Era 0 - Turn 4:
Veeki Mori Ubei Shaki EntoVeeki Mori Ubei Shaki Ento stirred. Then exploded. Veeki Mori Ubei Shaki Ento soon reformed, orbiting with stability once again.
"Ki shi shi shi! It is time! Act one, I say!"
Veeki Mori Ubei Shaki Ento creates 250 Ether worth of Veeki Mori Ubei Shaki Ento-ians(using the nessessary amount of energy), and places them in a place where they will (semi) safely be able to live, breed, and eat. See below for characteristics.
Name: Veeki Mori Ubei Shaki Ento-ians.
((Yes.))
Description: Humanoid creatures, have skin that starts pink and turns purple with age. Don't see very well.
Sapient Being.Medium Size, Normal Intelligence.Special Properties:Partially Blind(cheaper by some amount,
)
Chaotically Adjusted Biology(each one has a random biological feature abnormal for their species added on to them. + some amount of cost, in between Normal and Lesser Magical)
"Also, are you all sure you don't have the sphere of Chaos? Because it sure looks like you do! Ki shi shi shi!"
Name: Veeki Mori Ubei Shaki Ento-ians.
((Yes.)) [No D:]
Description: Humanoid creatures, have skin that starts pink and turns purple with age. Don't see very well.
Sapient Being.Medium Size, Normal Intelligence. 100 / 100
Special Properties:Partially Blind(cheaper by some amount,
) [Nope
Crippling traits doesn't make something cheaper, but it is free at least.] Free
Chaotically Adjusted Biology(each one has a random biological feature abnormal for their species added on to them. + some amount of cost, in between Normal and Lesser Magical) +0.5
Cost: 150 / 150 (x0.75)> 112.5 / 112.5 [10]
Want to use 250Ether > 247.5 / 247.5 [22]
Veeki Mori Ubei Shaki Ento loses 248 Energyand 248 EtherCreation Success Roll 1d4: [2]
[This is gonna be a pain to micro-manage, feel my suffering !
]
22 Individuals: Adding random mutations.
1-Third Arm
2-Attuned to Drakieng Elements
3-Has Back Wings
4-White Skin
5-Working Gills
6-Absorb Light (Darken Surroundings)
7-Bone Carapace
8-Poisonous Saliva
9-Two headed
10-Mildly Poisonous Skin Spots
11-Salt Skin [Will dissolve in water]
12-Resistant to Heat and Fire
13-Electric Touch Defensive Mechanism
14-Acid Tears
15-Wings instead of arms
16-Abnormally heavy body
17-Allergic to Metal
18-Echolocation
19-Electrolocation
20-Muscles instead of Skeleton
21-Brain is in the Chest, Stomach is in the Head
22-Four-Horned
[I will be sure to ask for the dice to make them go extinct.]
You create 22 if these micromanagement abominations, for which you should feel utterly ashamed. And they are created without a hitch to make things worse. You place them on the Nameless Region, in the underground : here they will be able to feed on shrooms, and their blindness shouldn't impair them too much in the dark.
You feel a strong disturbance in the gears of the universe, as if an all-powerful being was thoroughly pissed off for a second. You shrug it off. [No Game consequences of course.]
Drakieng the Elephant LordCreate another 10,000 blades of grass next to the Dark Grass.
Then 30 more Elephantmen.
Drakieng moves around looking for something to do when suddenly an idea strikes him there's no water in the Dark Savana.
Drakieng raises the underground water to create a long river that runs through the Dark Savana.
Individual Cost of an Elephantman is 17 / 34.
Cost [30]: 510 / 1020> 382.5 / 765 [Not Enough Ether 156 Left Please]
Adjusting Cost: Enough for [6] > 76.5 / 153 [6]
Drakieng the Elephant Lord loses 77 Energyand 153 EtherCreation Success Roll 1d4: [1]
A fit of misfortune, these 6 Elephantmen come out resistant to your Elements, like their predecessors. A curse that may revel itself as a blessing one day ?
Drakieng loses 1000 EnergyWorld Modification Success Roll 1d4: [2]
There is no underground water sadly, so you instead resort to creating a long sinuous riverbed. Then filling it with water and making sure the water is properly renewed, you connect it to the sea.
+Landmark: Long River > Cross Black Savannah and reach Sea
Resoonman Exmel RastaraI Watch my Gorks and Gibberings, after a bit of watching I will Appear to them and try to convince them their relationship is Slaves and masters.
You watch over the primitive Gorks and Gibberings. They are forming their first social groups, and scavenging for Goobling roots.
