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Author Topic: Dungeon Crawl 0.18 tourney! Tourney is finished! Hooray Bay 12  (Read 15847 times)

Damiac

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #75 on: May 11, 2016, 12:35:49 pm »

Hah, I guess that's the best case scenario.  Sometimes you get a quadrant with a good diagonal chokepoint, but even then this character can't go 1v1 against too many enemies in a row, so I suspect there's gonna be a bit of teleporting like an idiot.  I've got two wands and a number of scrolls, so I can do quite a bit of teleporting.

Luckily, I do have boots of running, as well as passage of golubria, so I'll be a fast moving idiot if nothing else.
I don't have any stealth, so I'd rather avoid abyss.
I do have rCorr, so slime is an option, but I think vault 5 is typically easier. 
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AlStar

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #76 on: May 11, 2016, 12:51:52 pm »

I'm getting totally sick of the Shoals. It's both more difficult and more annoying then the Swamp - not to mention I've managed to get the Shoals rune twice now, while I have yet to even see an entrance to the Swamp. And don't even get me started on Ilsuiw. Ugh.

I'm doing surprisingly well with this Troll Chaos Knight - I've picked up the gossamer rune, and I've gotten a whole host of useful mutations from Xom. Xom's been surprisingly mellow too - aside from turning an emperor scorpion into a dire elephant, occasionally confusing me near deep water/lava, and teleporting me into the middle of a dozen great sling-wielding fauns, he's barely tried to kill me at all.

Damiac

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #77 on: May 11, 2016, 02:18:52 pm »

Confusion near deep water/lava is no longer deadly to the player, you can't stumble into it and die anymore.
Of course, the usual confusion dangers still apply.
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vogonpoet

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #78 on: May 11, 2016, 03:58:11 pm »

Shoals is indeed a complete PITA. I particularly like how the water nymphs can disable any nice stairs you might be chilling on.

My HOBe did a thing:

Code: [Select]
Dungeon Crawl Stone Soup version 0.18.1-5-g4a78601 (console) character file.

1647684 vogonpoet the Axe Maniac (level 27, 288/288 HPs)
             Began as a Hill Orc Berserker on May 10, 2016.
             Was the Champion of Trog.
             Escaped with the Orb
             ... and 3 runes on May 11, 2016!
             
             The game lasted 08:14:03 (88311 turns).

vogonpoet the Axe Maniac (Hill Orc Berserker)      Turns: 88311, Time: 08:14:04

Health: 288/288    AC: 49    Str: 33    XL:     27
Magic:  14/14      EV: 24    Int:  4    God:    Trog [******]
Gold:   4561       SH:  0    Dex: 20    Spells: 0 memorised, 26 levels left

rFire  + . .      SeeInvis +    a - +9 executioner's axe (antimagic)
rCold  . . .      Gourm    .    m - +10 plate armour "Inupront" {rPois SInv}
rNeg   . . .      Faith    .    (shield currently unavailable)
rPois  +          Spirit   .    s - +0 hat of Feasting {MR+ Regen+}
rElec  .          Dismiss  .    d - +2 cloak {MR+}
rCorr  .          Reflect  .    C - +1 pair of gloves {Str+3}
SustAt .          Harm     .    P - +2 pair of boots of Xycom {MP+9 Str+4 Int-3 Dex+3}
MR     ++++.                    K - amulet of Vitality {Regen+ HP+15}
Stlth  ..........               A - +6 ring of protection
                                U - ring of protection from fire

@: incredibly resistant to hostile enchantments, extremely unstealthy
A: talons 1
a: Berserk, Trog's Hand, Brothers in Arms, Burn Spellbooks, Renounce Religion
0: Orb of Zot
}: 3/15 runes: decaying, serpentine, silver

Pretty standard HOBe game I guess... didn't get massively lucky in terms of resistance gear, but can't complain about my plate that's for sure. Oops, just noticed I never enchanted up my ultra late gloves of strength... would have rounded my AC to 50 quite nicely. Ah well.

Just one serious fuck up:

Code: [Select]
74068 | Vaults:5 | HP: 11/284 [red very ugly thing (6)]
 74069 | Vaults:4 | HP: 2/284 [burnt (9)]   
yeah, despite my advice to Damiac, I have a Vaults 5 stairdance almost-death. I haz the smrts.

Link to full morgue. Time to get back to work.
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Emma

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #79 on: May 11, 2016, 04:09:54 pm »

I heavily underestimated how dangerous the Spider Nest would be. But I'm happy! This is the furthest I've ever gotten.
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AlStar

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #80 on: May 11, 2016, 04:39:48 pm »

I heavily underestimated how dangerous the Spider Nest would be. But I'm happy! This is the furthest I've ever gotten.
If you don't have rPois, you're going to have a bad time. If you don't have a decent way to kill things from a distance, you're going to have a bad time. If you don't have SeeInvis on the bottom level, you're going to have a bad time.

