((Quick question, do I know how to get to the stairs from here?))
Yes, through your
meta sense introduction to the arena from the backstage hands.
As long as the whiteout conditions don't harm your sense of direction.
Another phoenix, make both the phoenix and the condor smash into Fred from opposite directions.
If attacked, repeat the whole 'cubic meter of gold like an ACME Anvil' thing.
Soul to Cardio. Run to Fred Jones. Atempt to use him as a blunt instrument with which to bludgeon John Dee, idealy head to head. If only one of them is alive when I get there, bash the survivor against the closest hard surface.
(John Dee speed: 6+1-1)
(Fred Jones speed: 2+1)
(Khaziraad speed: 6+2)
(Khaziraad strength: 4+3)
(Fred Jones Dodge: 1)
(Khaziraad strength: 6+3)
(Khaziraad aim: 2+1)
(John Dee dodge: 2-2)
(Fred Jones Endurance: 1-1)
Khaziraad grabs Fred by his good arm, and does his best to swing him around into John. The first wizard is swept off his feet, agriviating his burns, and slammed down on top of the gold block he summoned, his spine being shattered completely. He goes limp, his body falling on top of John Dee's face, some glowing energy flowing from Fred's chest into Khaziraad's.
(John Dee Potential: 6+2)
Another giant cloud of pale white smoke appears, and with a flash becomes a cubish fire bird. As soon as the bird appears, some of the powder falling of the condor ignites and it too explodes into flame; a brilliant white flame with red edges. It scatters fire, which smokes, with each flap of it's wings.
(John Dee Will: 1)
Rather than listen to John Dee, though, both flaming birds ignore his orders completely.
Use the book as a paddle to try to float towards the downstairs. Just try not to fall in.
((Well, hey, it's a magic book. It might not immediately catch fire. Maybe.))
(Corky Moran Endurance: 3+2)
Getting his hands close to the lava to paddle with the book, he feels the intense uncomfortable heat coming off it. Still, the book dips into the lava, and though the surface writing on the cover burns off, the book seems mostly unharmed.
(Corky strength: 1+2)
Pushing into the firey molten stone, he does get some circular motion going. Trying to paddle on the other side of the rock just causes him to spin in the other direction.
Having escaped from his assailant, Robert began to practice his spells. He began by saying two separate words.
(Robert Potential: 1+2)
Robert stutters a bit, but he feels the magic take hold. Though he does not see anything happen.
(Robert Potential: 4+2)
Robert falls into a trance; when he awakes, he has a deep seated craving for licorish and pepermints. Especially peppermints, they'd look great decorating this snowy room.
More science. 3 separate words. Also, go closer to the staircase leading upwards.
(Steve Potential: 3+1)
The pale white smoke that appears takes the shape of a perfect cube.
(Steve potential: 6+1)
(Steve Endurance: 1)
Steve feels light; almost like he's lifing off the ground. He giggles at the sensation of the roof getting closer, until it actually smacks him in the face.
He then falls to the ground when the spell wears off, breaking several vines on his way.
(Badly Stunned: -2 to dodge for 2 turns)
Two word phrase, while focused at the nearby wall(by looking at it, pointing at it, focusing on it in the mind, etc.).
Say 2 word phrase while facing John Smith (with his cooperation, of course).
Then 2 separate sciences, since I still can't get Owain to decide on something.
Be awesome and keep on defending Ally's.
(Johnsmith speed: 6+1)
(David speed: 1-1)
(Owain speed: 2)
(Johnsmith Potential: 6+1)
Pale white smoke flows onto the wall, and adheres to it; after a moment, it flashes, and the wall is coated with a light layer of smooth and rigid plastic.
Owain keeps an eye out for the stairs, watching for anyone coming up, but his allies are safe.
(David Potential: 2+2)
Pale white smoke flows from David to Johnsmith, and soaks into his skin, and after a moment, Johnsmith flashes. His new form is loose, flexible, and tan. He flexes his fingers, and they stretch out too far; but then they snap back and vibrate without seeming any harm to them.
