Sorry, really tired right now.
S'allright
I'm gonna do these turns in a very mechanical way, lacking any real description, because I just wanna see how the system works. One thing I've noticed is that we're gonna have to say move in or out in relation to who.
Aggressive stance, lunge at Spazyak's head, crippling blow his arm, then attack his arm (the same one I crippling blow'd) twice. Finally, parry.
starting hand
Aggressive stance
move in
Cleave at whispering aiming for leg
Parry
Heavy attack for Arm
Up dated, sorry P-dubz
And here's my first hand:
- Startup
- Quick Draw-Whisperling-Torso
- Move out
- Attack-spazyak-arm
- Defend
Whisperling and Spaz take an aggressive stance while Egan sheathes his blade.
Spaz moves in, I'm gonna assume toward whispering. Not sure why he would do this because he has a range advantage over whisperling so he's doing nothing but remove that. Egan has range advantage on whispering, so his attack happens first. Whisperling dodges 2 of the hits, but gets hit by one to the torso. At this point I realize I forgot to even tell you how much hp your bodies have. It's 3 for head, 5 for arms, 12 for torso, 7 for legs. So whisperling's torso is now at 10 hp. Whisperling does lunge, rolls 2+1, moves in 1, and beats spaz's defense roll, but doesn't have a high enough roll to beat the min requirement for a head hit. Thanks to spaz's move in this puts spaz and whispering at zero range.
Egan moves out, unassumingly in relation to whisperling, though it doesn't matter. Whispering's attack roll is 2, Spaz's is 5, so he goes first. Whisperling rolls 5 for defense and so avoids damage. Spaz rolls 6 and avoids damage as well.
Spaz does a parry, while both egan and Whisperling attack him. They both roll 2, he rolls 6, successfully parrying both of them.
Both Egan and Whisperling are stunned, so Spaz gets to attack unopposed. He does a heavy attack on an arm...though I don't know whose arm. Probably Whisperling. He gets 5, and so does 4 damage to whisperling's arm. Whisperling has a -1 to attack now.
Spaz, your first instance next turn is recovery, due to the heavy attack this time.
Ok, next round.
This looks like a combat system for mostly one v one battles, player v player and team v team (like the game cannon fodder). I expected a slightly more freeform system, due to the likely variety in opponents to be faced.
I'm sure it will work fine for this though, speeding up gameplay and all. It certainly makes the game drastically different in feel from ER and infinite heavens. I haven't played other PW games, so I don't know about perplexicon or the others as much.
Really I'm just messing with things right now, this is in no way the finished thing.
The thing is I would have a much more freeform system but...I can't. I can't run a huge game 55 people sitting around with nothing to do as our 5 man team fights for 3 weeks.