Touch my attaker's face (or if that fails, then anywhere on their body), then try to perform the Midas touch by saying my word.
Grab Robert's throat by one hand and then put the weight of my body on that hand. Use the other hand to punch Robert's teeth in.
(Robert speed: 1)
(Khaziraad speed: 4+3)
(Khaziraad Thermite Endurance: 6+3-2)
(Khaziraad strength: 1+4)
(Robert Endurance: 2-1)
Khaziraad adjusts his grip from Robert's face to his neck, and presses down. Robert's face starts to go blue.
(Choking: Dies next turn if he can't get air)
(Khaziraad strength: 5+4)
(Robert Dodge: 3+1)
(Robert Endurance: 3-1)
Robert's disadvantageous position means that Khaziraad has an easy time punching him in the face, shutting up Robert and interupting his word!
Crap, not as planned. Two word spell and a single word spell.
(Steve Potential: 4+1)
Pale white smoke appears and soaks into Steve's mangled hand. It flashes, and Steve winces, but when he looks at his hand, it is no longer venting steam. All the leaks have been patched up, and many mechanical bits have been replaced with much more intricate mechanical bits. Though it remains largely mechanical and jointed, it is also more solid, and there are new parts, fluid filled bulbs of skin with a couple nerves inside that cause the hand to light up brightly in flouresent red and jellyfish pink.
(Neon left hand: +1 Aim, -1 Endurance, -1 Strength, light source), (No longer bleeding)
Thankful that the transformation didn't hurt as much as the first time, he says a word for science.
(Steve Potential: 5+1)
Pale white smoke appears and creates a small shape, like a really long centipede with dragonfly wings and mantis arms. The smoke disipates into nothing.
Check out the water, how high is water pressure there? Pleasant to dive in? Life forms visible?
Then the science: four one word spells.
Sticking a hand into the water, it's cool but not cold. It's pleasant enough, not very silty, and you don't feel uncomfortable in it. The pressure is slightly heavier than air, enough that you'd probably float in it, but not deep-ocean pressures.
You suppress a laugh as a clownfish swims up and sniffs at your fingers, tickling them, and you can see more fish further in, even an eel and a couple tiny reef sharks.
(Dr. Wilde Potential: 4+2)
Dr. Wilde feels a disturbance in the ground beneath him.
(Dr. Wilde Potential: 1+3)
Daniel falls into a trance, dreaming of the ancient streets of Victorian Londan in the days of steam powered mechanoids. He wakes up quickly.
(Dr. Wilde Potential: 2+2)
Again, Dr. Wilde falls into a trance, but he finds himself in a foggy graveyard, his flesh rotting, himself half-burried in a grave. His fellow ghouls are in various states of decay and climbing out of their graves. He wakes up and is relieved to find he's not a zombie.
(Dr. Wilde Potential: 2+3)
Daniel feels his skin toughen, for a moment, before it reverts to it's ordinary state.
Go away from everyone else for a moment and say 4-word spell. Imagine a Styrofoam ladle that turns anything in front of it into a broken mess of Styrofoam.
Observe the result, take it from the back end, and test it on some of the fast gold ingots we have lying around. If it works correctly, position it on the top step of the downwards stairs so that it effects anyone who comes up.
Keep on guarding feel free to do stuff that looks greatly amusing.
Two words, said individually.
Run downstairs, charge at and bowl over the nearest group of contestants.
(David speed: 5-1)
(Owain speed: 2)
(Johnsmith speed: 4+1)
(Corky speed: 3+2)
(Tiebreaker (Corky/John): 1v2)
(Johnsmith potential: 3)
Some rainbow smoke appears, and starts building up into a collumn. It forms a point at the top, and materializes fins to stand on, like a rocket. As it starts gaining more definition, an alcove appears in the surface of the rocket, with two computer monitors on the wall of the alcove. Within the alcove is some burning incsense, which you assume would smell nice if it weren't an illusion of magic, and an animatronic ape. There are also other animatronic apes clinging to the outside of the rocket, pounding their fists on the outside.
The smoke disipates into nothing.
