You said questions were ok. You brought this on yourselves. More questions will come as I think of them.
Can we get some general information about the world, as in the things that every character would know regardless of where they're from? Because that would be helpful in figuring out what the world is generally like. You know, what would fit, what doesn't.
So, Basic knowledge is that the continent is run by a single King. This king relies on the church for advice. The church is typically good, providing people with food, drinking water, jobs, as well as healing, and other basic necessities. Many people gain debts with the Church, but this is easily paid off by working for the church. They tend to be very lenient. The King, on the other hand, ignores the people, focusing on country defenses and training of the royal army. Rumors that people say is that the king is a puppet to the Church, and the Archdeacon is the actual ruler, but people who spread these rumors are quickly dismissed.
Less general stuff:
What's the life of the average person like?
What reasons would someone have to voluntarily go to the Frostfell Wastes? What's there that someone would want?
What's the justice system in the primary country like? Execution for everything, jail, exile, the Frostfell Wastes, what are the punishments? What sort of crime would prompt each?
How much power do the non-royal noble families have?
What actually are the classes? Does the adventure company or whatever assign them? Do people pick them out themselves? Or are they purely for categorization from a meta standpoint?
Are there any sizeable cities outside of the capital?
Can we make up entire countries that aren't the main one? Would they know of the Frostfell wastes? What would their relations with the main country be like?
1. Life is generally easy going, unless your working for the Royal Army or the church, in which case it can be difficult, depending on area of work. People tend to live to the ripe old age of 60.
2.It's less a desire of want, more a desire of the reasons you went to the Church for a job in the first place. Some are because of debt, others because of service. It can be what ever you want, just make it creative. You could even be an prisoner using the church for a new start.
3.Typically imprisonment, but the more severe crimes (like murder, kidnapping, etc) can result in exile, forced work, or at the worst, execution. Less severe crimes like theft or assault usual ends in a forced entrance into the Royal guard or just forced labor for the church.
4. Depends. Anyone can hold a massive bussiness or land holding, but only the king, his dukes and lords can run towns and collect taxes.
5. A bit of all three actually. IC, It's the calling of your life, what you are good at and what comes naturally to you. OOC, it's a way to make sure we have a goal or path for the characters to follow, that way we don't get mary-sue-do-everythings like in most other games.
6. Not in the sense that the Capital cares for them. If a duke or lord has land, It might have a town on it.
7. Yes, so long as it fits the theme. They would know about Frostfell as much as the Capital does, which it doesn't really know much about it other than the wastes are a large frozen wasteland with several large sprawling forests and lots of mountains. It's a big glaciar, is the shorthand people tend to think. Main relations is generally good, so long as you don't attempt to fight them, or anger them. Valkain is a tense country when it comes to politics. It's the only one that has completely united all the land it touches.
[/quote]
Meta questions:
Why have classes at all? You let us make our own perks, skills, equipment, etc., and have nothing stopping an Alchemist from being the party's biggest damage dealer.
Anything to do with exponents and roots is going to get out of hand quickly and seem to just be a layer of unnecessary complexity. What do the boss souls actually do that would make a player ok with dealing with the random complexity and high chance for negative consequences? You say they exist and people can make them into gear or absorb them, but what does that actually do? What counts as a 'boss', anyway?
1. It's to keep the characters from being a direct copy/mary-sue-does-everything. If a skill doesn't fit the class, I will tell you straight off ( I haven't yet because I haven't looked over the sheets) Alchemist isn't good at damage dealing. Better at crafting honestly, or making debuffs for enemies.
2. Thankfully it's just on Crafting, which is run by Shadestyle because they are a huge masochist.
3. Boss souls can be used to make New gear or weapons, absorbed to gain abilities like magic or additional attacks, or even used just to gain additional experience.
4. A typical boss will be named, have a unique aura to it, and will be stronger and larger (in certian cases) than it's normal brethren. Granted, they can also be a unique creature in of it's own, and most demons and named monsters will be bosses.
My god sanure this looks awesome! Reserving!
Well that reaction is a first for me.....
That tends to happen when you leave out essential information "for the IC thread".
[/quote]
This was actually quite rude, because I don't think Abstract, I could be wrong, was using sarcasm.