You appear before them, in your True Form. You speak to them, establishing their relationships with each others as Slaves and Masters respectively.
[5] Despite the conflicting ingrained social values, you manage to convince the Gorks that the GIbberings are Stronger than them, and as such will be their masters. The Gibberings are all too happy to have slaves.
+Relationship Gork/Gibbering: Slaves/Masters
Innanis Dominus
Luxlin the Damaged
Proelior the Blade InfinityInnanis: With only a sliver of ether left, his core would dim as it is suppressed by injury and the void making up it's body. Said body would shift back into it's distorted humanoid shape and begin devouring everything close by indiscriminately, Including luxin and any of the others who got too close, in an attempt to regenerate.
Luxlin: try and get away from the crazed devouring god.
Proelior: Take Luxlin away from Innanis... Should getting Luxlin away from Innanis be complicated by the fact that Luxlin is pinned to the ground, throw Innanis really, really far away instead.
Saraab: …pull my shards back into my wings. Then, wrap myself with them, like a cocoon, for protection from Innanis, in case his devouring thing gets big enough to effect the world.
Form Swap: Alt to True (Innanis)
Innanis Dominus loses 500 EnergyInnanis: [5] [Offense/Destruction+1]
Luxlin: [1]
Proelior: [6]>[3] [Offense/Defense+1]
Saraab: [6]>[6] [Defense+2]
All of a sudden, Innanis switched back into True Form and attempted to suck everything around, acting like a destructive black hole. The already destroyed land was broken to pieces and sucked into him, further accentuating the disaster.
Pinned to the ground, Luxlin was totally incapable of moving, and was right next to Innanis when it began devouring everything.
Unable to defend herself, nearly half of her True Form was ripped apart, leaving her in a desolate state.
Luxlin is
Critically Wounded and missing Half of her BodyLuxlin loses 4000 Energyand 180 Ether+Landmark: Big Crater (Large Region)Innanis recovers all his Energyand 180 EtherSaraab calls back its shards, and create a defensive shell with all its shards. He has no problem withstanding the sucking.
Saraab loses 500 EnergyProelior intervened just in time, smashing Innanis away from Luxlin, but having part of its left wing sucked in the process. He manges to save Luxlin just in time.
Proelior
Is Missing Half of a WingProelior loses 2000 EnergyAnd then, something unusual was felt into the form of Innanis. Void. An impossible occurence, Ether and Void couldn't coexist together.
As soon as Void appeared, the Ether and Void began devouring each other, and a more ominous tremor was felt all across the World.
Ether: [5]
Void: [4]
Void and Ether began destroying each other, but in this Ether-rich world, it was only expected for Void to be devoured. All the Void was purged from Innanis body, but at a tremendous cost to its own Ether reserves and True Form state.
Innanis is
Critically WoundedInnanis loses 180 Ether+Innanis is Purged from Void(…)
Arca appeared right after this, holding a staff horizontally and speaking with an impartial voice.
"I don't know how that came to be, or if what just happened was another ploy of the Ultimate. Whether you are an innocent or a culprit, the Decimarch will judge you. Behold."Instantly a titanic being appeared in the sky in an explosion of energy.
A serpentine being ending with an orb cleaved in two, whom two halves had 8 arms each. There was 6 pairs of wings along its shimmering white tail. The left half had a red eye, the right half had a blue eye.
VOID ANOMALY DETECTED.
VOID TRACES VANISHED BUT SOURCE OF ANOMALY REMAINS.
ADMINISTRATING JUDGMENT.[1: Annihilation 2: Elimination+Reformation+Monitoring 3:Survival+Monitoring 4 and beyond:Survival without after effect]
Judgment of the Decimarch : [3]
SOURCE RECOGNIZED AS CLASS 01 ETHERBORN
UNPREDICTABLE NATURE WILL REQUIRE CLOSE MONITORING
JUDGMENT IMPARTED.
ETHERBORN 01 INNANIS DOMINUS WILL BE STRIPED OF HALF ITS POWER TO LIMIT POTENTIAL DANGEROSITY UNTIL REEVALUATION.Having stated its judgment, the Decimarch grabs Innanis with its 16 hands, in such a way that it can't move an inch.
Suddenly he feels a sharp pain penetrating his whole being, he feels himself weakening, being stripped of its power.
Innanis Max Energy is temporarily HalvedThe Decimarch then releases Innanis, and begin to fly toward the Golden Sky.