(Johnsmith potential: 2+1)
The pale white smoke appears and flashes, and a small lump of some pale silvery metal materialized. It drops onto the ground while it smokes, and while it bends when it hits the ground like it was soft, it quickly changes color and gets more rigid, and starts spitting off sparks. Johnsmith kicks it away, and his shoe catches fire.
(Corky Strength: 6+2)
(Owain Strength: 4+2)
Corky heads down the stairs, and charges the group. Owain steps out to intercept, and tries to initiate a grapple. The two grab eachother's shoulders, and try to force eachother to the ground.
Neither are very succesful, but Owain finds himself being forced backwards.
(David Potential: 3+3)
The wall in front of David warps, and starts spitting out rainbow smoke. The smoke swirls around, and soaks back into the wall.
After a few seconds, a portion of the wall the size of a person but the shape of a ladel flashes, and a giant ladel big enough that you could sit in the bowl-part falls out of the wall. The wall itself starts to regenerate, but the empty space is full of blue smoke which shortly follows the styrofoam ladel and soaks into it.
The ladel briefly starts to make noises, like a confused british man, but flashes again, and the handle (which is as big across and David's head) starts glowing blue, while green lines trace along it's surface. The ladle wiggles a bit like it's trying to move on it's own, but doesn't succesfully do anything.
(David Strength: 1-1)
David can't pick up the ladel, and doesn't manage to push it anywhere. He does manage to break off a bit, and that bit stops glowing, but it doesn't budge.
He starts stacking fast gold ingots in, on, and around it, but it doesn't seem to be changing any of them into anything.
Word and then Word. Point down the stairs.
(Thrakor Potential: 3+1)
Pale white smoke appears and forms wings. The shape flaps around in circles long enough before it disipates for you to identify it as a bat.
(Thrakor Potential: 5)
Thrakor falls asleep. In his dreams he's in a dimly lit arena, much unlike this one in the waking world, fog machines spewing artificial smoke everywhere, brightly colored foam walls and waist-high barricades hiding numerous gun-toting combatants behind them. Several rubber-tipped foam projectiles wiz by his head and he ducks behind cover, picking up some foam darts off the ground and loading them into his own weapon to fire back... He wakes up a little confused about what just happened.
More research needed. 2 separate Words.
(Redz Potential: 2+1)
Some pale white smoke pours onto the ground, and flashes into a puddle of clear shimmering liquid. The smell of it makes Redz a bit light headed.
(Redz Potential: 6+1)
Pale white smoke rises up and takes the shape of a large monitor lizard. It sticks it's tongue out at Redz and disipates.
The MapBottom Floor
╔════════╗
║> ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ b ║
╔════════╝ b ╚════════╗
║ >║
║ ║
║ ┌──┐ ║
║ │ │ ║
║ │ │ ║ The Spawn Room
║ └──┘ ║ In the center is a hole in the floor
║ ║ in which a glowing portal is situated.
║> @ ║ The room is pretty plain, bare stone.
╚════════╗ ╔════════╝ Players spawn in the corners and
║ ║ at the inner corners.
║ ║
║ ║
║ ║
║ ║
║ ║
║ >║
╚════════╝
H4zardZ1: red
Second Floor
╔══════════╗ ╔══════════╗NW Room: The Jungle Room
║ <║ ║> ║The whole place is overgrown, the stone of the
║ ║ ║ ║floor is cracked and decayed. Great trees pierce
║ ║ ║ ║the roof, themselves covered with moss.
║ ║ ║ ║Movement is restricted by the vines and vegitation,
║ ║ ║ ║and a lot of wild birds reside here.
║ ║ ║ ║
║ @ ║ ║ ║
║ ║ ║ ║NE Room: The Ocean Room
║ ║ ║ ║An air bubble surounds each staircase, but the
║> ║ ║ @<║whole room is otherwise filled with water.
╚══════════╝ ╚══════════╝Besides the fish swimming around, the notable
features include a sandy floor (and roof), and
a coral formation on the walls. Anenomes and
seaweed make up the flora here.
╔══════════╗ ╔══════════╗
║< ║ ║ >║SW Room: The Polar Room
║ ║ ║ ║The walls are coated with ice, the floor knee deep
║ @ ║ ║ ║with snow. A constant wind whips up the snow into
║ @ ║ ║ ║a flurry, limiting visibility. There is no native
║ ║ ║ ║fauna, and flora is limited to a small amount of moss.
