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Author Topic: Dungeon Crawl 0.18 tourney! Tourney is finished! Hooray Bay 12  (Read 15857 times)

Jiharo

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #90 on: May 12, 2016, 01:00:07 am »

Code: [Select]
# TEAMNAME Bay12_Miners
# TEAMMEMBERS ochandle 2d6 Tiruin

Is this right?
Yeah, thanks!
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All your goblin bone bolts, suddenly rising up in vengeance...
I wonder ... is it smart amunition or dumb amunition?

Damiac

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #91 on: May 12, 2016, 07:30:38 am »

Hooray, I got a win!

My vaults 5 entrance was a hilarious comedy of errors.  I fast traveled to vault 4, went and got a glass of water, then went on autopilot and took the stairs down without buffing up.  Suddenly I realized I had screwed up, but oh well, I quaffed a haste potion and started walking down a corridor.  Well I pretty quickly ended up totally surrounded, so it was teleport like an idiot time!  Luckily the first teleport landed me in a quadrant with a good layout for picking enemies off, and it wasn't too crowded. It also had the rune!

After clearing that quadrant I was about to move on to the next one, when suddenly I see Mennas!  Well, I wasn't about to lose this close to the finish line, so I did my best Sir Robin impression and passage of golubria'd my way to the stairs and got the hell out of there.  I left 3/4 of the vault treasure behind, but that's a fair price for not dying.

I guess due to a lack of enchant armor scrolls I felt much squishier than a melee orc character should, my victory involved a lot of bravely running away.  Boots of running and passage of golubria really helped my running away skills though. 

In zot I killed 9 OOFs, which is... a lot.  I was able to kill 3 or 4 with portal projectiles from behind something not as scary in several cases, but the rest just got beat up with an axe.  I used finesse a lot more than I usually do.  Managed to get some nasty muts, including teleportitis that fired off in zot, sending me into a (luckily mostly cleared) lung. 

The orb run was mostly OK, until the very end where this happened:
Code: [Select]
Uscheymu gestures.
There is a passage of Golubria here.
Uscheymu gestures at you.
You suddenly lose the ability to move!
The ice encasing you melts away.
Uscheymu gestures at you.
You easily resist.
You can move again.

I got glaciated then paralyzed by a pan lord on D1, if I hadn't used a passage of golubria I would have been paralyzed right next to him.  But, luckily I did, so I didn't die.

Code: [Select]
Dungeon Crawl Stone Soup version 0.18.1-5-g4a78601 (webtiles) character file.

1464948 damiac the Slayer (level 27, 203/237 HPs)
             Began as a Hill Orc Warper on May 9, 2016.
             Was a High Priest of Okawaru.
             Escaped with the Orb
             ... and 3 runes on May 12, 2016!
             
             The game lasted 09:59:16 (100877 turns).

damiac the Slayer (Hill Orc Warper)               Turns: 100877, Time: 09:59:16

Health: 203/237    AC: 41    Str: 24    XL:     27
Magic:  29/29      EV: 18    Int: 13    God:    Okawaru [*****.]
Gold:   2280       SH:  4    Dex: 16    Spells: 11 memorised, 10 levels left

rFire  + + .      SeeInvis .    a - +8 battleaxe "Moitat" {freeze, rC+}
rCold  + . .      Gourm    .    V - +2 plate armour {rF+}
rNeg   + . .      Faith    .    (shield currently unavailable)
rPois  .          Spirit   .    P - +1 hat of Qibuq {rElec rN+ MR+}
rElec  +          Dismiss  .    U - +2 cloak
rCorr  .          Reflect  +    y - +2 pair of gloves {Str+3}
SustAt .          Harm     .    G - +2 pair of boots {run}
MR     +++..                    s - +4 amulet of reflection
Stlth  ..........               x - ring of protection from fire
                                c - +6 ring of protection

@: very slightly contaminated, hasted, repel missiles, very quick, extremely
resistant to hostile enchantments, extremely unstealthy
A: frail 1, low mp 1
a: Heroism, Finesse, Renounce Religion
0: Orb of Zot
}: 3/15 runes: serpentine, barnacled, silver


You escaped.
You worshipped Okawaru.
Okawaru was extremely pleased with you.
You were not hungry.

