"The carnage continues as halftime creeps ever closer! Can the forces of the wood rise to the challenge and extinguish this mighty bushfire before the end of the day? And who will come out on either side as their Most Valuable Elemental? LET'S FIND OUT!"
Hype!
Also, who's winning? Is it possible to tell? Or are we talking primordial levels of chaotic, refined destruction?
edit: Finally, maybe see about getting one of those weirdo spirits that were trying to tell us what to do over here. That weird ball-spider thingy or that other potato thing, are those around the area? Maybe they know what's going to happen with the wedding and all that garbage? Don't go out to look for any, mind you. This is still pretty cool to watch. Maybe ask a fey if they know of a good paging system for those dillweeds.
I don't know that I'd go so far as 'primordal' but it's on another level, at least. It'd be hard to tell who's winning without knowing the rules of the game, or who the players are. Or who cheats. And this battle could go on for days or longer. For now, everything is happening mostly east and north of the party site, with some 'minor' skirmishes to the south and north. of course, when you get weather patterns involved in your territorial disputes, minor becomes relative. Anyway, yo ucan say this much at least - you are winning. no one is currently stabbing you, and you got to see some people stomped flat the other day.
AS for getting one of those 'in the know' as it were, the general consensus among your fellow refugees is "we'd rather not. they are probably involved."
Classical action post of the hurt and unconsious: Wake Up, Don't Die.
((Well, that went about as well as it could. size is a major damage reducer, and so is armor like ice, cat is great at landing, and delaying would have only blown me farther and faster making landing harder. if Id tried to land in raven form i'd be paste.))
Classic. See ATH's turn and pm me with any questions.
Run to the noise try and get my healing working noir is growing rather worried at that sound.If it is an ally or someone in great need heal them.
"Dar! Uh everyone else..Let's go!"
Whatever it is is in great need indeed. You emerge fro the fairy ring into a wind torn forest and struggle to get where yo uare going. You step out from the trees into a trail of devastation. Trees are felled, brush is torn up, and ice is everywhere. the ground is slick, brioken branches are coated in an inch of ice, and snow blows with the wind. And then you see what caused it. It looks like some kind of chimera - a cross between a lion, a Vulture, and an ice dragon. It is pretty big, like twenty feet or so maybe nose to tail, but it's hard to say for sure as it is curled up and twisted about. It bends the wrong way. A bone sticks out of one wing, broken in half. Blood streams from several wounds, and it's breath is very ragged, when it breathes at all. You rush over and place your hands on the creature's head and will it to heal. Ice coats your hands and races up your arms, and you pour all the energy you can into the being. At last, you slump down, exhausted. You are sure that more than just the wing is broken, and the creature remains unresponsive. your healing is rewarded only with small puffs of frost from the creature's nostrils, and the ice, now beginning to flake off your arms.
"I might be in trouble here." Ebony says into her communicator.
She takes out her spellbook and quickly backs away. She's *really* trying to put down those memories in case these are... guests, but she's not doing the best. "Don't come any closer, if you can understand me!"
Move back from the mudthings, try to communicate. If the landscape they rose from is surrounding such that there could theoretically be more behind, look there quickly.
((If you think the memories should have a more instant or drastic effect I could edit the post. Ebony is scared but trying to be rational- the guests of this party have taken multiple forms, it's worth checking if these can understand her. She is considering freezing and running though.))
You shake your head and blink away the memories. Got more important things to worry about.
"Hey there, guys. We're all friends here, right? Be cool, be cool." You glance behind and find the way clear, but the mudpiles are beginning to move toward you more quickly. Sticks and leaves and even bones emerge from the tops of the piles and slide down thesides, to be coated again from mud pouring down over them. it's retty fascinating to watch, or would be, if it weren't so creepy.
Recover Aylia. Attempt to recover Ebony and Fiddler as well if not supremely dangerous.
You exit the safety of the fairy ring and are instantly blown sideways. You struggle to make headway while remaining on course to no avail, only just managing to return to the ring. Looks like those guys are on their own for another turn.
Dar will run with Noir, but attempt to be a bit more stealthy in case the sound wasn't Aylia, or if there's something aggressive attacking her. He'll also try to stay ahead of her, because he doesn't want her bumbling into danger. Yes, "be stealthy" and "rush ahead" are kinda contradictory, but Dar'yajira is stressed.
((@Twin I'm mildly certain you don't have a commstone. You needed one less than anyone else, what with being quantumly nonexistent, and not even all the active players got one. Sorry.
@TBF I think it might be a decent idea to focus on one specific ally to recover. Trying to recover the ally at the exit, while also recovering the ally at an unknown location being attacked by elementals, and the ally who is leading a crowd of fey away from you (at an unknown direction, no less!), all during extremely powerful winds strong enough to knock birds out of the sky... might be a tad ambitious. You might want to just abandon the two lost people due to said winds--better to lose just Ebony rather than both Ebony and the eye.))
You attempt ot get ahead of Noir, but she dashes out before you can, and you spend several minutes chasing her tail. When you finally catch her, you have to climb over ice and debris and, is that blood? And then you see her, hands frozen to the head of some great, broken ice beast. You really hope that whatever hit this thing isn't around, because you are pretty sure you won't win against it. Noir slumps at last, hands breaking free of the Icebeing's head. And here you are, smallest of the team, unable to carry her back to safety.