║ ║ ║ @ ║
║ ║ ║ @ ║SE Room: The Desert Room
║ ║ ║ ║Besides a few cacti, there is very little fauna here.
║ ║ ║E @ ║The sweltering heat of the dry air and the burning
║ >║ ║< @║sandy floor ensure staying here is not a treat.
╚══════════╝ ╚══════════╝Despite conditions, some wild rabbits can be found
here, and some gophers, both living in holes.
TopHat: cyan, heydude6: yellow,AoshimaMichio: blue, Whisperling: purple, FallacyofUrist: limegreen, AbstractTraitorHero: chocolate, Hawk132: orange , DramerGhost: green
Third Floor
╔═══════╗
║ < ║ North Room: The Reaper Room
║ ║ Everything is engraved with skulls. The walls and floor
║ ║ are black obsidian, and the eyes of the skulls glow
║ ║ green. An oppressing presence can be felt, like something
║ ║ is watching you. There are some scary stalagtites and
║ ║ stalagmites in the room, also engraved.
╔═══════╗ ║ > ║
║ ║ ╚═══════╝ West Room: The Insane Room
║ ║ The floor is purple, and there are grasping tentacles
║ ║ reaching from it. A large pillar in the middle of the
║< >║ room occasionally blinks at you, and mouths appear in mid-
║ ║ air, biting at nothing while more tentacles reach from the
║ ║ mouths. This seems like a dangerous place!
║ ║ ╔═══════╗
╚═══════╝ ║ ║ East Room: The Fiery Room
║ ║ The whole place stinks of brimstone, and the only safe
║ ║ place to walk on the floor are floating platforms of
║> <║ pumice; the rest of the floor is magma. The wall has
║ ║ some frightning red tridents mounted to it, which are
╔═══════╗ ║ ║ on fire, just like the bats in the room.
║ > ║ ║ ║
║ ║ ╚═══════╝ South Room: The Justice Room
║ ║ A bright glow comes from the floor, which is cool and
║ ║ glassy like marble. There are many swords sticking from
║ ║ the floor, each vibrating with glowing energy. Some
║ @ ║ winged scales float through the room, and you feel like
║ < ║ you are being judged.
╚═══════╝
Toaster: black
Fourth Floor
╔════════╗
║ ║ Observatory
║ ║ The roof of the top floor is made of
║ ║ clear crystals, and curved into four
║ ║ peaks which smooth out as the reach
║ ║ the center, forming a complex dome.
║ ║ While the floor is plain stone, a
║ <║ central collumn made of multicolored
╔════════╝ ╚════════╗crystals rises from the center, forming
║ < ║complex and jagged shapes. At the
║ ║bottom of the pillar is a hollow
║ ║compartment that houses some loose
║ ╔╗ ║papers, but they are sealed in with
║ ╚╝ ║bars of electrified steel.
║ ║And a bright green force field.
║ ║And possibly a boss fight.
║ < ║
╚════════╗ ╔════════╝
║< ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
╚════════╝
StatusSteve
A tall man wearing a black mage robe. No hat though.
Status
Clockwork/Neon left hand (-1 dodge, -3 endurance, +1 strength with left hand, light source)
Inventory
Clothes
Location
Second floor, Jungle room
Stats
Bulk:-1
Stamina:1
Cardio:1
Wisdom:1
Knowledge:1
Soul:2
Strength: -1.5
Endurance: -0.5
Dodge: 0.5
Speed: 1
Will: 2
Aim: -1
Pool: 2.5 -> 3
Regeneration: 1.5 -> 2
Potential: 1
Name: David
Description: A flimsy-looking man wearing spectacles and a suit jacket. He seems a little more caught up in the "how-on-earth-did-I-get-here" routine than many of the others.
Status
Healthy
Tech-??? Right Arm (+1 strength with Arm, +1 Aim with arm, -1 dodge, transform option)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 0
Stamina: 0
Cardio: -1
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1.5
Endurance: -1
Dodge: -2
Speed: -1
Will: 2
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5
Robert
Description: An acolyte of a lovecraftian cult. Has never successfully performed a ritual. Wears a black hooded robe with red trim.
