Wait, people are asking for more base building? Why? Why would you ask for more base horse shit to manage? Unless you have base building that's as nuanced as something like Stronghold, then the more of that that's taken out of your hands and automated the better.
Because it turns out small unit tactics apeing mobas suck ass as the only point of gameplay.
That's my point. Popping abilities like I'm playing Diablo is not fun. The unit management aspect needs to change and evolve too. If it goes back to DoW1 base building then it's just like turning a light switch off and on again. If you sit in the dark for long enough then exploring the room when the lights turn on is pretty exciting, for a couple minutes, until you realize it's still the same room. Nothing actually changed. You should play Men of War with someone who's got some experience, that game has zero base building, and it would make you understand that there is such a thing as an RTS with no buildings or eco that has nuanced gameplay.
E: When it comes to RTS, Men of War is the peak of micromanagement. It throws out all the trusses and makes it so that the only thing you need to think about is making gains on the battlefield. Stronghold is on the opposite end of the spectrum and is just as perfect, and it's probably the only game that isn't a "crafting" game that has seriously fun base building (like Factorio) that makes you feel creative. You set up the perfect fortress according to the resources available to you in order to fulfill the goals of the scenario, and it's amazing. You spend all of your time thinking and planning your eco and crafting your home to resist invaders (if the scenario even HAS invaders).
There's examples of stuff in between that do interesting things, like Company of Heroes, Supreme Commander, Planetary Annihilation. Maybe Dawn of War III can do something special, but I feel like that's a step backwards from what they did with DoW2.