(Elastic Rubber form: -1 to strength, -1 to endurance, +2 to dodge, inorganic)
(David Potential: 4+2)
The white pale smoke appears, and starts forming four large tree trunks. No, not tree trunks, legs. They are bound by a massive body, with a tiny tail, a small head with giant ears, and a nose that it is currently trying to grab David with. The smoke disipates, though.
(David Potential: 6+2)
Four smaller legs appear in the pale white smoke, but they are more inanimate, as they only serve to hold up a table, which disipates the same way.
Run all the way up to the Justice League Room. If nothing horrible happens when entered, point at the wall and say Word and then Word. If something horrible does happen, back down a level, and say same words if there is time.
Thrakor ascends into the polar room, passing by Robert who blinks sleepily at him. Hypothermia? No, he looks like he's in a trance of sorts.
(Thrakor Aim: 1)
He keeps going to the other side of the room, but with the blowing wind, he gets turned around, and finds no stairs in the corner he finds.
Fred Jones is deadA spot on the waitlist is reserved for TheBiggerFish.
DreamerGhost, you get another stat point.
Dr. Daniel Wilde respawns in the western portion of the bottom floor.
The MapBottom Floor
╔════════╗
║>@ ║
║ @ ║
║ b ║
║ b ║
║ ║
║ ║
║ ║
╔════════╝ ╚════════╗
║ >║
║ ║
║ ┌──┐ ║
║ │ │ ║
║ │ │ ║ The Spawn Room
║ └──┘ ║ In the center is a hole in the floor
║ @ ║ in which a glowing portal is situated.
║> ║ The room is pretty plain, bare stone.
╚════════╗ ╔════════╝ Players spawn in the corners and
║ ║ at the inner corners.
║ ║
║ ║
║ ║
║ ║
║ ║
║ >║
╚════════╝
NJW2000: red, AoshimaMichio: blue, DramerGhost: green
Second Floor
╔══════════╗ ╔══════════╗NW Room: The Jungle Room
║ <║ ║> ║The whole place is overgrown, the stone of the
║ ║ ║ ║floor is cracked and decayed. Great trees pierce
║ ║ ║ ║the roof, themselves covered with moss.
║ ║ ║ ║Movement is restricted by the vines and vegitation,
║ ║ ║ ║and a lot of wild birds reside here.
║ ║ ║ ║
║ @ ║ ║ ║
║ ║ ║ ║NE Room: The Ocean Room
║ ║ ║ ║An air bubble surounds each staircase, but the
║> ║ ║ <║whole room is otherwise filled with water.
╚══════════╝ ╚══════════╝Besides the fish swimming around, the notable
features include a sandy floor (and roof), and
a coral formation on the walls. Anenomes and
seaweed make up the flora here.
╔══════════╗ ╔══════════╗
║< ║ ║ >║SW Room: The Polar Room
║ @ ║ ║ ║The walls are coated with ice, the floor knee deep
║ ║ ║ ║with snow. A constant wind whips up the snow into
║ ║ ║ ║a flurry, limiting visibility. There is no native
║ ║ ║ ║fauna, and flora is limited to a small amount of moss.
║ ║ ║ ║
║ ║ ║ ║SE Room: The Desert Room
║ ║ ║ @ ║Besides a few cacti, there is very little fauna here.
║ ║ ║ @ ║The sweltering heat of the dry air and the burning
║@ >║ ║< @ ║sandy floor ensure staying here is not a treat.
╚══════════╝ ╚══════════╝Despite conditions, some wild rabbits can be found
here, and some gophers, both living in holes.
heydude6: yellow, Whisperling: purple, FallacyofUrist: limegreen, AbstractTraitorHero: chocolate, Hawk132: orange , Toaster: black
Third Floor
╔═══════╗
║ < ║ North Room: The Reaper Room
║ ║ Everything is engraved with skulls. The walls and floor
║ ║ are black obsidian, and the eyes of the skulls glow
║ ║ green. An oppressing presence can be felt, like something
║ ║ is watching you. There are some scary stalagtites and
║ ║ stalagmites in the room, also engraved.