Status
Healthy
Inventory
Clothes
Location
Second floor, Polar room
Stats
Bulk: -1
Stamina: 1
Cardio: 1
Wisdom: 0
Knowledge: 2
Soul: 2
Strength: -1.5
Endurance: -0.5
Dodge: +0.5
Speed: 0
Will: +2
Aim: 0
Pool: +2
Regeneration: +1
Potential: +2
Name: Johnsmith.
Description: The most nondescript man ever.
Status
Healthy
(Elastic Rubber form: -1 to strength, -1 to endurance, +2 to dodge, inorganic)
Inventory
Clothes
Location
Second Floor, Desert room
Stats
Stats:
Bulk: 0
Stamina: 1
Cardio: 1
Wisdom: 1
Knowledge: 1
Soul: 1
Strength: -0.5
Endurance: 0
Dodge: 0.5
Speed: 1
Will: 1
Aim: 0
Pool: 1.5 -> 2
Regeneration: 1.5 -> 2
Potential: 0.5
Name:Owain Dark
Description:
a legendary swordmaster and sorcerer of the dark arts no one can stand up to the dark power's of my twitching sword hand! I'm tottaly not alot weaker here!
StatusHealthy
InventoryClothes
LocationSecond floor, Desert Room
StatsBulk:2
Stamina:1
Cardio:1
Wisdom:0
Knowledge:0
Soul:1
Strength: 1.5
Endurance: 1
Dodge: 0.5
Speed: 0
Will: 1
Aim: 1
Pool: 1
Regeneration: 0
Potential: -0.5
No Regeneration: No spell castingName: Corky Moran
Description: Best compared to a shaven gorilla, a man who looks like he'd be more in place in a boxing ring than a magical arena.
Status
Healthy
Inventory
Clothes
Location
Third floor, Fiery Room
Stats (1 soul)
Bulk: 2
Stamina: 2
Cardio: 3
Wisdom: 0
Knowledge: -1
Soul: 0
Strength: 2.5
Endurance: 2
Dodge: 3
Speed: 2
Will: 1
Aim: 0
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spell casting
No Regeneration: No spell casting
Name: Khaziraad
Description: A witchunter who despises magic, and sneaked in for sole reason of killing a mage.
Status
Burned (Torso) (-2 to actions involving affected area)
Covered in Burning Thermite (Roll endurance to avoid burns each turn, -2 to endurance against burns, -1 dodge)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats (3 souls)
Stats:
Bulk: 3
Stamina:2
Cardio: 4
Wisdom: 0
Knowledge:-1
Soul: 0
Strength: 3.5
Endurance: 3
Dodge: 4
Speed: 3
Will: 1
Aim: 1
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spellcasting
No regeneration: No spellcasting
Name: Thrakor
Description: A scrawny guy with a scraggly beard. Is almost certain he's done this before many times; is losing sanity due to this.
Status
Heathy
Inventory
Clothes
Location
Third Floor, Justice Room
Stats:
Bulk: 0
Stamina: 1
Cardio: 0
Wisdom: 2
Knowledge: 1
Soul: 1
Strength: -1
Endurance: 0
Dodge: -0.5
Speed: 1
Will: 1
Aim: 0
Pool: 2
Regeneration: 2.5 -> 3 (capped @ Pool) -> 2
Potential: 0.5
Name: Dr. Daniel Wilde
Description: A homeless professor, dressed in many times patched rags. He has bad cough, disheveled beard and wild look in his eyes. He has seen things...
Status
Heathy
Inventory
Clothes
Flaming Rapier
Location
Second Floor, Ocean Room
Bulk: 0
Stamina: -1
Cardio: 0
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1
Endurance: -2
Dodge: -1.5
Speed: 0
Will: 1
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5
Name: Redz Biltubacca(common perplexicon name, really)
Description: A wizard in red-yellow fire robes.
Status
Heathy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Bulk: 0
Stamina: 0
Cardio: 1
Wisdom: 1
Knowledge: 1
Soul: 2
Strength: -0.5
Endurance: -1
Dodge: 0
Speed: 1
Will:1
Aim:0
Pool: 2.5 -> 3
Regeneration: 1.5 -> 2
Potential: 1