Rest, recover from corruption.
stats:
Strength - 39
Dexterity - 99
Speed - 47
Intelligence - 46
Heart - 46
Corruption: 20 from last turn's action, passive recovery rate unknown how to calculate.
Body:
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
2.Elongated Canine Forearm {3}(40 HP [+5 Dex])
3. Man-Catching Paw (20 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Inventory:
Bow
23 Arrows
Name: Bow and Arrows
Type: Ranged
HP: 150
Base Damage: 15
Stat Used: Dex
Stat Bonus: +20 speed for multi-attacks.
Stat Requirement: 40 dex
Stat Scaling: Yes
Special attribute: None
Keep helping people who want to salvage and/or attach parts.
Str: 37
Dex: 86
Spd: 37
Int: 45
Hrt: 50
Weapon: ...You know what, forget it, gold tracer. Just not getting the whole speed thing to work how I want it to, statwise.
Main body
1.Head
2.Chest- core is here.
3.Gut
Right arm
1.upper
2.lower
3.hand
Left arm
1.upper
2.lower
3.hand
Right leg
1.Upper
2.Lower
3.Foot
Left leg
1.Upper
2.Lower
3.Foot
Name: Gold Tracer
Type: Melee
HP: 150
Base Damage: 20
Stat Used: Dex
Stat Bonus: +50 for stat scaling for sneak attacks.
Stat Requirement: 70 dex
Stat Scaling: Yes
Special attribute: None
Meditate.
Skull {5} (50 HP +10 Intelligence[Non-organic])
Spine {4} (40 HP [+8 Speed])
Right arm
Skeletal Upper Arm {7} ([Non-organic]60 HP, +15 Speed)
Skeletal Lower Arm {5} ([Non-organic]40 HP, +10 Speed.)
Skeletal Hand {8} ([Non-organic] 20 HP, +5 Speed [Grasp][Drain: When corruption cost is paid, Unarmed Melee attacks with this part heal HP equal to 1/2 the damage they deal, distributed however you like]
Left arm
Skeletal Upper Arm {7} ([Non-organic]20 HP, +15 Speed)
Right Leg
Skeletal Upper Leg {7} ({Non-organic] 70 HP, +15 speed)
Skeletal Lower Leg {5} ({Non-organic] 50 HP, +10 speed) used to restore health to Minnow's Clockwork arm
Skeletal Foot {3} ({Non-organic] 20 HP, +5 speed)
Left Leg
Skeletal Upper Leg {7} ({Non-organic] 70 HP, +15 speed)
Skeletal Lower Leg {5} ({Non-organic] 50 HP, +10 speed)
Skeletal Foot {3} ({Non-organic] 20 HP, +5 speed)
1. Grinning Dog Head {3}(60 HP [+5 Str. Extend Neck: If corruption cost is paid, this part can make a ranged attack that acts like a normal unarmed attack] [End])
2. Stretched Lupine Chest {5}(100 HP [+10 Str])
Right arm
1.Elongated Canine Upper arm {3} (19 HP [ +5 Dex])
2.Elongated Canine Forearm {3}(40 HP [+5 Dex])
3. Man-Catching Paw (20 HP, [Grasp][End])Merris' replacement arm, round 2
Left arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
2.Elongated Canine Forearm {3}(40 HP [+5 Dex])
3. Man-Catching Paw (20 HP, [Grasp][End])destroyed by Merris, first round
Grinning Dog 2
Main body
1. Grinning Dog Head {3}(60 HP [+5 Str. Extend Neck: If corruption cost is paid, this part can make a ranged attack that acts like a normal unarmed attack] [End])
3. Sunken Lupine Gut {5} (60 HP [Digest: for corruption cost, corpse parts may be eaten to heal. This requires no Int roll.])
