"Whoops, got stunned for a minute there. Suppose a brick to the face can do that to you."
I specified that my core should be in my chest at the start, but move it if that wasn't something I could do.
Try and climb up to the demon, if there's any time left.
Str: 37
Dex: 86
Spd: 37
Int: 45
Hrt: 50
Weapon: ...You know what, forget it, gold tracer. Just not getting the whole speed thing to work how I want it to, statwise.
Main body
1.Head: 15 health.
2.Chest- core is here.
3.Gut
Right arm
1.upper
2.lower
3.hand
Left arm
1.upper
2.lower
3.hand
Right leg
1.Upper
2.Lower
3.Foot
Left leg
1.Upper
2.Lower
3.Foot
Name: Gold Tracer
Type: Melee
HP: 150
Base Damage: 20
Stat Used: Dex
Stat Bonus: +50 for stat scaling for sneak attacks.
Stat Requirement: 70 dex
Stat Scaling: Yes
Special attribute: None
It's in your chest, don't worry. It's only in your head if you don't specify.
You push what is left of your forehead back out of your eyes and run across the overturned building and start climbing the ladder...
GM: I need to perform an action that is directly counter to the current combat system - supressive fire. If I make a very high number of attack actions, I will simply open myself to a counterattack and it will do anything but the intended supressive effect. How can I make supression a thing? anothered triggered action?
Also, um, since there is a cost to using the mancatching claw hand now, the overall price of using my left arm has gone up by 33% (6 to 8 ) with no corrosponding benefits (still for 10 dex). are you sure?
"On it!"
temp action if no response before turn is run: return fire, 2x attack, using both arms.
stats:
Strength - 39
Dexterity - 99 (109 on canine left arm, costs 6 ?8? corruption to use)
Speed - 47
Intelligence - 46
Heart - 46
Humanity 45, Corruption 1
Body:
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm (combined +10 dex (109 total) for 6 ?8? corruption)
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
2.Elongated Canine Forearm {3}(40 HP [+5 Dex])
3. Man-Catching Paw ?{2}?(20 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Inventory:
Bow
22 Arrows
Name: Bow and Arrows
Type: Ranged
HP: 150
Base Damage: 15
Stat Used: Dex
Stat Bonus: +20 speed for multi-attacks.
Stat Requirement: 40 dex
Stat Scaling: Yes
Special attribute: None
The cost associated with demon limbs only comes into play if you use their bonuses. So unless you use your +10 dex from the limb, it costs nothing to just use it for stuff. Think of it as powering up the limb.
99+[56] (assuming not using corruption)
As squish climbs the ladder, you spot the demon moving to throw another stone. You draw the bowstring back and aim high, carefully estimating the arrow drop before loosing a shot. The arrow whistles upward, arching shallowly before coming down and knocking the brick right out of the creature's hands. The demon squeals and skitters back out of sight.
...Squish scrambles his way up to the metal outcropping and yanks himself up to confront the demon. The outcropping is clearly part of a scavenged fire escape, just a square metal platform with low railings that have been reinforced with metal plates and scrap. The floor is dark red, rusted through in several spots, and absolutely coated in what looks like white dust. Cinderblocks are piled into crude pyramids in the corners of the outcropping, along with red bricks and bits of rebar. At the center of the platform is what looks like a spider mixed with a man. The head is human, ancient and decrepit, with a long white beard that seems to seamlessly fuse with the wrappings of silk that cover the rest of his body. The chest and front arms are human as well, though the human limbs are so sunken and feeble that they look almost vestigal, held up against the bony, frail chest. But the lower body, everything below the ribs, is spider: A great swollen gray abdomen covered in prickly hairs and sprouting 8 long, powerful limbs that end in snapping scorpion pincers. It looks at you with wide eyed terror mixed with incredulity.
"GO BACK!" It screams, picking up another cinderblock, "GET AWAY!"
Cover me. Keep it from hitting me.
I'll climb up to attack it with my clockwork arm and sword. If Squish(whisperling) is ahead of me, I'll follow at a bit of a distance, so as not to be in the way when he falls off the ladders.
((I'm going to constantly be too corrupt to absorb parts. I really wanted to replace my useless spell arm. Or at least my gun leg. ah well.))
Skull {5} (50 HP +10 Intelligence[Non-organic])
Spine {4} (40 HP [+8 Speed])
Right arm
Skeletal Upper Arm {7} ([Non-organic]60 HP, +15 Speed)
Skeletal Lower Arm {5} ([Non-organic]40 HP, +10 Speed.)