"INITITATING SECURITY CHECK
LEAVING ETHERBORN 01 LUXLIN TO PROTEARCH ARCA'S CARE"It flies away like this, inspecting each portion of the Golden Sky.
Proelior the Blade Infinity...and get back to the creation of predators.
…Proelior creates various predators, small and big, to introduce some struggle into their lives (and promote natural selection). I'm not going to specify their exact abilities. Feel free to go as crazy as you want with them, Nakeen. Just don't use too much of my energy.
The danger taken care of and with the Decimarch of this World activated, you return to your predators creation without too much worries. Well, except for Luxlin who is barely recognizable, but it's okay, she is a goddess and Arca should know how to handle this.
GM Turn :Mmh. Small and big predators. Struggle in their lives. Natural selection. Don't use too much energy.
Inhabited places :
-Nameless Large Region: 2 non sapient and 2 sapient
-Black Savannah: 3 non sapient and 1 sapient
-Allred Forest: 1 sapient
-Undefined: 1 non sapient and 2 sapient
Problem, only 130 Ether left for Proelior. Creation greatly limited. Damned
Name: Black Banera
Description: A feline quadrupedal creature of medium build. Sleek and very muscular, their black fur melds into the black savannah. They have very sharp fangs and claws.
Size: Medium
Intelligence: Normal
Individual Cost: 14 / 1.4
Traits:
-Physical:
> Strong Sense of Smell 0.2
> Saliva: Anti-coagulating factor 0.2
-Mental:
> None
-Social:
> Form packs but hunt in small groups
Cost: 280 / 28 [20]
Name: Shifting Cave Ambusher
Description: A spider like creature of small build, with very long and flexible legs to allow it to move in small spaces of the underground. They lurk the underground in search of preys.
Size: Small
Intelligence: Smart
Individual Cost: 6 / 1.2
Traits:
-Physical:
> Adaptative Camouflage: They can modify the color of their chitin to better blend into the environment, thus setting for ambushes 0.2
-Mental:
> Ambush type hunter
> Will lead preys into traps
-Social:
> Cooperative
> Will hunt each other if food is lacking
Cost: 60 / 12 [20]
Name: Aur Scarwing
Description: A large bird of prey with golden feathers, allowing it to blend into the Golden Sky perfectly. Smart and deadly, the sky and land alike are their territories.
Size: Big
Intelligence: Smart
Individual Cost: 38 / 7.6
Traits:
-Physical:
> Extremely Acute Vision 0.5
> Can consume Energy based beings [So Voidflames and Nameless Heat/Light beings are also on its prey list
] 0.2
> Incredible Strength 0.2
-Mental:
> None
-Social:
> Loner
> Migratory
Cost: 380 / 76 [10]
Combined Cost: 720 / 116 (x0.5)>360 / 58
Proelior and Saraab lose 180 Energyand 29 EtherCreation Success Roll 3d4: [3, 2, 2]
You create 20 Black Baneras, placing them in the Black Savannah. With so many herbivores there, they won't lack food.
You then create 20 Shifting Cave Ambushers, placing them in the underground of the Nameless Region. With their intelligence, they will know how to use the tortuous tunnels of the depths.
Finally you create 10 Aur Scarwings, above all beings in the food chain. They will roam the sky, traveling far and wide to hunt for sustenance.
Saraab the Clockwork Guardian
Modify 10 of the small grazers, so their metabolism is normal, and 10 of the medium grazers, so they are strong enough to move their bulk.
Small Grazers Individual Cost: 6/0.6
>Modification -Remove Hyper Metabolism- 0.2
>Individual Cost: 7.2/0.72
>Total: 72/7.2 (x0.5)> 36/3.6
Medium Grazers Individual Cost: 14/1.4
>Modification -Make Stronger- 0.2
>Individual Cost: 16.8/1.68
>Total: 168/16.8 (x0.5)> 89/8.9
Saraab loses 125 Energyand 13 EtherModification Success Roll 2d4: [3, 2]
You modify them without a hitch.
+Small Grazer: Normal Metabolism [10]
+Medium Grazer: Stronger [10]
AlraOm the EnderThe Ender was somewhat amused by the ancics of his fellow gods. Fights like this one led only to countless flesh wounds and did not prove superiority of one's body or mind. In a word, useless. He returned to shaping the world.
On the [Nameless Large Region], create great crystal forest of myriad colors. Beside it, raise a very tall spire of a single mountain, and cover its slopes with blackened trees with vampiric capabilities.
