Corporal Fiddler Brown: +5 Will, +5 Skill Specialization
Done. Ding!
"Mechanic. Mechanic."
Can I keep plantbaby? Pleeeeease? Kyoooots.
Uhhh. Levelups, levelups...Uh. Gimme a second then.
+5 Charisma (to 0?)
+5 Skill Mastery (does this level me or just, like, get banked, at this point? If it levels me I want a self-repair skill.)
Charisma goes up to 0, skill goes halfway to 1. You need five more points to level it.
Ding!
They have to strip off your old carapace, and they struggle to do this while plantbaby remains attached. They eventually just ace the cracks and shatter it into pieces. Plantbaby has fine roots inside your brains, so removing it wold be problematic anyway. They repair or replace all damaged components and install a slightly modified carapace to accommodate your headfruit. Good as new, and you gain a rudimentary ability to communicate with plantbaby. this could have some positive effects, if plantbaby's abilities take effect.
Aylia
+5 speed
+5 medicine
requesting the current forms line be ammended to add:
water nymph, frost giant, plantperson, bluebell fairy, sprite, mermaid, winged lizard.
Ding!
both go up a level. I have your new forms added. I'll modify everyone's sheets in the OP this weekend.
Noir level up!
+5 specialization: Giving her flying back
+5 speed.
Ding!
speed will require five more to level. Skills goes up and you get your flying. It's not "soar like an eagle" flying, but you can get up to the tree tops and across large gaps and stuff. it's tiring though, so use it with that in mind.
((Well now I wish I'd had time to put Bind Wounds in the spellbook, but oh well, what's done is done.))
Ebony's Level:
+5 to Speed (now level 0)
Hold 5 Skill points until I can decide what I want to spend these and the other 5 on
Ding!
Speed is up. You have 10 undspent skill points.
Each skill can only go up one level between any given two missions. So if you tried to take a skill up from -1 to +1, it wold only go to 0 for the next mission. make sense?
Also, you've had like six months to get all your spells in that book, you goof!
Trade out your two unidentified for another bind wounds, and you can put it right in. Worth it.
Your remaining scrolls are: Lightning arc, Find Item, and Identify Magic, and the two unidentified scrolls. You have three pages left in your current spellbook, and can fill those pages now, between missions, without risk of failure.