╔═══════╗ ║ > ║
║ ║ ╚═══════╝ West Room: The Insane Room
║ ║ The floor is purple, and there are grasping tentacles
║ ║ reaching from it. A large pillar in the middle of the
║< >║ room occasionally blinks at you, and mouths appear in mid-
║ ║ air, biting at nothing while more tentacles reach from the
║ ║ mouths. This seems like a dangerous place!
║ ║ ╔═══════╗
╚═══════╝ ║ ║ East Room: The Fiery Room
║ @ ║ The whole place stinks of brimstone, and the only safe
║ ║ place to walk on the floor are floating platforms of
║> <║ pumice; the rest of the floor is magma. The wall has
║ ║ some frightning red tridents mounted to it, which are
╔═══════╗ ║ ║ on fire, just like the bats in the room.
║ > ║ ║ ║
║ ║ ╚═══════╝ South Room: The Justice Room
║ ║ A bright glow comes from the floor, which is cool and
║ ║ glassy like marble. There are many swords sticking from
║ ║ the floor, each vibrating with glowing energy. Some
║ ║ winged scales float through the room, and you feel like
║ < ║ you are being judged.
╚═══════╝
TopHat: cyan
Fourth Floor
╔════════╗
║ ║ Observatory
║ ║ The roof of the top floor is made of
║ ║ clear crystals, and curved into four
║ ║ peaks which smooth out as the reach
║ ║ the center, forming a complex dome.
║ ║ While the floor is plain stone, a
║ <║ central collumn made of multicolored
╔════════╝ ╚════════╗crystals rises from the center, forming
║ < ║complex and jagged shapes. At the
║ ║bottom of the pillar is a hollow
║ ║compartment that houses some loose
║ ╔╗ ║papers, but they are sealed in with
║ ╚╝ ║bars of electrified steel.
║ ║And a bright green force field.
║ ║And possibly a boss fight.
║ < ║
╚════════╗ ╔════════╝
║< ║
║ ║
║ ║
║ ║
║ ║
║ ║
║ ║
╚════════╝
Steve
A tall man wearing a black mage robe. No hat though.
Status
Badly Stunned (-2 to dodge for 2 turns)
Inventory
Clothes
Location
Second floor, Jungle room
Stats
Bulk:-1
Stamina:1
Cardio:1
Wisdom:1
Knowledge:1
Soul:2
Strength: -1.5
Endurance: -0.5
Dodge: 0.5
Speed: 1
Will: 2
Aim: -1
Pool: 2.5 -> 3
Regeneration: 1.5 -> 2
Potential: 1
Name: David
Description: A flimsy-looking man wearing spectacles and a suit jacket. He seems a little more caught up in the "how-on-earth-did-I-get-here" routine than many of the others.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 0
Stamina: 0
Cardio: -1
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1.5
Endurance: -1
Dodge: -2
Speed: -1
Will: 2
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5
Robert
Description: An acolyte of a lovecraftian cult. Has never successfully performed a ritual. Wears a black hooded robe with red trim.
Status
Healthy
Inventory
Clothes
Location
Second floor, Polar room
Stats
Bulk: -1
Stamina: 1
Cardio: 1
Wisdom: 0
Knowledge: 2
Soul: 2
Strength: -1.5
Endurance: -0.5
Dodge: +0.5
Speed: 0
Will: +2
Aim: 0
Pool: +2
Regeneration: +1
Potential: +2
Name: Johnsmith.
Description: The most nondescript man ever.