You visited 9 branches of the dungeon, and saw 49 of its levels.
You visited the Abyss 1 time.
You visited 1 bazaar.
You also visited: Labyrinth.

You collected 6880 gold pieces.
You spent 4600 gold pieces at shops.

Inventory:

Hand Weapons
 a - the +8 battleaxe "Moitat" (weapon) {freeze, rC+}
   (Okawaru gifted it to you on level 2 of the Orcish Mines)   
   
   It has been specially enchanted to freeze those struck by it, causing extra
   injury to most foes and up to half again as much damage against particularly
   susceptible opponents. It can also slow down cold-blooded creatures.
   
   It protects you from cold.
 b - a +0 blowgun
 Z - a +7 executioner's axe of flaming
Missiles
 e - 32 needles of confusion
 u - 25 poisoned javelins
 J - 16 javelins of penetration
 M - 21 silver javelins
 O - 8 curare-tipped needles
 Q - 19 needles of paralysis
 S - 67 javelins (quivered)
 T - 10 throwing nets
 W - 23 javelins of returning
Armour
 k - the +0 pair of boots "Cufazus" {rPois rF+ rN+}
   (Okawaru gifted it to you on level 4 of the Realm of Zot)   
   
   It protects you from fire.
   It protects you from poison.
   It protects you from negative energy.
 y - a +2 pair of gloves of strength (worn)
 G - a +2 pair of boots of running (worn)
 P - the +1 hat of Qibuq (worn) {rElec rN+ MR+}
   (Okawaru gifted it to you on level 10 of the Dungeon)   
   
   It insulates you from electricity.
   It protects you from negative energy.
   It affects your resistance to hostile enchantments.
 U - a +2 cloak (worn)
 V - a +2 plate armour of fire resistance (worn)
Jewellery
 c - a +6 ring of protection (left hand)
 i - an uncursed ring of resist corrosion
 s - a +4 amulet of reflection (around neck)
 x - a ring of protection from fire (right hand)
 B - an uncursed ring of see invisible
 F - an uncursed ring of protection from cold
 H - an uncursed ring of poison resistance
 Y - an uncursed ring of protection from magic
Wands
 h - a wand of teleportation (7/9)
 t - a wand of heal wounds (4/9)
 w - a wand of digging (5/24)
 I - a wand of digging (14/24)
 N - a wand of teleportation (5/9)
Scrolls
 d - 2 scrolls of summoning
 l - 4 scrolls of recharging
 m - 5 scrolls of blinking
 n - 16 scrolls of teleportation
 q - 2 scrolls of identify
 v - 25 scrolls of remove curse
 A - 7 scrolls of fear
 X - 6 scrolls of fog
Potions
 g - a potion of brilliance
 o - 9 potions of agility
 z - 2 potions of resistance
 C - a potion of cancellation
 D - 8 potions of heal wounds
 K - 17 potions of curing
 L - 7 potions of might
Comestibles
 f - 16 bread rations
 j - 15 beef jerkies
 p - 4 fruits


   Skills:
 + Level 24.8 Fighting
 - Level 20.4 Axes
 + Level 19.7 Throwing
 + Level 22.9 Armour
 + Level 18.3 Dodging
 - Level 6.7 Spellcasting
 - Level 8.0 Charms
 - Level 14.3 Necromancy
 - Level 11.0 Translocations
 - Level 7.0 Invocations


You had 10 spell levels left.
You knew the following spells:

 Your Spells              Type           Power        Failure   Level  Hunger
a - Apportation           Tloc           ####......   1%          1    None
b - Blink                 Tloc           N/A          1%          2    #......
c - Shroud of Golubria    Chrm/Tloc      ####......   1%          2    #......
d - Repel Missiles        Chrm/Air       ##....       21%         2    #......
e - Portal Projectile     Tloc           ####..       2%          3    ###....
f - Regeneration          Chrm/Necr      ####......   2%          3    ###....
g - Animate Skeleton      Necr           N/A          1%          1    None
h - Passage of Golubria   Tloc           N/A          10%         4    ####...
i - Animate Dead          Necr           N/A          2%          4    ####...
j - Control Undead        Necr           #####.....   2%          4    ####...
k - Vampiric Draining     Necr           #####.....   1%          3    ###....