AlraOm loses 500+500 EnergyWorld Modification Success Roll 2d4: [3,2]
You raise spires of rick and turn them into colored crystals, thus creating a crystal forest. Then beside it you raise a majestic spire, forming a single mountain.
+Landmark: Great Crystal Forest (Large Region)
+Landmark: Spire MountainName: Black Vampiric Tree
Description: A black tree which sucks blood.
Size: Big
Intelligence: None
Individual Cost: 20 / 0.2
Traits:
-Physical:
> Vampiric: Suck Blood 0.2
-Mental:
> None
-Social:
> None
Cost: 4000 / 40 [200]
AlraOm loses 4000 Energyand 40 EtherCreation Success Roll 1d4: [4]
On the slopes of the mountains, you place 200 Black Vampiric Trees. They suck the blood of living beings, though because they are trees, they have can only wait for a being to sleep beside them so that they surround it with roots.
Thankfully, they also have the strange property to absorb the energy of beings, slowly weakening them and eventually making them feel very tired.
+Landmark: Black Vampiric Forest (Spire Mountain Slope)
KahnMake sure the amazons are well fortified and are hard to beat in combat.
Also they are like their previous incarnation. they will only date/wed a man who has beaten them in combat
You make sure the Amazons are well fortified and battle ready, to do so, you teach them how to fight and how to build defenses.
Teaching Roll : [2]
The young Amazons are not really perceptive to your teachings, not really managing to understand them.
You don't really know if they will be hard to beat in combat, as there is no real way to be sure of that. You do the best you can though, and the 10 original Amazons should put up a decent match.
+Interference: Kahn > Ineffective teaching
+Amazon: Trained in battle
Arca Action
Arca heads over to Innanis, then to Luxlin.
"The Decimarch has judged you. You are blessed to still be alive after this event. Watch out for yourself."She then heals Innanis wounds. Then Luxlin's. And finally Proelior's.
The three gods feel an incredible power at work.
She says to the three of them :
"I would prefer if none of you died so soon."
PLAYER STATUS
Class: Lesser / Stage: 3
Current Form: True Form
18920 / 20000
1370 / 1500
True Form :
1 Offense / 1 Destruction
Alternate Form :
1 Defense
Class: Lesser / Stage: 2
Current Form: True Form
3771 / 15000
0 / 500
True Form:
1 Law alteration / 1 Creation
Alternate Form:
1 Destruction
Class: Lesser / Stage: 1
Current Form: True Form
3719 / 10000
3 / 500
True Form:
1 Creation / 1 Offense
Alternate Form:
1 Influence
Class: Lesser / Stage: 2
Current Form: True Form
6230 / 15000
43 / 1000
True Form:
1 Influence / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 1
Current Form: True Form
5847 / 10000
189 / 500
True Form:
1 Law Alteration / 1 Creation
Alternate Form: [VOID]
1 Offense
Class: Lesser / Stage: 1
Current Form: Alternate Form
5000 / 5000
4 / 500
Energy Halved Temporarily
PURGED
True Form:
1 Offense / 1 Destruction
Alternate Form:
1 Creation
Class: Lesser / Stage: 2
Current Form: True Form
14752 / 15000
2 / 1000
True Form:
1 Creation / 1 Law Creation.
Alt. Form: None [Can choose one upon next leveling up]
Class: Medium / Stage: 6
Current Form: True Form
32485 / 50000
960 / 5000
True Form:
2 Creation / 2 Defense / 1 Offense
Alt Form #1:
2 Influence / 1 Teaching
Alt Form #2:
2 Law Creation / Law Alteration 1
Class: Lesser / Stage: 2
Current Form: True Form
10740 / 15000
101 / 1000
True Form:
1 Offense / 1 Defense
Alternate Form:
1 Teaching
WORLD STATUS
-An infinite(?) featureless plain (infinite?)