Skeletal Hand {8} ([Non-organic] 20 HP, +5 Speed [Grasp][Drain: When corruption cost is paid, Unarmed Melee attacks with this part heal HP equal to 1/2 the damage they deal, distributed however you like]
Left arm
Skeletal Upper Arm {7} ([Non-organic]20 HP, +15 Speed)
Right Leg
Skeletal Upper Leg {7} ({Non-organic] 70 HP, +15 speed)
Skeletal Foot {3} ({Non-organic] 20 HP, +5 speed)
Left Leg
Skeletal Upper Leg {7} ({Non-organic] 70 HP, +15 speed)
Skeletal Lower Leg {5} ({Non-organic] 50 HP, +10 speed)
Skeletal Foot {3} ({Non-organic] 20 HP, +5 speed)
1. Grinning Dog Head {3}(60 HP [+5 Str. Extend Neck: If corruption cost is paid, this part can make a ranged attack that acts like a normal unarmed attack] [End])
2. Stretched Lupine Chest {5}(100 HP [+10 Str])
Grinning Dog 2
Main body
1. Grinning Dog Head {3}(60 HP [+5 Str. Extend Neck: If corruption cost is paid, this part can make a ranged attack that acts like a normal unarmed attack] [End])
3. Sunken Lupine Gut {5} (60 HP [Digest: for corruption cost, corpse parts may be eaten to heal. This requires no Int roll.])
Right arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
Left arm
1.Elongated Canine Upper arm {3} (70 HP [ +5 Dex])
Right leg
1.Crouched Lupine Upper leg {6}(80 HP [Leap: When corruption price is paid, Roll next initiative twice, take highest)
3.Clawed Lupine Foot {2}(25 HP[+5 Speed][End])
Left leg
1.Crouched Lupine Upper leg {6}(80 HP [Leap: When corruption price is paid, Roll next initiative twice, take highest)
2.Crouched Lupine Lower leg {3] (7 HP [+5 Speed])
3.Clawed Lupine Foot {2}(25 HP[+5 Speed][End])
40 Str (80 on clockwork arm) [weapon: Jagged Debris arming sword (Base:20)]
41 dex
40 spd
55 int (80 with porcelain head)
73 hrt
corruption: 12 (17 start of turn -5 end of turn)
current humanity: 61
spells: writhe of flesh: [-10 int] cost: 50 Corruption. range: LOS. duration: int/10 turns. effect: limb unusable. Targeted limb damages itself based on stat bonus.
Main body
1.Head 50 hp
2.Chest 70 hp
3.Gut 50 hp
Right arm (+40 str, 28 corruption cost)
1.upper [Clockwork] 120 hp {+20 str} 15 corruption [[CORE]]
2.lower [Clockwork] 100 hp 59 dmg {+13 str} 8 corruption
3.hand [Clockwork] 70 hp {+7 str} 5 Corruption [weapon: Jagged Debris arming sword]
Left arm
1.upper 50 hp (writhe of flesh)
2.lower 30 hp (writhe of flesh)
3.hand 15 hp (writhe of flesh) Weapon: Carving knife.
Right leg
1.Upper 50 hp
2.Lower 30 hp
3.Porcelain head (30 hp, +25 int, +15 corruption)
Left leg
1.Upper 50 hp
2.Lower 30 hp
3.Oversized Demonic Revolver {15} (100 HP 18 dmg[Non-organic][Ranged weapon: 40 damage][End])
Weapon
Name: Jagged Debris arming sword
Type: Melee
HP: 50
Base Damage: 20
Stat Used: Strength
Stat Bonus: None
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
Carving Knife
Type: Melee
HP: 50
Base Damage: 15
Stat Used: Strength
Stat Bonus: +30 speed for multi-attacks
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
Beirus, your arm should look more or less like this:
Left arm (+5 spd, 3 corruption [+2 for attack with the paw]
1.upper (19 HP)
2.Crouched Lupine Lower leg {3] (50 HP [+5 Speed])
3. Man-Catching Paw {2}(20 HP, [Grasp][End])
Lenglon, note the corruption cost associated with the mancatching paw.((feel free to argue the gm away from it. I was only asking for clarity.))
Catch up with the others. Climb up to attack that demon with my Glaive if the others are still fighting it.
STR: 75 (46+29)
DEX: 60 (46+14)
SPD: 50 (44+6)
INT: 41
HRT: 43
Corruption: 23 (20 used, 3 for limb)
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm (+5 spd, 3 corruption [+2 for attack with the paw]
1.upper (19 HP)
2.Crouched Lupine Lower leg {3] (50 HP [+5 Speed])
3. Man-Catching Paw {2}(20 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Name: Glaive
Type: Melee
HP: 300
Base Damage: 35
Stat Used: Strength
Stat Bonus: None
Stat Requirement: 60 str
Stat Scaling: Yes
Special attribute: None
You two climb up behind Squish, clambering up onto the platform with him. As you pull yourself up, the platform groans with the combined weight of everyone on it and lists slightly to one side.