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Author Topic: You can't die: cosmological complication (storytelling game) THE END  (Read 10227 times)

origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #135 on: February 28, 2016, 08:09:11 pm »

Reverse.  The.  Polarity.
What is that supposed to mean?
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

TheBiggerFish

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Re: You can't die: cosmological complication (storytelling game)
« Reply #136 on: February 28, 2016, 08:09:27 pm »

No.
Nonono.
Reverse the polarity of the engines.
This will decelerate the ship until it stops.  THEN radio the interceptors.  Free ship!
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Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #137 on: February 28, 2016, 08:10:59 pm »

You do realize that polarity is essentially only referring to electro-magnetism and gravity, right?
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TheBiggerFish

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Re: You can't die: cosmological complication (storytelling game)
« Reply #138 on: February 28, 2016, 08:11:47 pm »

Yes.  I also realize that it's going to work anyway.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #139 on: February 28, 2016, 08:12:56 pm »

Make the engine exhaust go the other way? Into the ship? That's what you hope rocket engines DONT do.
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Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #140 on: February 28, 2016, 08:18:26 pm »

But wait, he may be banking on this being propelled by a gravity drive! If it is, then this might just work. Then again, anything else and we are littlerally toast.
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TheBiggerFish

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Re: You can't die: cosmological complication (storytelling game)
« Reply #141 on: February 28, 2016, 08:20:35 pm »

It's powered by a black hole.
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Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #142 on: February 28, 2016, 08:24:18 pm »

Yes, but if they have enough power to sustain the containment field, they also have enough power to create a gravity field pointing forward relative to the ship. If we reverse polarity on that, it would slow the ship. Otherwise, toast.
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TheBiggerFish

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Re: You can't die: cosmological complication (storytelling game)
« Reply #143 on: February 28, 2016, 08:26:18 pm »

This was me agreeing?
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Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #144 on: February 28, 2016, 08:34:34 pm »

More or less soliloquy.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #145 on: February 28, 2016, 08:34:59 pm »

The ship's reactor is powered by a black hole. The ship gets all its energy from black hole radiation. The engines were meant to be chemical rockets.

Regardless, only the master can control the navigation of the ship.
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Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #146 on: February 28, 2016, 08:42:42 pm »

Let's disconnect the power supply. To everything. Shoot the main power conduit in half. Then, make a power dash through whatever area of the selfulm is least concentrated, making sure that we get as little exposure to them as possible, dash out the door and call the entire space fleet to connect with the outside of the mother ship and start a retrograde burn to offset the speed of the ship. We may just be able to thwart the plan. 
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MoonyTheHuman

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Re: You can't die: cosmological complication (storytelling game)
« Reply #147 on: February 28, 2016, 08:46:53 pm »

After this.. there must be another you can't die C:

Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #148 on: February 28, 2016, 08:48:53 pm »

Yeah dude. This is awesome.
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MoonyTheHuman

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Re: You can't die: cosmological complication (storytelling game)
« Reply #149 on: February 28, 2016, 08:51:03 pm »

Also, if we cat anyone leaching being a elf over his ideas, we must sink their thread..
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