Dungeon Overview and Level Annotations

Branches:
Dungeon (15/15)            Temple (1/1) D:5            Lair (8/8) D:10
 Shoals (4/4) Lair:5        Snake (4/4) Lair:3        Slime (0/6) Lair:8
    Orc (2/2) D:12            Elf (0/3) Orc:2        Vaults (5/5) D:14
  Crypt (0/3) Vaults:2     Depths (5/5) D:15            Zot (5/5) Depths:5

Altars:
Ashenzari
Cheibriados
Dithmenos
Elyvilon
Fedhas
Kikubaaqudgha
Makhleb
Nemelex Xobeh
Okawaru
Pakellas
Qazlal
Sif Muna
Trog
Vehumet
Xom
Yredelemnul
Zin
The Shining One

Shops:
D:4 [   D:7 %   D:10 ([   D:11 ?   Orc:2 }[[(?   Shoals:3 =   Vaults:4 !
Depths:3 [

Portals:
Hell: Depths:1 Depths:2 Depths:3 Depths:4 Depths:5
Abyss: Depths:2 Depths:4 Depths:5
Pandemonium: Depths:2 Depths:3
Ziggurat: Depths:4

Annotations:
Lair:1 exclusion: ice statue
Vaults:5 Mennas


Innate Abilities, Weirdness & Mutations

You are frail (-10% HP).
Your magical capacity is low (-10% MP).


Message History

Uscheymu gestures.
There is a passage of Golubria here.
Uscheymu gestures at you.
You suddenly lose the ability to move!
The ice encasing you melts away.
Uscheymu gestures at you.
You easily resist.
You can move again.
Unknown command.
Unknown command.
Unknown command.
Unknown command.
Uscheymu is engulfed in freezing vapours.
Unknown command.
Evoke which item? (* to show all) (? for menu, Esc to quit)
Zapping: w - a wand of digging (6/24)
Press: ? - help, Shift-Dir - straight line, f - you
The rock shatters into small pieces. This wand has 5 charges left.
There is a staircase leading out of the dungeon here.
You have escaped!

Full morgue here: http://crawl.berotato.org/crawl/morgue/damiac/morgue-damiac-20160512-015717.txt
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Drakale

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #92 on: May 12, 2016, 09:13:54 am »

Nice, I should learn to use passage of Golubria more, I've been passing it up since I never used it before.

Anyone ever tried to repel deathcobs with one of those teleporting amulets? I'd like that as a last resort if one of them manage to get in melee range.
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Damiac

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #93 on: May 12, 2016, 09:32:51 am »

I was just thinking about that. Amulets of dismissal are annoying as hell normally, but sometimes you really wish the thing hitting you would go away, so it might be a decent option to swap it in.  I don't know exactly what the vertigo effect it causes on equip actually does though...

Passage of golubria is incredible, albeit a bit imprecise.  You target a square with it, and a portal spawns within 0-2 tiles of you, and 0-2 tiles of your targeted square.  Going into a portal makes that portal disappear, but the destination portal stays.  If there are more than 2 portals open, you get taken to a random one.

I used it as a way to gain distance on enemies, it's like a multi turn controlled blink.  You can also use it to teleport enemies around, although it can also teleport enemies closer to you, so it's a bit dangerous there.
« Last Edit: May 12, 2016, 09:36:03 am by Damiac »
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Aelig

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #94 on: May 12, 2016, 01:30:01 pm »

You know what boys and girls? Stellaris is boring (for know), and crawl is crawl.
May I get a spot in the miners? The name is Aelig, just like here.

Not sure I'll play much but as there is a spot left...
« Last Edit: May 12, 2016, 04:33:01 pm by Aelig »
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vogonpoet

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #95 on: May 12, 2016, 02:31:35 pm »

Crawl is indeed Crawl :)

Meanwhile, oh my god, the enchantress is damned annoying for melee dudes with her cute little quickblade of distortion, her missile almost immunity, her evasion, her entourage, her damned forest full of druids, etc. Almost died first time she tele'd me right into her fortress where i was instantly surrounded by air mages, defenders, and beserkers, and actually killing her took way more consumables than I am happy with.

