous, poison ground and water
+Tower Stalk: sturdier with age.
+Landmark: Underground Shroom fields
AlraOm the EnderGrass, though ravenous and, as such, amusing, was an alien concept to AlraOm. But he was a great improviser...
Create Creep, 100 m3 of living earth which is highly nutritious for plant life or specialized animals, expands at decent speed and has sense of touch (yet no intelligence - its more of a surveillance net).
Name: Creep
Desc: Look like living earth
Size: Special
Intelligence: None
Traits:
-Physical
> Highly nutritious 0.2
> High speed expansion 0.5
Cost: 1700 / 70 [Highly random, just used 17 / 0.7 for 1m
3]
AlraOm the Ender loses 1700 Energyand 70 EtherCreation Success Roll 1d4: [2]
You create a field of creep. It is already beginning to sap at the soil nutrients, and expanding slowly but surely.
+Landmark: Creep Field (growing)
Kahn
Saraab the Clockwork Guardian Lets create some things
Species Name : Amazons
Description : a race of women resembling Kahn, they love battle and are extremely loyal
Size: Medium
Intelligence: Normal
Traits: Red or pink eyes, fair skin and black, pink, brown or red hair
-Physical:
>strong
-Mental:
>Sapient
> Warrior like.
> Loyal
assist Kahn in her creation
Assist Drakieng in his creation, make the leaves bigger, so that they absorb more nutrients from the atmosphere
Species Name : Amazons
Description : a race of women resembling Kahn, they love battle and are extremely loyal
Size: medium
Intelligence: Normal
Traits: Red or pink eyes, fair skin and black, pink, brown or red hair
-Physical:
>strong
-Mental:
>Sapient
> Warrior like.
> Loyal
Cost: 120 / 120 (x0.5)> 60 / 60 [10]
Kahn and Saraab lose 30 Energyand 30 Ether eachCreation Success Roll 1d4: [3]
With the help of Saraab, Kahn creates the Amazons, her beloved people. It is of notable detail that they now have some pretty unusual hair colors with the inclusion of red and pink.
Saraab the Clockwork GuardianCreate life in the Black savanna!
Name: ?
Description: 2ft tall deer with hooves
Normal being: [10/1]
Size: Small [.5]
>Physical Trait: fast [+.2]
Smarts: Normal[1]
>Mental Trait: herd with other herbivores [+.2]
>Mental Trait: Stampede when threatened [+.2]
Beings created: 100! [10]
Name: ?
Description: 300lb hooved buffalo with horns
Normal being: [10/1]
Size: Normal [1]
>Physical Trait: Heavy! [+.2]
>Physical Trait: Horns [+.2]
Smarts: Normal [1]
>Mental Trait: Herd with other herbivores [+.2]
>Mental Trait: Stampede when threatened [+.2]
Beings created: 50! [5]
Name: ?
Description: 500lb Bi-horned rhinol
Normal being: [10/1]
Size: Normal (technically only for traits, right?)
>Physical Trait: Strong! [+.2]
>Physical Trait: Bi-horn [+.2]
Smarts: Normal [1]
>Mental Trait: Herd with other herbivores [+.2]
>Mental Trait: Stampede when threatened [+.2]
Beings created: 10! [1]
Let em be as black as their home!
Name: ?
Description: 2ft Black tall deer with hooves
Normal being: [10/1]
Size: Small [.5]
>Physical Trait: fast [+.2]
Smarts: Normal[1]
>Mental Trait: herd with other herbivores Free
>Mental Trait: Stampede when threatened Free
Beings created: 100! [100]
Cost: 600 / 60 (x0.5)> 300/30 [100]
Name: ?
Description: 300lb Black hooved buffalo with horns
Normal being: [10/1]
Size: Normal [1]
>Physical Trait: Heavy! [+.2]
>Physical Trait: Horns [+.2]
Smarts: Normal [1]
>Mental Trait: Herd with other herbivores Free
>Mental Trait: Stampede when threatened Free
Beings created: 50! [50]
Cost: 700 / 70 (x0.5)>350/35 [50]
Name: ?
Description: 500lb Black Bi-horned rhinol
Normal being: [10/1]
Size: Big
>Physical Trait: Strong! [+.2]
>Physical Trait: Bi-horn [+.2]
Smarts: Normal [1]
>Mental Trait: Herd with other herbivores Free
>Mental Trait: Stampede when threatened Free
Beings created: 10! [10]
Cost: 280 / 28 (x0.5)> 140/14 [10]
Saraab loses 1580 Energyand 158 EtherCreation Success Roll 3d4: [1, 1, 2]
You begin a grand project : seeding the Black Savannah with various creatures to feed on the black grass.
