Turn 5
Garix is nowhere to be found. Mysterious whispers that seem to belong to another world entirely hint at him being on a strange and incomprehensible... vacation.
A growing dread begins to creep over the world as more and more wards are broken. The mortals begin to fear and worry. Unease is everywhere, in every race, and in every nervous glance. Something evil is coming.
Zelthen lays down commandments before his Luminites. They are to do the following:
-Every Luminite must spend at least 14 Hours a Day Training for War, both in Individual Combat, and in Army level Combat.
-The rest of their Day must be spent Working or Praying to The Shining One.
-Each Luminite must Learn and regularly practice the Arts of Mathematics and the Arts of Forging Weapons, Tools, and Armor.
-For One Day Each Week, Each Luminite Must spend their Entire Day Burning and Destroying Omnifruit Trees, as they are Unclean and must be Destroyed.
-Each Luminite must own at least One Full Suit of Armor, One Weapon of their Choice, and a Perfectly Carved Tablet detailing the Good that is Found in Order, Light, and Purity. These Items must be Forged by The Luminite who Owns them, and they must be Blessed by a Luminite Priest.
-Once Every Year, The Luminites shall spend One Week doing nothing but Praying to The Shining One, during this Week, Sancturn shall glow Brighter.
-The most Faithful, Skilled, and Intelligent of all Luminites shall be Blessed and become Priests during the Week of Prayer. Priests shall do nothing but Train constantly, Pray, and conduct Religious matters requiring a Priest.
-Any Non-Luminite that is Found within 200 Miles of Sancturn must be Slain immediately, unless they Worship only Zelthen, in which case they are given free reign to make a Pilgrimage to Sancturn.
-All Unclean Beings Found within 200 Miles of Sancturn must be Slain, if there are Many or they are Powerful, an Army or several if needed, shall go Forth to Slay It, Once it is Dead, It's Body must be Burned in a Sacrifice to The Shining One, and if It's Soul isn't taken by another God, It shall reincarnate as a more Pure Being.
-The Luminites shall be organized into many Highly Disciplined Armies, Each Commanding Officer is a Priest. The Most Skilled and Zealous of all Luminites shall be the Arch-Priest, Zelthen shall Speak to the Arch-Priest personally and the Arch-Priest shall oversee the Luminite Civilization.
-All Luminites must Memorize these Commandments.
The commandments are then inscribed within an ice monolith in the mathematically exact center of Sancturn. The Shining One then teaches his glorious Luminites the about military strategy and combat methods. The Luminates take to this theocratic military lifestyle almost instantly. They enjoy it, and see it as the purest form of worship. However, some luminites are dissatisfied with the seemingly obvious contradiction of these orders. They have been training, they have studied military strategy and combat methods, all in the name of removing impurities and corruption from the world. Yet a war rages to prevent a powerful demon of corruption from entering this world, and the luminites do not participate. Quiet whispers about the weakness and cowardliness of their people and their god are uttered in hushed tones by those who may soon begin to doubt.
Om, after seeing that his people had quickly fallen prey to a patient and putrid killer, taught them a spell. The spell
Detect Orange Slime would allow any Torton who could perform magic to detect orange slimes within ten meters. The spell duration is one day and cast time varies by skill of the caster.
Xenraft, the god of monsters, madness, and mayhem, creates Phoenixes. These large birds are as hungry as they are hot. They are constantly engulfed in chaotic fire and constantly hunt for food. Upon death they explode into a devistating fireball and their corpses burn until they are but ashes. If these ashes are exposed to fire they absorb it and are reborn as a baby phoenix.
Sleeve creates the Dancing Needle. A mysterious tool which is designed to protect the Lamia from harm. It pricks any sea beasts which may wish to harm Lamia within 100 meters of it. Its pricks cause supernatural amounts of pain, despite the small size. Time will only tell if this is enough to dissuade the giant leviathan from a tasty meal.
Furthermore Sleeve takes a diplomat to the Eastern Region of the Western Continent and leaves a diplomat in the unknown territory there. The diplomat wanders through the jungle, but as of yet, has not been approached by those that live there.
Asteros teaches the Alarri true name magic. This magic is easily approachable to a novice, but difficult to master. The use of this kind of magic is largely dependant upon knowledge of the target. The more you know, the more magically powerful the spell.