Overall, I still like it more than Snake, however.

Emma

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #81 on: May 11, 2016, 05:02:47 pm »

I was playing a gargoyle so I at least had rPois. I'd hoped that Trog's beserking would be a stand-in for ranged, I was wrong.
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Tegga21

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #82 on: May 11, 2016, 05:43:59 pm »

if you're playing tonight add me on steam or I can give you some general tips.  I'm playing pretty fast and loose this tourney, dont' have the time to properly focus and go multi-win in a row or unorthodox wins
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Tarquinn

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #83 on: May 11, 2016, 07:04:11 pm »

I've added xgamer4 in my rc. Thanks!
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Dozebôm Lolumzalìs

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #84 on: May 11, 2016, 08:15:29 pm »

Code: [Select]
# TEAMNAME Bay12_Miners
# TEAMMEMBERS ochandle 2d6 Tiruin

Is this right?
« Last Edit: May 11, 2016, 08:22:54 pm by Dozebôm Lolumzalìs »
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Arcvasti

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #85 on: May 11, 2016, 08:26:48 pm »

I'm getting totally sick of the Shoals. It's both more difficult and more annoying then the Swamp - not to mention I've managed to get the Shoals rune twice now, while I have yet to even see an entrance to the Swamp. And don't even get me started on Ilsuiw. Ugh.

The Shoals, IMO, are one of the more persuasive reasons to go Gargoyle. Unbreathing + flight lets you shrug off lots of the more annoying aspects and extra AC never really goes amiss. Combined with the fact that poison immunity makes Snake/Spider fairly trivial, and Gargoyles are really freaking good for that alone.
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Tegga21

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #86 on: May 11, 2016, 09:43:57 pm »

I heavily underestimated how dangerous the Spider Nest would be. But I'm happy! This is the furthest I've ever gotten.


Generic rundown for much safer runs
Lair - rP suggested
Swamp - rC/flight suggested, rP OR clarity required
Spider -rP Required, clarity heavily suggested
Snake - rP required, preferably 2x, statis amulet helpfull
shoals - rC or reflection very suggested, flight suggested
Vaults - Clarity, rC, rF and access to teleport and/or heal
Orc - rF, rC suggested with 15+AC or high eva/aoe

Order of runs, if not available skip to next

D1-10, lair 1-7, swamp 1-2, orc 1, lair 8, swamp 3, snake 1-3, spider 1-3, shoals 1-3, orc 2, D11-13, swamp 4, snake 4, spider 4, shoals 4 (rC++ suggested) Vaults 1-2, D14-15, Vaults 3-5, Crypt 1-2, Elf 1-2, Vaults 5
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Tegga21

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #87 on: May 11, 2016, 09:46:38 pm »

I'm getting totally sick of the Shoals. It's both more difficult and more annoying then the Swamp - not to mention I've managed to get the Shoals rune twice now, while I have yet to even see an entrance to the Swamp. And don't even get me started on Ilsuiw. Ugh.

The Shoals, IMO, are one of the more persuasive reasons to go Gargoyle. Unbreathing + flight lets you shrug off lots of the more annoying aspects and extra AC never really goes amiss. Combined with the fact that poison immunity makes Snake/Spider fairly trivial, and Gargoyles are really freaking good for that alone.

Gargoyle is amazing, just need to survive early game and watch out for elemental damage/SMITING and get HP up asap.  Its worth it to shift-x, ctrl F repeat levels (burning food) to get that extra level or two of xp
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Dozebôm Lolumzalìs

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #88 on: May 11, 2016, 10:24:39 pm »

And adders and scorpions and spiky toads are just so easy, especially as a Venom Mage. Isn't it weird how adders are susceptible to poison?
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Tiruin

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Re: Dungeon Crawl 0.18 tourney starts 5/6! Time to form teams!
« Reply #89 on: May 11, 2016, 11:09:42 pm »

Tiruin, please confirm if that is your crawl username as well.

Squeak! ._. Yes it will be! I shall just sign onto the public server and make/register an account soon-ish (Thanks Icy T). Just that Finals are happening and I'll maybe have completed it soon. Someday.

...Also what if I'm able to get a rune or something? :O Just asking in advance despite not having played yet because I'm unsure of the changes these versions (and am feeling overconfidently silly).

Code: [Select]
# TEAMNAME Bay12_Miners
# TEAMMEMBERS ochandle 2d6 Tiruin

Is this right?
If this was for me, sure :D I haven't registered an account yet though.
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