Status
Healthy
(Elastic Rubber form: -1 to strength, -1 to endurance, +2 to dodge, inorganic)
Inventory
Clothes
Location
Second Floor, Desert room
Stats
Stats:
Bulk: 0
Stamina: 1
Cardio: 1
Wisdom: 1
Knowledge: 1
Soul: 1
Strength: -0.5
Endurance: 0
Dodge: 0.5
Speed: 1
Will: 1
Aim: 0
Pool: 1.5 -> 2
Regeneration: 1.5 -> 2
Potential: 0.5
Name: John Dee
Description: A potent sorcerer, or a man that thinks he is, anyhow. Wears a skullcap and long, flowing dark robes. Possibly an English Renaissance necromancer, astrologer and occultist. Or perhaps an academic who got too embroiled in his subject matter and ended up in a loony bin.
Status
Prone (-1 to dodge and speed until getting up)
No legs (Immobile, Prone until legs restored)
Bleeding out (1 turn to live)
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Bulk: 0
Stamina: -1
Cardio: 0
Wisdom: 2
Knowledge: 2
Soul: 2
Strength: -1
Endurance: -2
Dodge: -1.5
Speed: 1
Will: 0
Aim: 1
Pool: 3
Regeneration: 3
Potential: 2
Name:Owain Dark
Description:
a legendary swordmaster and sorcerer of the dark arts no one can stand up to the dark power's of my twitching sword hand! I'm tottaly not alot weaker here!
StatusHealthy
InventoryClothes
LocationSecond floor, Desert Room
StatsBulk:2
Stamina:1
Cardio:1
Wisdom:0
Knowledge:0
Soul:1
Strength: 1.5
Endurance: 1
Dodge: 0.5
Speed: 0
Will: 1
Aim: 1
Pool: 1
Regeneration: 0
Potential: -0.5
No Regeneration: No spell castingName: Corky Moran
Description: Best compared to a shaven gorilla, a man who looks like he'd be more in place in a boxing ring than a magical arena.
Status
Healthy
Inventory
Clothes
Location
Third floor, Fiery Room
Stats (1 soul)
Bulk: 2
Stamina: 2
Cardio: 3
Wisdom: 0
Knowledge: -1
Soul: 0
Strength: 2.5
Endurance: 2
Dodge: 3
Speed: 2
Will: 1
Aim: 0
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spell casting
No Regeneration: No spell casting
Name: Khaziraad
Description: A witchunter who despises magic, and sneaked in for sole reason of killing a mage.
Status
Healthy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Stats
Stats:
Bulk: 3
Stamina:1
Cardio: 3
Wisdom: 0
Knowledge:-1
Soul: 0
Strength: 3
Endurance: 2
Dodge: 2.5
Speed: 2
Will: 0
Aim: 1
Pool: 0
Regeneration: -0.5 -> 0
Potential: -2
No Pool: No spellcasting
No regeneration: No spellcasting
Name: Thrakor
Description: A scrawny guy with a scraggly beard. Is almost certain he's done this before many times; is losing sanity due to this.
Status
Heathy
Inventory
Clothes
Location
Polar Room
Stats:
Bulk: 0
Stamina: 1
Cardio: 0
Wisdom: 2
Knowledge: 1
Soul: 1
Strength: -1
Endurance: 0
Dodge: -0.5
Speed: 1
Will: 1
Aim: 0
Pool: 2
Regeneration: 2.5 -> 3 (capped @ Pool) -> 2
Potential: 0.5
Name: Dr. Daniel Wilde
Description: A homeless professor, dressed in many times patched rags. He has bad cough, disheveled beard and wild look in his eyes. He has seen things...
Status
Heathy
Inventory
Clothes
Location
Bottom Floor, Portal Room
Bulk: 0
Stamina: -1
Cardio: 0
Wisdom: 1
Knowledge: 2
Soul: 3
Strength: -1
Endurance: -2
Dodge: -1.5
Speed: 0
Will: 1
Aim: 1
Pool: 3.5 -> 4
Regeneration: 2
Potential: 2.5