It was still early and dark. The stars shown brightly in the heavens, and would for at least three hours to come. Yet it was as if the sun was rising. Eerie fires dotted the landscape around the entrance to caverns. The ora had been launching attacks for days, perhaps weeks now, and had been rebutted every time. At first the anorath were as they always were, swift, but feeble before the might of the Ora. Then the Ravens came with their skeletal faces and their red glowing eyes. Their fire and ferocity struck fear into the hearts of even the most fearless warriors. They drove the Ora back. Later strange half-men appeared. Their torsos were that of a tiny person, but their lower body's were of spiders. They too wielded devastating fire. For days these fires burned and they seemed as if they were never to go out. To burn on forever until the world was nothing but a cinder. But then the sun rose. From across the battlefield a denizen of light wearing armor so bright and radiant that it appeared as if the sun had descended upon the battlefield. The demonic fires were extinguished by mere contact with the golden light. Shadows crawled back into their holes. And the earth quaked as the being spoke thus:
I am the angel Ryalliph. I descended upon this world so that I may guide it towards truth, enlightenment, and understanding. I watched in disappointment as the world was filled with corruption. Here me now all those who would commit evil; by my hand, you shall be cleansed. Behind him the Ora army, those who weren't being treated by the Lamia and could still fight, gathered. At the entrance to the caverns, not more than 100 meters away, the anorath and the ravens and several of their minions had gathered to receive the incoming army. Ryalliph drew forth his lance. He glowed so brightly that a halo of light appeared above his head. Then a flash of light appeared, blinding everyone in the area. It was silent for a moment before a sound like thunder devastated the Ora's eardrums. When they recovered, the opposing army had disappeared, and the glowing light was descending into the caves. After a second of sheer awe, the Ora's let out a battlecry and charged into the depths. Within the hour the Ora army lead by Ryalliph had reached the inner sanctum. However, they could go no further. The demon Pherse stands before the angel and called out:
Evil? Truth? Cleansing? This is your sermon? Your sacrament? You antiquated ideals of good and evil are charming really. Tonight you lay waste to liberators of an unjustly imprisoned innocent. A demon of the desert, who was summoned to this land to create exactly what he reigns over. A demon summoned by a god, much like the ones who empower you now. Yet only one god desired desert. And the rest locked him away. I ask you now gods of this world, does your sense of justice include imprisoning guests you allowed into this world? Because that is the fate of this poor demon. Trapped for doing what he had been asked to do. Where is the righteousness in that?At this the angel hesitates.
I cannot tell whether this demon speaks the truth, or if he spouts lies. Pherse, your fate is for the gods to decide. Mortals, you have been defeated. Scatter or face my wrath. Player Inventories
Points: 13
Inventory:
Units: Tortons (Mortal, beginning to understand warding type magic)
Points:10
Inventory: Magic Needle
Units: Lamia (Snakepeople, coastal)
Points: 17
Inventory:
Units: Astathes (Mortal, knows fireball, shard of ice, or jolt.)
Points:12
Inventory:
Units: Allari (Small, mortal, flying)
Points: 13
Inventory:
Units: Dremonians (Mortal, evil, twisted), Ickanthi (wormlike humanoids, smart, small)
Points:10
Inventory:
Units: Luminites (Immortal, slow reproduction, xenophobic)
Points:30
Inventory:
Units: Inax (Mortal, gem in chest, extroverted and full of conflict), shadow (magical, immaterial, psychopomp)
Leviathan: A giant hungry sea beast. (Copy Description)
Ryalliph: An angel of Truth devoted to guiding and aiding the Torton's in pursuit of Truth in all its forms.
Pherse: An attention hungry demon who seeks to form a cult of mortals and teach them fire magic.
Omnifruit: A fruiting tree which can and does grow just about anywhere EVERYWHERE.
Starfruit Trees: A fruiting tree which composes the tropical jungle of the Eastern Region.
Starmoss: A hallucigenic moss which grows within the Eastern Jungle.
Land Eels: three foot long eels with legs. They hunt in packs and are feisty.
Toadfruit bush: Wooden toads which grow tadpole berries in the summer.
Omnirats: Rats which can live basically anywhere.
Omniworms: Tiny worms which are on the verge of extinction.
Common slime: not dangerous. Grows to basketball sized. Scavenger.
Orange slime: Burrowing ambush predator. Can grow up to 10 feet in diameter.
Red Jelly: Highly mobile hunting jelly. Can reach speeds of 20 mph over even terrain.
Rock slime: Dangerous ambush predators that look like rocks. When prey gets near they explode with shrapnel and goo. Too quickly re-hardens into stone.
Wing slime: Cute winged slimes. Live in the jungle. Produce honey. Swarm threats.
Star dragons: Dragons's who spend their young lives on this planet and then leave it pursue the stars. Beware their plasma breath.
Golems: People composed of stone. They are a strong hardy race which keeps to themselves. Tribal level. No patron god. Very very large.
Torton: Shelled turtle-like humanoids who have an affinity for defensive magics. Their patron god is Om. Ryalliph is viewed as a minor deity. Tribal level.
Alarri: Tiny winged humanids. Patron god is Asteros. Tribal level.
Lumanites: White xenophobic humanoids. Patron god: Zelthen. Tribal level.
Ora: Killerwhale like humanoids who rode into this world on a continent from an abandoned world. Mid-evil level. No patron god.
Anorath: Bird people from an alien continent. Tribal level. Some relation to the demon Pherse.
Ravens: A subspecies of demonic Anorath.
Ickanthy: A wormlike humanoid which is actually two seperate creatures in one body. Tribal level. Xenraft.
Kilk: Small crustacean humanoids from a foreign land. No patron god. Feudal level.
Lamia: Snake women who worship Slaeve the god of medicine.
Dremonians: Twisted humanoids who worship the mad god Xenraft.
: Small humanoids who's lower halves are that of a spider.
Stone Tablet: A stone tablet at the center of The First Continent with the names of the gods written upon it. (Not technically a landmark, but an object of interest).
Sancturn: A perfectly constructed glacial fortress created by Zelthen to house his Luminites. It is the size of a small city and only those Zelthen deems worthy may enter.
Magic Needle: A small magical device that causes immense pain to those who would hurt Lamia near it.
Jara the Ora: This Ora lead the charge against the anorath until Ryalliph appeared. After Ryalliph cleared the entrance to the demon caverns, Jara lead his warriors inside. He slayed several Ravens of the course of the war. And charged the demon Pherse in the inner sanctum, only to discover that Pherse had reactivated powerful warding spells behind him. His recklessness likely saved Ryalliph's life. He was heavily wounded, but saved by the Lamia medics. He is now the bravest mortal alive.