Right arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
2.Elongated Canine Forearm {3}(40 HP [+5 Dex])Destroyed by Joe, round 2
3. Man-Catching Paw (20 HP, [Grasp][End])Salvaged by Whisperling, round 2
Left arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
2.Elongated Canine Forearm {3}(40 HP [+5 Dex])
3. Man-Catching Paw (20 HP, [Grasp][End])Destroyed by Joe, first round
Right leg
1.Crouched Lupine Upper leg {6}(80 HP [Leap: When corruption price is paid, Roll next initiative twice, take highest)
2.Crouched Lupine Lower leg {3] (50 HP [+5 Speed])
3.Clawed Lupine Foot {2}(25 HP[+5 Speed][End])
Left leg
1.Crouched Lupine Upper leg {6}(80 HP [Leap: When corruption price is paid, Roll next initiative twice, take highest)
2.Crouched Lupine Lower leg {3] (7 HP [+5 Speed])
3.Clawed Lupine Foot {2}(25 HP[+5 Speed][End])
40 Str (80 on clockwork arm) [weapon: Jagged Debris arming sword (Base:20)]
41 dex
40 spd
55 int (80 with porcelain head)
73 hrt
corruption: 32 (45 start of turn - 10 for action -3 end of turn)
current humanity: 41
spells: writhe of flesh: [-10 int] cost: 50 Corruption. range: LOS. duration: int/10 turns. effect: limb unusable. Targeted limb damages itself based on stat bonus.
Main body
1.Head 50 hp
2.Chest 70 hp
3.Gut 50 hp
Right arm
1.upper [Clockwork] 120 hp {+20 str} 15 corruption
2.lower [Clockwork] 100 hp 59 dmg {+13 str} 8 corruption
3.hand [Clockwork] 70 hp {+7 str} 5 Corruption [weapon: Jagged Debris arming sword]
(total corruption for attacking with this arm is 28)
Left arm
1.upper 50 hp (writhe of flesh)
2.lower 30 hp (writhe of flesh)
3.hand 15 hp (writhe of flesh) Weapon: Carving knife.
Right leg
1.Upper 50 hp
2.Lower 30 hp
3.Porcelain head (30 hp, +25 int, +15 corruption)
Left leg
1.Upper 50 hp
2.Lower 30 hp
3.Oversized Demonic Revolver {15} (100 HP 18 dmg[Non-organic][Ranged weapon: 40 damage][End])
Weapon
Name: Jagged Debris arming sword
Type: Melee
HP: 50
Base Damage: 20
Stat Used: Strength
Stat Bonus: None
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
Carving Knife
Type: Melee
HP: 50
Base Damage: 15
Stat Used: Strength
Stat Bonus: +30 speed for multi-attacks
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
45+[60]=Fail
Oz and Leng, you both lose 10 corruption, but Whisper, you gain something. Specifically, as you skirt your way around the horrible pit of semi-fluid human tissue and corpses and over to your teammates, you take a cinderblock square in the head. It does 35 damage, collapses your skull and leaves your head looking like a raw egg someone has half smashed; all bits of broken skull and viscous goo leaking out. You're not really sure exactly where it came from, except that it came from somewhere up on the shell of Ouro.
At this point I'll tell you whats around here:
The Maltsom building extends out in both directions, left and right away from the corpse pit. This is to the left.
A trail of black grime leads from the pit to here, and is quickly lost in the brown sludge of melted fat, soot and ash that covers the ground. Along this edge of the building is a fire, a bed of flame and ash 4 meters long and a meter and 2 wide. It's not wood thats being burnt, but plastic and styrofoam, brightly colored bottles of cleaning solution, buckets of paint, jerry cans of gas and plastic cases of rubbing alcohol. The flame is wild and the smoke rising from it is thick, black and acrid, a haze of toxic fumes and half burnt accelerants that stings the eyes and chokes the lungs.
There are creatures by this roasting spit that can only be described as lumps of flesh. They have no shared form, no symmetry or distinct shape, they're nothing but globs of flesh, bone and entrails formed into vaguely arthropod configurations. Like cockroaches made from cadaver parts. They seem completely oblivious of you.
To the right is some kind of gathering place, judging by the crude metal chairs and the great, long, slab of a table stretching diagonally away from the pit and toward the shell proper. There's a good deal of blood dried around and on the table, as well as countless bits of gristle, bone, skin and organic detritus. Luckily the place is abandoned.