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Author Topic: You can't die: cosmological complication (storytelling game) THE END  (Read 10205 times)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #105 on: February 27, 2016, 08:55:49 am »

When all else fails, charge like a highlander.
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Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #106 on: February 27, 2016, 09:34:55 am »

If these don't end up working, rapidly initiatet the sword self destruct mechanism and throw the handle grenade.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #107 on: February 27, 2016, 12:21:52 pm »

The hatch is below the floor of the sphere, you try to possibly cut your way through the floor with your sword, but whatever it is made of, it is too strong. You try to charge into the sphere but that also doesn't work. With everything else failing, you take your sword, fire all of its end points at the same spot, which actually manage to make cracks in the glass. You throw the handle grenade at it, and dive for cover. The handle explodes, and a large section of the glass breaks. The master looks concerned. "Are you trying to kill me? Why would you do that? I can give you everything you could ever want or need."[/i]
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #108 on: February 27, 2016, 02:52:36 pm »

Politely ask him to leave Earth and Humanity the fuck alone and then we'll see about not punching his face in.

If he tries to say something more than 'No' or 'Ok', interrupts him immediately and tell him that it's a No or Ok request. Keep on interrupting him until he answers.

If he says no, recall our scottish heritage and charge the fucker for the freedom of our species. If he answered Ok, make him prove that he's leaving.

Also look for our spy pen. Failing that, our Fancy pen will do. The fucker's asking for a pen in his eye.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #109 on: February 27, 2016, 03:36:33 pm »

You politely ask him. "Humanity is not in great desire of subjugation. Our autonomy is what we enjoy most in our lives. So would you be so kind as to leave." While you are saying this, the piggie seems to have a revelation. His eyes light up, and he crawls over to a terminal. The master speaks, "hahaha. It is so funny when..." But you interrupt him. "That was a yes or no question. Answer me. Now." The master looks shocked. "Well, no of course. You will soon see the error in your ways. Because if you don't I will kill all of you." His 8 arms start making twitchy motions.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #110 on: February 27, 2016, 04:30:52 pm »

Draw our pen like a mighty sword. Point it at him and say "To the last, I grapple with thee."
Does a few stabby motions while saying "From Hell's heart, I stab at thee."
Then couch low, holding our pen commando-style, saying "For hate's sake, I spit my last breath at thee."

Then charge. Just.. Charge. For all of humanity. Let the will and hope of all of humanity carry us to battle!
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

TheBiggerFish

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Re: You can't die: cosmological complication (storytelling game)
« Reply #111 on: February 27, 2016, 04:35:32 pm »

((PTW.))
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #112 on: February 27, 2016, 07:11:43 pm »

You pull you 4-colored pen out of your pocket and shatter the tip such that all 4 colors were showing. You shout, "To the last, I grapple with thee" You do some intricate martial arts move while you say, "From Hell's heart, I stab at thee." Finally, you crouch down and point the pen at the master. In a low, but loud voice, you shout, "For hate's sake, I spit my last breath at thee." With that dramatic introduction, you leap straight through the glass and land on the masters chest. You start to climb up its flailing arms while it shouts some word in an alien language. You stab at its eye with all your might and all 4 colors inject themselves into its left eye. The ink starts to form clouds and spreads out inside its eye. Unfortunately, one of its arms grabs you and you are thrown back out into the room, which is now filled with selffulms and spiders. The master disappears into the door at the bottom of his sphere. Words appear on the terminals around the room. "Fine, human, if you reject our hospitality, I will eradicate you from this universe. Starting with you, then the humans in the kennels, then... Wait? The humans in the kennels are already dead? Oh. Well then, fist I will kill you, then your beloved planet." Looking back in the hallway, you see aliens going into the turret rooms, but that is the least of your issues. Dozens of Selffulms have surrounded you, and they formed a wall with their bodies, preventing your escape.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #113 on: February 27, 2016, 08:34:45 pm »

Get a running start at the wall of bodies, then turn around and build up even more speed by running in concentrically smaller circles, then make a bolt for the wall, and initiate wall run around the wall of bodies, if impossible, ajust trajectory and assume superman position to bust straight through the wall.
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vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #114 on: February 27, 2016, 09:15:22 pm »

Get a running start at the wall of bodies, then turn around and build up even more speed by running in concentrically smaller circles, then make a bolt for the wall, and initiate wall run around the wall of bodies, if impossible, ajust trajectory and assume superman position to bust straight through the wall.

+1

Get to those fuckers running to the turret room. They can't eradicate Earth if they don't have guns!
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #115 on: February 27, 2016, 10:17:05 pm »

You grapple on to a terminal in the center of the room. You then run in circles gradually pulling in the grapple until the circle you are running in is only a few meters in diameter. You then release the grapple and run up a wall and over the selffulms. You squeeze through the door and dash down the hallway towards the turret rooms. Looking behind you, you see all the selffulms struggling to squeeze through the door since they all tried to get through at once. You come to the first turret room and find a new alien controlling it. It has only one leg which can bend in almost any direction. It's head has one eye which looks at you. It looks terrified.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #116 on: February 27, 2016, 10:36:50 pm »

That eye?

stab that eye. With the pen.

proceed to the next turret room and do the same. Repeat Ad Infinium.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #117 on: February 27, 2016, 11:55:21 pm »

Don't we have explosives? After we get done stabbing it's eye out, we plant some explosives then move on to the next and the next repeat ad Infinitum
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #118 on: February 28, 2016, 12:34:07 am »

You mercilessly stab the creature in its eye with your pen, injecting more ink into it as it dies. You then plant an explosive device on its corpse. You run down the hallway repeating the process. You were about to leave the hallway back into the capsule room when the door at the end slams shut. A terminal on the wall reads, "I don't think so. The loss of six turrets will not in any way mitigate the firepower of this ship. I think it is time for you to die. The Selffulms managed to wriggle through the door and were now a wall advancing upon you.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #119 on: February 28, 2016, 12:42:02 am »

Shoot our hook gun into the wall then throw an explosive into the gunnery room where we think is the weakest, allow the va-cuum to suck the selffulms. Then type to the terminal asking if he likes his new eye tattoo.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.
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