-Black Savannah: Blackening Element in ground (Medium Region)
-Long River > Cross Black Savannah and reach First Ocean
-Allred Forest (Small Region)
> Some Buildings (M-size)
-First Ocean (Continental Size)
> Nameless Large Region (Very Large Region)
>> Great Crystal Forest
>> Spire Mountain
>>> Black Vampiric Forest
>> Cave Network / Reach Magma (Large)
>>> Underground Shroom Fields (Small Zones)
>> Small Goobling Root Wood (Small Zone)
-Creep Field (Small zone)
-Dead Land (Large Region)
-Big Crater (Large Region)
On Nameless Large Region:
Vegetals:
-Goobling Root [100]
-Plump Helmet [50]
-Fluff Cap [50]
-Tumbler Root [50]
-Death Bell [50]
-Tower Stalk [50]
Creatures:
-Lings: Rock Feeding [10]
-Stone Swines [10] (underground)
-Shifting Cave Ambusher [20] (underground)
Black Savannah:
Vegetals:
-Black Grass [10000]: Black Savannah Soil dependent + Ravenous Local Dominant
-Bright Golden Black Tree [10]
Creatures:
-Small Grazer [100]
> High Metabolism [90]
> Normal Metabolism [10]
-Normal Grazer [50]
> Heavy [40]
> Stronger [10]
-Large Grazer [10]
-Black Banera [20]
Allred Forest:
-Allred Fruit Tree [100]
Sky :
-Aur Scarwing [10]
Undefined:
-Voidlings [10]
On Nameless Large Region:
-Gorks [10]
>Slaves of Gibberings
-Gibberings [10]
>Innate Tool and Weapons Understanding
>Masters of Gorks
-Veeki Mori Ubei Shaki Ento-ians [22] (underground)
Black Savannah:
-Elephantmen [16]
Allred Forest:
-Amazons [10]
> Interference : Ineffective Teaching (Kahn)
> Trained in battle
Undefined:
-Nameless Heat/Light Beings: Photosynthesis+ [9]
-Voidflames [20]
-Nameless Light Thingy (Luxlin) [S / N]
Name: Veeki Mori Ubei Shaki Ento-ians.
((Yes.)) [No D:]
Description: Humanoid creatures, have skin that starts pink and turns purple with age. Don't see very well.
Sapient Being.Medium Size, Normal Intelligence. Individual Cost: 15/15
Special Properties:-Physical:
>
Partially Blind(cheaper by some amount,
) [Nope
Crippling traits doesn't make something cheaper, but it is free at least.] Free
>
Chaotically Adjusted Biology(each one has a random biological feature abnormal for their species added on to them. + some amount of cost, in between Normal and Lesser Magical) +0.5
1-Third Arm
2-Attuned to Drakieng Elements
3-Has Back Wings
4-White Skin
5-Working Gills
6-Absorb Light (Darken Surroundings)
7-Bone Carapace
8-Poisonous Saliva
9-Two headed
10-Mildly Poisonous Skin Spots
11-Salt Skin [Will dissolve in water]
12-Resistant to Heat and Fire
13-Electric Touch Defensive Mechanism
14-Acid Tears
15-Wings instead of arms
16-Abnormally heavy body
17-Allergic to Metal
18-Echolocation
19-Electrolocation
20-Muscles instead of Skeleton
21-Brain is in the Chest, Stomach is in the Head
22-Four-Horned
Name: Black Banera
Description: A feline quadrupedal creature of medium build. Sleek and very muscular, their black fur melds into the black savannah. They have very sharp fangs and claws.
Size: Medium
Intelligence: Normal
Individual Cost: 14 / 1.4
Traits:
-Physical:
> Strong Sense of Smell 0.2
> Saliva: Anti-coagulating factor 0.2
-Mental:
> None
-Social:
> Form packs but hunt in small groups
Name: Shifting Cave Ambusher
Description: A spider like creature of small build, with very long and flexible legs to allow it to move in small spaces of the underground. They lurk the underground in search of preys.
Size: Small
Intelligence: Smart
Individual Cost: 6 / 1.2
Traits:
-Physical:
> Adaptative Camouflage: They can modify the color of their chitin to better blend into the environment, thus setting for ambushes 0.2
-Mental:
> Ambush type hunter
> Will lead preys into traps
-Social:
> Cooperative
> Will hunt each other if food is lacking
Name: Aur Scarwing
Description: A large bird of prey with golden feathers, allowing it to blend into the Golden Sky perfectly. Smart and deadly, the sky and land alike are their territories.
Size: Big
Intelligence: Smart
Individual Cost: 38 / 7.6
Traits:
-Physical:
> Extremely Acute Vision 0.5
> Can consume Energy based beings [So Voidflames and Nameless Heat/Light beings are also on its prey list
] 0.2
> Incredible Strength 0.2
-Mental:
> None
-Social:
> Loner
> Migratory
Name: Black Vampiric Tree
Description: A black tree which sucks blood.
Size: Big
Intelligence: None
Individual Cost: 20 / 0.2
Traits:
-Physical:
> Vampiric: Suck Blood
> Energy Feeding: Absorb energy of living beings, tiring them
-Mental:
> None
-Social:
> None