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Author Topic: You can't die: cosmological complication (storytelling game) THE END  (Read 10239 times)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #90 on: February 26, 2016, 09:43:06 pm »

YES! THIS MOMENT IS DESTINY!

Go find one of the piggies or even a spider will do, make ourself look imposing and declare "Take me to your leader!"
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #91 on: February 26, 2016, 10:02:19 pm »

You walk up to one of the spiders and say, "taketh me to thine leader!" The spider, however, has no mouth. It thinks you are debris and starts trying to grind you down into individual atoms. Its 8 legs each have a spinning blade attached to it. However, unlike the selffulf, it seems to be solid, and therefore vulnerable to traditional methods of killing.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #92 on: February 26, 2016, 10:21:53 pm »

Destroy it with the Gauss pistol. Ensure there are no remains by burning it.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #93 on: February 26, 2016, 10:29:09 pm »

You fire one shot in to the head of the spider. It immediately stops moving. It's spinning grinders on its legs stop, and it collapses. The rest of the spiders see the dead corpse, and they come over to grind it down. You suppose that that was a better way of leaving no evidence than you could think of. The rest of the spiders scurry back off into their capsule and the door closes again. You are at a loss for what to do. The mother ship is getting closer and closer to earth. If the reports are anything to go by, this ship could easily wipe out the entire defenses of earth. And you still have no idea who, or what, is controlling all the aliens on board. However, your luck tuns. Another piggy walks (or crawls. What do you call walking when it has millions of hair-like legs?) into the room. It looks at the empty space where the human kennels used to be, then it starts wandering to the other capsules, enters, and starts talking to the different species.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #94 on: February 26, 2016, 10:41:21 pm »

Go the Piggy and demand it take us to their leader in the most gentlemanly and Knightly way possible.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #95 on: February 26, 2016, 10:51:39 pm »

You walk up to the piggie and politely ask, "Sir! Would you be so kind as to..." But the Piggie interrupted you. "Human! You live! What happen to others!? What happen to Kcommorg?
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #96 on: February 26, 2016, 11:06:56 pm »

Give him a British annoyed look, then continue on regardless, ignoring his question. Again, politely ask him to take you to his leader. Lure that you'll tell him where the others are if he does.
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #97 on: February 26, 2016, 11:35:37 pm »

Sir, I can tell you all of that if I am able to see your superiors." You reply. The piggy says. "okay. I don't know if they want to see human already, but maybe they know where other humans went." He leads you out of the room without another word. While you walk, you wonder what motive the aliens have for imprisoning humans. The piggie walks you through many rooms. Most of them are empty. You recognize some of them as gunnery stations, and some rooms have many monitors displaying information in strange symbols. Finally, the piggie brings you to a rather grand-looking door. He says, "wait here, I see if they want to see you." He disappears though the doors.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #98 on: February 26, 2016, 11:51:50 pm »

Waiting is for pussies.

Shove the piggy aside and declare ourself in!
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Jon was the little sherman who could until he got hit by a repurposed tank gun.

origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #99 on: February 27, 2016, 12:00:26 am »

Using the element of surprise to your advantage, you charge through the doors. They fling out in either direction and the piggy is hit and flies to the side of the room. Inside, you see, within a glass sphere, what you can only assume is the "master". It is a giant, about 10 times the height of a human, and with 4 arms on each side. The lower arm is the longest, and the highest arm is the shortest. Other than the arms and the size, it looks almost exactly like a human. After your dramatic entrance, it seems shocked, but suddenly bursts into uncontrollable laughter. "HAHAHAHA! Look at it! It's little arms! And the way it walks, HAHAHA. You pull out your Gauss pistol and shoot at it, but they ricochet of the glass. Killing him would mean you have to get to him, but the only way into the sphere was through a door in the floor of the sphere, and you have no idea how to get there. Maybe it could finally answer some questions though.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #100 on: February 27, 2016, 12:29:14 am »

Hah! Hiding behind a glass wall like common peasantry. Challenge the cur to fisticuffs!
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #101 on: February 27, 2016, 12:36:04 am »

"Peasantry? I sit in this ball because my eyesight has gone poor." The master replies to your attempted belittling.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #102 on: February 27, 2016, 12:38:42 am »

Such a Plebian excuse. Well, we shall fisticuffs within the ball, then!
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #103 on: February 27, 2016, 01:12:13 am »

"Haha. Why would I do that pet?" The master asks you. "I think you are funny right where you are. Your movements for some reason are just funny to me. But your talking is obnoxious. So be silent or I will call my guards." He reads something on a monitor. "What? It's time to decelerate? Okay, spin the ship around." The ship suddenly loses gravity one direction and now starts throwing you in wild ways. The master happily slides around his glass sphere. If they are decelerating, that means that they are half way to earth. Halfway to abducting all of humanity as their pets.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #104 on: February 27, 2016, 07:51:45 am »

Quick! Make our way over to the hatch  and Banzai charge in with the sword.
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