First you create a hundred of small but fast herbivorous animals. But they end up with a very fast metabolism, forcing them to quasi constantly eat to survive.
Secondly you create half a hundred of larger but not too big animals. Their heavy size ends up making them abnormally slow.
The ten large herbivores come out fine though.
And of course, they are all black.
Drakieng The Elephant LordDrakieng see's Sardab messing with his grass
"Quite interesting right? I've tried to make them as Golden as the bright rays that shine down upon this world. But no matter what they are always black."
Drakieng creates a few trees in the Dark Savana that glow a Bright Golden Aura.
Consume enough Ether to level up if I have enough.
Vegetal: Bright Golden Tree [Big / None]Cost: 200 / 1 [10] (x0.75)> 150 / 0.75 [10]
Drakieng loses 200 Energyand 1 EtherCreation Success Roll 1d4: [2]
You create ten Bright Golden Tree. They shine bright gold, but their leaves are still black because of the blackening element in the soil !
Proelior the Blade Infinity
Luxlin the Damaged
Saraab the Clockwork GuardianSeeing the others creating herbivores, Proelior creates various predators, small and big, to introduce some struggle into their lives (and promote natural selection). I'm not going to specify their exact abilities. Feel free to go as crazy as you want with them, Nakeen. Just don't use too much of my energy.
Help with the preditors, to make sure they don't use up too much of his energy. He does think the little ones should be bipedal and work in groups to take down their prey, while the big normal sized one is quadripedal and sneaky.
You begin to do this, until...
Luxlin : Don't let them do this
Name:soul fruit
Make a small plant for the Savannah.
Appearance:it produces a small cold flame like what the voidlings are made of.
Traits:highly nutritious plant to any species and will slightly increase their ether total with each fruit consumed [/b]
Saraab:((well, in that case)) Blast Luxlin with my wing shards if they try to interfere with the predater creation, impaling her into the ground.
Innanis:Innanis would sense the conflict and attempt to intervene, moving between Luxlin and Proelior to take the strike.
Proelior:Should Luxlin not back off, add my own wings into this mix. Do hold back a little. Wouldn't want to kill one of my fellow gods by accident.
Drakieng:Protect Luxlin with a wall of metal.
Saraab#2:Cancel helping with the trees.
~Mélée à Cinq~ :
Let's roll.
Team 1: Luxlin and Drakieng
Team 2: Saraab, Proelior
Team 3: Innanis
Luxlin and Drakieng: [1]>[1] [6]>[1] [Oh shit]
Saraab and Proelior: [6]>[3] [6]>[3] [Offense Bonus to both taken into Result Interpretation]
Innanis: [5]
1)
Saraab and Proelior lose 2000 EnergySaraab deploys his wings, sending a volley of lethal shards toward Luxlin. Proelior follows Saraab's move, and unleashes an equal rain of sharp feathers.
2)
Drakieng loses 4000 EnergyDrakieng successfully raises a metal wall in front of Luxlin, but the [Offense+1] powerful projectiles are not all stopped by the wall. Some pierce through it and fly straight toward Luxlin, and the wall itself is pushed by the shards/feathers, turning it into a projectile !
3) Innanis appears at this moment, managing to protect Luxlin by taking
all the incoming attacks head on.
Innanis loses 8000 EnergyUsing up nearly all his Energy, Innanis creates a field to endure the volleys of shards plus the metal wall.
[Offense+1] But this isn't enough to protect him from everything, and he still gets damaged by the attacks.
4) But he comes crashing unto Luxlin, and the feathers, like controlled by some force, slid around Innanis forcefield and impale Luxlin on the ground.
Innanis is
WoundedLuxlin is
Wounded and Impaled on the groundBut it doesn't stop anyone from chatting in a gentlemanly way.
Also, in the aftermath of the attack, everyone realize the land got so much disfigured by the divine shards that this land may not even be able to sustain life for a very long time.
