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Author Topic: Children's Card (and Toy) Games: Advent (OOC)  (Read 56441 times)

Shadestyle

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #930 on: May 26, 2016, 09:02:26 pm »

Yeah, it is supposed to be like Old Yugioh, but... well... Yeah...

Like I said, I have a new game that has an old homebrew from years ago that is perfect and simple, and you can also do anything with it.
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Sl4cker

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #931 on: May 26, 2016, 09:11:10 pm »

tell me more, dark lord
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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
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Shadestyle

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #932 on: May 26, 2016, 09:33:03 pm »

Basically, You stack everything related to your charecter as blocks on a pyramid, the higher up it is, the stronger the trait is.

Whenever a trait is rolled against, It has a chance equal to one over the other, and if they are equal, it is a 50/50 chance.

This means that level 1 and 2 traits are at the same level.

You have things like health and mana equal to their level.

Anything can be a block, from backstory to signifigant equipment

A block is influenced by thetwo blocks that support it.

So if you have Lifesteal, supported by Money and minions, it means your lifesteal is faccilitated by minions and money, however you care to explain it.

If you have a super form supported by your sword and your quest for vengeance, it means your transformation requires your vengeance and your sword.

In order to defeat an opponent, you want to attak their weak foundations and protect your own.

If your swordfighting is balanced atop your training and your sword, and they attack your sword instead of your sword figting, you could lose the sword temporarily, weakening or even preventing you from using your sword fighting.

It is impossible to have something be OP under this system, because anything can be balanced on top of anything, Playtesting has shown that this system is incredibly anime, since you can literally balance your ability to fire a giant laser on top of the friendships you have made, or literally anything else, and if something "strong" like invincibility is really low, then you keep getting hilariously beaten anyway because it is only level 1, so you like, get encased in cement or something.

Only problem is that it is kinda hard to format in the forums, I ran it in a google doc's sheet last time.
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Sl4cker

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #933 on: May 26, 2016, 09:45:03 pm »

interesting
but does that mean this game will just evaporate into smoke
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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

Shadestyle

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #934 on: May 26, 2016, 09:51:30 pm »

If i run that, yes, I can keep running this, but it will continue to be slow and stuttery.
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kj1225

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #935 on: May 26, 2016, 11:23:31 pm »

Seems like it would be pretty easy to do here though, just put the foundations in spoilers titled with the top of the pyramid right?
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Shadestyle

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #936 on: May 27, 2016, 12:01:12 am »

Yeah, but you have to know what is supporting what, like.

Sword Sage Class.
Sword,   Weather,
Sword Maintenence training, Magic, Meteorology training

Assuming those are in spoilers, it is hard to tell what meteorology training, and magic are supporting.
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kj1225

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #937 on: May 27, 2016, 12:02:34 am »

Hm, could just have people use Google Docs for their sheets?
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Shadestyle

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #938 on: May 27, 2016, 12:04:49 am »

Yeah, that is how it would have to be done, but some people cannot use Google docs, so i would feel bad excluding them.

OH!

What if it were sideways in code?

Code: [Select]
Sword Maintinence
                   Sword
Magic                                Sword Sage Class
                   Weather Control
Meteorology
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Sl4cker

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #939 on: May 27, 2016, 12:07:07 am »

or maybe just use the center tag
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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

Shadestyle

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #940 on: May 27, 2016, 12:14:52 am »

    Sword Sage Class.
          Sword,                Weather,
Sword Maintenence training,             Magic,            Meteorology training

Still takes some clever spacing to make it clear.

Might work.
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Sl4cker

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #941 on: May 27, 2016, 12:17:06 am »

You can switch your blocks around after placing them, right
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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

Shadestyle

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #942 on: May 27, 2016, 12:25:07 am »

You can switch your blocks around after placing them, right

Only when you gain a new one, or if you spend some kind of resource.

It would be strange if the guy who has Iron man armor based on money suddenly had iron man armor because of his economic beliefs in the middle of a fight or puzzle.
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IcyTea31

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #943 on: May 27, 2016, 01:00:26 am »

I'd be fine either way. This game is pretty cool, but so does what you're describing sound.
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Nakéen

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Re: Children's Card (and Toy) Games: Advent (OOC)
« Reply #944 on: May 27, 2016, 01:06:29 am »

Same here, while I like the current game concept, I feel like slow updates break the pace.

Also your other game concept is super interesting, no way we wouldn't be up for it.
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