Still, my bardiche of venom, my Hero, and my bloody minded clearing of the entire level before I took her on again, eventually won the day.

My mino has temporarily downgraded from plate to faerie armour, and learnt spectral weapon, will see if this was a good idea or not... I have the moon troll armour someplace too, maybe I should try it instead, it must be better than the faerie actually... Hmm.
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Damiac

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #96 on: May 12, 2016, 03:45:04 pm »

OK, Aelig is on the miners! More blood for Armok! Err.. Xom...
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Arcvasti

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #97 on: May 12, 2016, 07:52:03 pm »

Anyone ever tried to repel deathcobs with one of those teleporting amulets? I'd like that as a last resort if one of them manage to get in melee range.

Death cobs just slow you now, instead of starving you to death. Still nasty if there's an OOF or something nearby to capitalize on that, but no longer absurd deadliness.
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vogonpoet

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #98 on: May 12, 2016, 08:09:18 pm »

I lost like two melee bruisers in trunk to DeathCobs, back when they were crazy starvation death machines. Good times. They have not very good MR, so you might be able to confuse them with a wand or spell, if you don't fancy being slowed.

My MiGl is as ready for its 3rd rune it will ever be. I really wanted to find portal projection, but no. Guess I should have started as a MiWr. But of course, I wouldn't have survived long enough as a Wr. Stupid awesome Gl nets.
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Arcvasti

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #99 on: May 12, 2016, 09:18:52 pm »

Stupid awesome Gl nets.

Throwing nets are the most ridiculously good things in the game. They work on anything from D:2 Sigmund to uppity hell lords. They're like antimagic + paralysis in one delicious package.
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vogonpoet

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #100 on: May 13, 2016, 01:29:49 am »

Mara! Stupid awesome Gl nets completely destroy Mara. Ancient lichs in Zot, completely embarrassed by humble fishing equipment. And if you get Shoals, mobs  be all like "Hey, good afternoon fine Sir, you look sad, here catch this!". Its like, if you were playing Doom, and instead of the Imps shooting fire balls at you, they just handed you rocket launchers. Crazy.
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AlStar

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #101 on: May 13, 2016, 01:38:31 am »

I'd forgotten how annoying it is to not be able to heal normally (as a deep dwarf.) I was using Elyvilon to keep my health topped off, which was working great up through Shoals:4 (Shoals - again! Why?!) followed by working my way through Spider and getting stuck with a very annoying Spider:4. Now I've managed to burn my piety down from 4* to 0*, and I'm all out of easy dungeon to explore. I fear running out of MP; burning it all to recharge my wand of healing.

The real question is if it's worth incurring Elyvilon's wrath to switch to either Makhleb (for health on kill) or to Pakellas (for wand recharging that doesn't take permanent MP.)
« Last Edit: May 13, 2016, 01:40:51 am by AlStar »
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celem

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #102 on: May 13, 2016, 04:18:46 am »

Oooh almost missed the DCSS tourney yet again, never yet managed to make it to one.

Theres about 11 hours left on the clan window-thing and the three listed are full so I might have to solo unless someone pops up before it closes tonight.  Dont mind who wants to join, I'll be lifting my normal combo restrictions so should bag a fistful of wins with an eye to streaking, but I dont mind at all how experienced others are as crawlers.

If theres anyone out there still looking, give me a yell.  (celem/celem)
« Last Edit: May 13, 2016, 04:28:43 am by celem »
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Tiruin

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #103 on: May 13, 2016, 05:43:37 am »

Oooh almost missed the DCSS tourney yet again, never yet managed to make it to one.

Theres about 11 hours left on the clan window-thing and the three listed are full so I might have to solo unless someone pops up before it closes tonight.  Dont mind who wants to join, I'll be lifting my normal combo restrictions so should bag a fistful of wins with an eye to streaking, but I dont mind at all how experienced others are as crawlers.

If theres anyone out there still looking, give me a yell.  (celem/celem)
Eep .-. I thought the tournament was until the 20th? I won't be able to make a game until Wednesday next week!
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celem

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #104 on: May 13, 2016, 06:09:15 am »

Yes the tournament runs through to the 20th, but the window for adding the rcfile lines and joining a 'clan' closes today.
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