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Author Topic: You can't die: cosmological complication (storytelling game) THE END  (Read 10204 times)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #75 on: February 26, 2016, 12:49:26 am »

Release the humans and go check out on the room the piggy came from!
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #76 on: February 26, 2016, 01:01:47 am »

You head to the door of the capsule and find it completely unlocked. You simply pull down a lever and the door swings shut. You give everybody speific instructions, "Everybody, bide whieest. gang tae th' large hangar whaur ye cam frae an' gie inside ay th' drap ships. hae somebody oan each ship figure it hoo tae fly them while Ah try tae gie th' doors open. ance they ur open, lae. dornt fash yerse abit me, Ah hae mah ain ride it ay haur." A Scottish person understands you and gets everybody else to do what you ask. "Understuid. let's gang fowk!" While they are leaving, you enter the door where the piggie came from. You get the impression that the room was some sort of scientific lab. You see experiments wit different gasses and organic materials. You come to the conclusion that the aliens are trying to create what is needed to keep humans alive in the capsule, just as they were doing with the other species. You explore the room some more, but your exploration is interrupted by two selffulf who slide into the room. They hesitate for a moment, then charge at you.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #77 on: February 26, 2016, 04:54:10 am »

Remain calm and right when they are about to reach us, pull the pen and stabeth the closer one,  then whilst it is possibly recoiling in fear/pain jump into a vent.
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vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #78 on: February 26, 2016, 08:21:49 am »

Let's stab both of them instead with out pen, then stomp one of them into the vent.

We're going to need a lot of stomping.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #79 on: February 26, 2016, 08:25:53 am »

You land of the closer selffulm and stomp it. You also stab it with you pen. Unfortunately, it deforms itself on both your attacks so they do nothing. However, the second one comes to a stop on top of an air vent, so when you stomp on it, it breaks up and falls through the vent in thousands of pieces. The first one charges you yet again.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #80 on: February 26, 2016, 09:30:06 am »

Get an absolutely brilliant idea and grab anything resembling a frying pan, then try shoveling the selffulm into the air vent too!
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Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #81 on: February 26, 2016, 09:59:44 am »

Let's just shoot it. Repeatedly. Into the vent with the Gauss pistol.
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vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #82 on: February 26, 2016, 10:03:53 am »

Let's just shoot it. Repeatedly. Into the vent with the Gauss pistol.

That.. might not be a good idea.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #83 on: February 26, 2016, 04:11:00 pm »

You first try shooting it with your gauss pistol. Each bullet makes a hole clean through the selffulm, but that hole quickly gets filled back in and repairs itself. So you dodge its charge and grab a large plate. You wait for it to be over the vent again and you slam the plate on top of it, squeezing it through the vent. Underneath, you see the selffulm being turned into spaghetti as it slowly gets pressed through the holes in the vent. You look down and see just a pile of spaghetti at the bottom. It is dead. Once that is over, you notice one of the terminals in the lab is spurting words in english language. It appears that a computer is decoding human languages and it had already managed to create constructive sentences. Words displayed on the screen read, "Welcome Human. If you  are here, that means that our scientists deemed that you were the most knowledgeable about your species. We need some information about you before you can properly become our entertainment. Your answers will drastically decrease the amount of time before you can fulfill your purpose with us. Please type your answers on the keyboard above the screen.
Question 1: What gasses make up the ideal atmosphere for your species?
Question 2: Does your species eat other carbon-based compounds, or does it photosynthesize?
Question 3: Has your stay with us been satisfying? Answer on a scale from 1  to 10 with 1 being, "not at all satisfying."
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #84 on: February 26, 2016, 04:34:02 pm »

Answer truthfully. Use our gentlemanly knowledge to get the perfect oxygen and air mixture.

Say we eat other carbon based compound with preference of it being prepared and cooked.

And rate the place 1/10 would not recommend.
Add clever quips.
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Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #85 on: February 26, 2016, 06:05:27 pm »

On the first one lie. Second one truth. Then, 2 out of ten. Give zero reasons.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #86 on: February 26, 2016, 07:06:15 pm »

You answer the 1st question as 100% oxygen. While you know that the earth is actually only 25% oxygen, 100% oxygen would make humans have longer endurance. The second question, you answer with carbon based compounds and cooked. And for the third question, you answer, 1.5 out of 10. Would not recommend. Unbearable. After a few moments, the terminal responds. "Thank you for your answers. The kennel for your species is being filled with that atmosphere and we will begin experimenting with different cooked carbon based compounds for food. I have a feeling that you will be a very entertaining species. Ha ha. You may now go back to your kennel. These two beings, who you people have called Selffulms, will escort you to make sure you don't get lost.
...
...
...
Okay, Kcommorg, We will test your linguistic skills, even though we know you are brilliant in the field. We have adjusted the atmosphere according to the humans report. Go back to the human kennel, remove their temporary life support capsules, and report directly to the bridge when you think you have learned everything you can. We will depart for the humans' home planet immediately."
It seems whoever was using the terminal thought it was talking to the upside-down pig thing that you killed. They seem to have no idea that all the humans are inside the drop ships. You begin walking towards the room with the capsules, or "kennels" as the aliens called them. Suddenly, gravity changed direction. Sideways was now down. The mother ship must be firing its engines. You reorient yourself. If only you knew where the bridge was.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)

vkiNm

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Re: You can't die: cosmological complication (storytelling game)
« Reply #87 on: February 26, 2016, 07:20:28 pm »

Ask the terminal to remind you where the bridge is from where we are now. Then go to the kennel to breath some full oxygen to regain lie strength and head there.
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Sosoku234

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Re: You can't die: cosmological complication (storytelling game)
« Reply #88 on: February 26, 2016, 07:56:09 pm »

Make a mental note to set the human capsules on fire when we go to escape.
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origamiscienceguy

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Re: You can't die: cosmological complication (storytelling game)
« Reply #89 on: February 26, 2016, 09:19:11 pm »

You type, "I forgot the way to the bridge. Could you give me directions?" The terminal responds, "haha! Have you been accustoming yourself with the humans? Nice try, but it's funnier when they do that. Haha." Disappointed, you go back to the now 100% oxiginated capsule that once held the humans. You take several deep breaths and feel very rejuvenated and alert. You feel like it is about time that some destruction happens to this ship. You see a huge heap of strange looking food in the corner. You take out your sword and slash it against the metal wall. Sparks fly from the impact and land on the food. Immediately, thanks to the oxiginated room, the fire spreads and engulfs everything flammable. You run out, close the door, and put as much distance between the flames and yourself as possible. The once roaring fire suddenly falters as all the oxygen in the room goes away. Then, with a loud crash, the glass implodes. Glass fragments fly everywhere and you only narrowly avoid getting some shrapnel in you by hiding behind another capsule. Almost at once, all the aliens in the other capsules wake up and start going berserk, running everywhere.  The door of the capsule holding the "spiders" opens, and a bunch of them swarm out to pick up and grind the debris into dust. You do a quick check back into the hangar and see the dropships still landed, but many of them now had their lights on so they must have been figuring something out. You think for a bit, and remember that the "piggies" apparently understood English, so maybe some of these other aliens would too? And maybe they could take you to the bridge.
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"'...It represents the world. They [the dwarves] plan to destroy it.' 'WITH SOAP?!'" -legend of zoro (with some strange interperetation)
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