Combat has been central to the concept of the game throughout the ORO discussion - it is hte sole method of leveling, and killing monsters restores faith (the other core concept of hte game). nad most ofthe discussion has been around melee weapons, which kinda require a hands on combat approach. but then you get posts like
http://www.bay12forums.com/smf/index.php?topic=156860.msg6883246#msg6883246 where "raw destructive power is not what is needed - you have to be like a virus, get a foothold and grow," Which suggests a completely different gameplay style, and this one:
http://www.bay12forums.com/smf/index.php?topic=156860.msg6884512#msg6884512 which suggests that stealth and disguise, base building and careful progress are central to success. So what you have is a system seemingly set up for individual players to be entirely combat oriented, (PW's even said that medic types have little to no place here, and that non combat players would have no way of leveling), but a setting and system in which pretty much everything
but direct combat is necessary for the win, overall.
About the only valuable thing I've seen the combat be mentioned as achieving, besides leveling, is gathering crafting resources.
... Pw does say that "if you get to the chemical gut of oro, you had better be ready to fight all out, run, or hide uhhhh, here:
http://www.bay12forums.com/smf/index.php?topic=156860.msg6888004#msg6888004, so I guess at some point you'll be up to the task of wading through hordes of enemies, cutting them down like grass and all that fun stuff. But ... ther ewas mention of an immune respose for when you get too noticed, too, so it's almost like you gotta be real sneaky, build bases and hide them, and carefully hunt for the sake of level and crafting material so that you can arm up and overcome the immune response when you get deep inside.
resource management rts and all that.
I think if my understanding of the game is anywhere near accurate (when has it been yet, though?), the type of character I would want to play is a stealth hunter type, but the problem is, you would be going on mission swith other players, who could get loud and incur the wrath of the immune system, so you might escape the upcoming holocaust, but not succeed in the mission goal.