Also I still can't believe people are complaining about the art style, what is it with people nitpicking anything that isn't gritty and brown lately? I almost wish they had used the Imperial Fists Bright Yellow color scheme just to see people's reaction.
Yeah, because that argument hasn't been stale as fuck for the last 8 years. And considering "gritty" is part of 40k's description, the shift to an even lower detail and brighter/more colorful palette flies in the face of how people expect the IP to present itself.
They've furnished plenty of statements, images and gameplay video already at this point to confirm what everyone believes. When you start dropping MOBA references to explain how your new RTS is going to play, it's not a monumental leap of fucking logic to believe that it's going to have gameplay you don't want.
DoW 2 was a shift from an actual core RTS, and this is even going even further. Oh, so I can drop three buildings and build some turrets? That ain't base building. That is like 2 more deployables than DoW 2. It's a weak attempt to try and get people who want an actual RTS to buy their MOBA.
I'm not bitter about the kill animations going away. But it's being done because they're, again, taking the focus off your units so you can play Hero Ability Masturbation Simulator.
Because let's be honest: why is "responsiveness" important in any context except MP? I don't buy DoW games so I can play MP. I play it for a good, evocative, immersive SP with enjoyable RTS mechanics. This ain't that. That's why the DOW 2 campaign sucked ass. It was designed as a grindable after thought before, they hoped, you'd just start playing MP. Fuck, the boss fights in DOW 2's campaign was training for MP. I hate SP campaigns that are there because they're expected to be, to "teach" you about MP.