Liquid Ocean does a "well what is it" pose.
Search the pier for any alternate routes, besides the main gate.
STR: 39
DEX: 70 (40+30)
SPD: 48 (39+9)
INT: 37
HRT: 50 (39+11)
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Name: Silver tracer
Type: Melee
HP: 150
Base Damage: 15
Stat Used: Dex
Stat Bonus: None
Stat Requirement: 70 dex
Stat Scaling: Yes
Special attribute: Poison chance on hit, if applicable.
You walk to the edge of the pier and lower yourself down towards the dirt, as though lowering yourself into a bath, testing the temperature with a toe. When your toe touches the desolate earth it is scraped away as though you pressed it against a power sander. (-1 hp on right foot) You yank your foot back and stare at the bleeding toe tip, grimacing. You don't feel any pain, but the idea of grinding your foot off is still viscerally unpleasant. You walk the perimeter of the pier, leaving a small trail of blood behind as you do. There really is no way off this thing other than to walk forward. Well, beyond trying to make some sort of suicidal jump to some other part of the shell, but it really just all goes the same place.
Practice herd mentality and go with the largest group. Which seems to be going towards the entrance. Stay cautious, and be close to the shadows in case a surprise-attackable enemy appears.
Str: 37
Dex: 86
Spd: 37
Int: 45
Hrt: 50
Weapon: ...You know what, forget it, gold tracer. Just not getting the whole speed thing to work how I want it to, statwise.
Main body
1.Head
2.Chest- core is here.
3.Gut
Right arm
1.upper
2.lower
3.hand
Left arm
1.upper
2.lower
3.hand
Right leg
1.Upper
2.Lower
3.Foot
Left leg
1.Upper
2.Lower
3.Foot
Keep an eye out for enemies or other threats, or anything interesting, while approaching the entrance with the others.
STR: 75 (46+29)
DEX: 60 (46+14)
SPD: 50 (44+6)
INT: 41
HRT: 43
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Name: Glaive
Type: Melee
HP: 300
Base Damage: 35
Stat Used: Strength
Stat Bonus: None
Stat Requirement: 60 str
Stat Scaling: Yes
Special attribute: None
"It's already happened."
I move forward as well, checking out teh surroundings: checking for hostiles first, then for things behaving oddly (like the scrap that moved on it's own in the factory.)
rolls: 44, 44, 41, 40, 40, 38, 21
40 Str 40 (80 on clockwork arm) [weapon: Jagged Debris arming sword (Base:20)]
41 dex 41
40 spd 40
80 int 44 + 21 (+25-10)
73 hrt 44 + 29
corruption: 0
humanity: 73
spells: writhe of flesh: [-10 int] cost: 50 Corruption. range: LOS. duration: int/10 turns. effect: limb unusable. Targeted limb damages itself based on stat bonus.
Main body
1.Head 50 hp
2.Chest 70 hp
3.Gut 50 hp
Right arm
1.upper [Clockwork] 120 hp {+20 str} 15 corruption
2.lower [Clockwork] 100 hp {+13 str} 8 corruption
3.hand [Clockwork] 70 hp {+7 str} 5 Corruption [weapon: Jagged Debris arming sword]
Left arm
1.upper 50 hp (writhe of flesh)
2.lower 30 hp (writhe of flesh)
3.hand 15 hp (writhe of flesh)
Right leg
1.Upper 50 hp
2.Lower 30 hp
3.Porcelain head (30 hp, +25 int, +15 corruption)
Left leg
1.Upper 50 hp
2.Lower 30 hp
3.Oversized Demonic Revolver {15} (100 HP [Non-organic][Ranged weapon: 40 damage][End])
Weapon
Name: Jagged Debris arming sword
Type: Melee
HP: 50
Base Damage: 20
Stat Used: Strength
Stat Bonus: None
Stat Requirement: None
Stat Scaling: Yes
Special attribute: None
"Welp, this is happening."