+Landmark: Dead Land
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
18920 / 20000
1370 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
3771 / 15000
0 / 500
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: True Form
4796 / 10000
156 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
11230 / 15000
83 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
9847 / 10000
369 / 500
Wounded and Impaled on the ground
True Form:
1 Law Alteration / 1 Creation
Alternate Form:
1 Offense
Class: Lesser / Stage: 1
Current Form: Alternate Form
1457 / 10000
4 / 500
Wounded
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
15000 / 15000
250 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
33290 / 50000
1002 / 5000
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: True Form
12970 / 15000
130 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
-Allred Forest (Small Region)
> Some Buildings (M-size)
-First Ocean (Continental Size)
> Nameless Large Region (Very Large Region)
>> Cave Network / Reach Magma (Large)
>>> Underground Shroom Fields (Small Zones)
>> Small Goobling Root Wood (Small Zone)
-Creep Field (Small zone)
-Dead Land (Large Region)
On Nameless Large Region:
Vegetals:
-Goobling Root [100]
-Plump Helmet [50]
-Fluff Cap [50]
-Tumbler Root [50]
-Death Bell [50]
-Tower Stalk [50]
Creatures:
-Lings: Rock Feeding [10]
-Stone Swines [10] (underground)
Black Savannah:
Vegetals:
-Black Grass [10000]: Black Savannah Soil dependent + Ravenous Local Dominant
-Bright Golden Black Tree [10]
Creatures:
-Small Grazer [100]
-Normal Grazer [50]
-Large Grazer [10]
Allred Forest:
-Allred Fruit Tree [100]
Undefined:
-Voidlings [10]
On Nameless Large Region:
-Gorks [10]
-Gibberings [10]
>Innate Tool and Weapons Understanding
Black Savannah:
-Elephantmen [10]
Allred Forest:
-Amazons [10]
Undefined:
-Nameless Heat/Light Beings: Photosynthesis+ [9]
-Voidflames [20]
-Nameless Light Thingy (Luxlin) [S / N]
Species Name : Voidflame
Description : A creature of cold and darkness, opposite to the original creation. They seem to get along with the originals just fine, however.
Size: Large/Big
Intelligence: Normal
Individual Cost: 32/32
Traits:
-Physical:
> Of Cold and Darkness
> 50/50 chance of creating another voidflame/light creature when reproducing
>Consumes Energy [I'm assuming here you mean general "Energy", as in heat, electricity, magic thingy, mortal beings semi-magical undefined energy, etc]
> Cold Flare attack / Basic Energy manipulation
-Mental:
>Sapient
> Friendly to luxin's light creatures by nature.
Name:^
Disc: A Fat Purple Mushroom that can easily be converted into alcohol.
Size: Small
Intelligence: None
Individual Cost: 6 / 0.06
Traits:
-Physical:
>Diet : Darkness
Name:^
Disc: A Furry Mushroom That could be converted to Fiber Easily.
Size: Medium
Intelligence: None
Individual Cost: 14 / 0.14
Traits:
-Physical
>Overtly Fluffy
>Diet : Darkness
Name:^
Disc: a Toxic Mushroom that looks quite Tasty but tastes like Dirt.
Size: Medium
Intelligence: None
Individual Cost: 17 / 0.17
Traits:
-Physical
>Diet : darkness
>Extremely Poisonous
Name:^
Disc: A Small Semi Mobile Mushroom that Consumes Garbage.
Size: Small
Int: Dumb
Individual Cost: 5.1 / 0.3
Traits:
-Physical
>Night Vision
Mental
>Attracted to Trash
Social
>Gathers into "Herds"
Name:^
Disc: Massive Semi Edible Mushrooms that Grow Upwards and Downwards at the same time.
Size: Giant
Intelligence: None
Individual Cost: 184 / 1.84
Traits:
-Physical
>Fire Immune 0.5
>Acid Resistant 0.2
>Rock Eating 0.2
>Nigh Immortal 3 [So very very long possible life]
>Infinite Growth 0.5 [No problem with that, but bear in mind that being too big will come with its share of problems for them]
>Damage Resistant [Basically strong structure] 0.2
Name: Creep
Desc: Look like living earth
Size: Special
Intelligence: None
Individual Cost: Around 170 / 7 100mm3
Traits:
-Physical
> Highly nutritious
> High speed expansion
Species Name : Amazons
Description : a race of women resembling Kahn, they love battle and are extremely loyal
Size: Medium
Intelligence: Normal
Individual Cost: 12/12
Traits: Red or pink eyes, fair skin and black, pink, brown or red hair
-Physical:
> Strong
-Mental:
> Sapient
> Warrior like.
> Loyal
Name: ?
Description: 2ft Black tall deer with hooves
Size: Small
Intelligence: Normal
Individual Cost: 6 / 0.6
Traits:
-Physical
> Fast
> Hyper active metabolism: constant hunger
-Mental:
> Stampede when threatened
> Herd with other herbivores
Name: ?
Description: 300lb Black hooved buffalo with horns
Normal being: [10/1]
Size: Normal
Intelligence: Normal
Individual Cost: 14/1.4
Traits:
-Physical:
>Heavy
>Horns
>Slow Moving
-Mental:
> Stampede when threatened
> Herd with other herbivores
Name: ?
Description: 500lb Black Bi-horned rhinol]
Size: Big
Intelligence: Normal
Individual Cost: 28 / 2.8
Trait:
-Physical
>Strong!
>Bi-horn
-Mental:
> Stampede when threatened
> Herd with other herbivores