I move towards the obvious entrance slowly and cautiously, looking around for possible unplesant suprises.
stats:
Strength - 39
Dexterity - 99
Speed - 47
Intelligence - 46
Heart - 46
Body:
Main body
1.Head (50 HP)
2.Chest (70 HP)
3.Gut (50 HP)
Right arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Left arm
1.upper (50 HP)
2.lower (30 HP)
3.hand (15 HP, [Grasp][End])
Right leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Left leg
1.Upper (50 HP)
2.Lower (30 HP)
3.Foot (15 HP)
Inventory:
Bow
25 Arrows
Name: Bow and Arrows
Type: Ranged
HP: 150
Base Damage: 15
Stat Used: Dex
Stat Bonus: +20 speed for multi-attacks.
Stat Requirement: 40 dex
Stat Scaling: Yes
Special attribute: None
The pier leads to a small section of sidewalk, running perpendicular to the path, the first part on Ouro's actual body. This leads immediately to a set of concrete stairs; complete with slowly sloping wheelchair ramp on one side. At the top of this short staircase is a gateway, or rather an arch, as there is no gate for it to hold. It is made of streetlights, braided, twisted and knotted together erratically, like the mindless searching roots of a metallic mangrove. It's as thick as a man's waist and 4 or 5 meters high, with long straight “legs” and a harsh, nearly triangular arch. Hanging down from the arch, and pinned or wire-wrapped to the legs, are corpses. From their attire- the ornate designs of their robes, the ritual fetishes and symbols hanging from leather cords around their necks or on beaded bracelets, the holy books nailed to their hands or chests- you can surmise that they are religious men. Priests, monks, cenobites and acolytes of unknown orders and forgotten gods. Any shrine they worshiped at, any idol they bowed to, is long gone, ground to dust beneath Ouro's advance.
Papering the arch, nearly coating it like fragile yellowed autumn leaves, are talismans, scrolls and sheets of carefully illuminated text. They are nailed straight into the metal, straight into the corpses as well.
Beyond the gate is a building on its side and tilted at a slight angle, a rising slope of brickwork surrounded by crushed and partial structures, a red island wreathed by a dry reef of pulverized concrete. A sign is still bolted to the wall-turned-floor; its’ a sheet of metal with the name “MALTSOM'S SLAUG-” painted on it in badly faded blue and yellow, with one end scrapped to the point of illegibility. Thick trail of noxious black grime leads from the gate- congealed blood, bone marrow, viscera decayed to slop, human fat and grease, all mixed together as countless bodies were dragged across the brickwork. Straight ahead, next to a rising wall of Oro's body, is a pit.
It's hard to tell if the demons made this hole to hold bodies, or if they simply piled so many in one place that the wall gave way. Regardless of its origins, before you sits a sinkhole of flesh. What must be hundreds of corpses- men, women, cattle, pigs, horses, even deer, boars and wild things- have been stuffed into hole in the building some 20 foot wide. Some are fresh, most are not. Their flesh is bloated and discolored, oozing and melting into one another, becoming a necrotic stew. Animals of all kinds feed from the pit, swarming in great numbers. Rats scuttle around your feet, crows and carrion birds circle overhead or sit upon any flat surface, waiting to charge in and squawkily fight over choice bits of eyes or entrails. Flies infest the air like a buzzing miasma and maggots crawl so thick over and through the flesh that the dead seem to squirm and shiver.
There are demons there, gathered around it. 3 of them; picking at the pile, searching through the gore. Two of these demons are man-dog things. 7 foot tall, easily, with a vaguely humanoid body but horribly distorted proportions. They has digitigrade legs with angles so hard that they seem stuck in a constant state of squatting; their entire lower body seems as though it has been compacted down. In contrast their upper body is abnormally long, the chest stretched and curved into an elongated hunchback appearance. The shoulders are wide and heavily muscled, leading to grotesquely long arms that could easily drag along the ground if allowed to hang slack. Their hands are huge, large enough to wrap their thumb and pointer finger around a man's chest, and their neck is absurdly long and serpentine, ending in a head like a hairless, earless dog. Their mouth is oversized for the head, twisted into a constant beartrap-grin, and their head and neck wriggle and coil constantly. Next to the dog creatures is what appears to be a partially fleshed human skeleton. But it is not fleshed normally; no familiar anatomical structures, just crudely affixed muscles with no meaningful configuration and an unfinished covering of stitched together skin. No organs are visible anywhere on or in the skeleton, and indeed its entire face is covered by a single slab of meat and skin.