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Author Topic: Arms Race/Design Bureau Hub/General OOC (Got a Discord Channel now)  (Read 110949 times)

Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #240 on: May 08, 2016, 10:40:39 am »

From what I can tell, there isint one, same as the jury rigging stuff.

UR, that system would have the GM screaming, along with the players, since it would require the same group of people to always show up and do stuff.
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Funk

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #241 on: May 08, 2016, 11:49:25 am »

That sounds like a way to get alot of unbalanced designs.
It has no way for player to drop in with a suggestion.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Zanzetkuken The Great

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #242 on: May 08, 2016, 04:53:13 pm »

Maybe a better system for the corporations would be having the standard two nations players could join, while there are 3 or 4 corporations run by a player apiece that the nations could purchase weapons and the such from.  The designs from the corporations each have a 'point' value assigned to them, and each nation has to determine which designs they would buy (maybe have the design only apply for one turn, needing to 'buy' the design again the next turn to keep their armies equipped with it)(points available could increase each year by a small amount, with a large, temporary bonus being given if the enemy is 2-3 nodes from the capital).  If a player drops out or is missing for a long period of time, then you could have control of the corporation pass over to another player, justified by there being a change in organizational leadership.

As for how the corporations themselves run, they could be on the basis of having a pool of points to represent their cash, and their designs costing a set point value for each discrete change (maybe depends upon type (ie. Gun, Artillery, Vehicle, Plane, Boat), the cost increased for the design incorporating tech that neither nation has (ex. Semi-automatic rifles get the penalty if both nations only have bolt-action).  If a corporation runs out of money, a new one is made and the old is sold off to one of the others.
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #243 on: May 08, 2016, 05:44:46 pm »

 Should probably also take into account military doctrine of the time. Bolt action systems in the mid-to-late 1800s wherent well liked by the brass for whatever reason, the lack of a magazine cutoff switch would be a black mark until about WW1, etcetra.

 In other news, Im gonna be starting a new design game in an earth-analog setting, starting in the rough equivalent of 1900. It wont be using the arms race system.
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Ukrainian Ranger

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #244 on: May 09, 2016, 04:53:22 am »

Doing business side of corporations is a suicide for the GM....

How I would do a corporation based idea.

1) Have 4 players each in each thread.
2) Have a waitlist in each thread to replace inactive CEO from time to time.
3) Give "production points" cost to each design, going away from oil\ore system
4) Have national production point pool. GM will distribute production points between designs and corporations will get victory points proportional to production point(s) spent on their design
5) To limit bookkeeping each side uses only stuff produced in the current turn (It is assumed that if you produce 4.0 points worth of rifle A during the first turn and 4.0 points worth of rifle during the second you still have 4.0 points of rifle. Production is spent on ammo\spare parts\replacements. Not entirely realistic but MUCH simpler)
6) Sometimes it may be better to create an inferior design to get more points for your corporation.
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10ebbor10

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #245 on: May 13, 2016, 02:01:39 am »

Anyway, first major controversy in Sensei's game. Suprisingly early, I suppose.
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Kashyyk

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #246 on: May 13, 2016, 03:33:33 am »

Everyone is arguing about its perceived ability from its stats rather than its actual effectiveness as demonstrated in the turn description.
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Sheb

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #247 on: May 13, 2016, 03:53:52 am »

Sum up for people too lazy to read it all?
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Taricus

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #248 on: May 13, 2016, 06:53:54 am »

Salt gets generated from a design being apparently using something better than the standard of the time.

Nothing like the Moskurg RR, but still :P
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10ebbor10

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #249 on: May 13, 2016, 08:11:58 am »

Sum up for people too lazy to read it all?

46 km/h tank in 1920.

That's about it, really.

Sensei also made the mistake of showing the roll results, which allows people to complain about how bad or good the effects of the roll are.
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Taricus

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #250 on: May 13, 2016, 08:18:52 am »

Only in the individual team threads. Neither side should know exactly how high the other team rolled.
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #251 on: May 13, 2016, 09:00:03 am »

Sum up for people too lazy to read it all?

46 km/h tank in 1920.

That's about it, really.

Sensei also made the mistake of showing the roll results, which allows people to complain about how bad or good the effects of the roll are.

The tank also got a 1 on its transmission and a 2 on its gun, both of which still work wonders.
Next thing other side gets also rolls a 1 and is complete failure.

Salty salt salt.

Hell, at this point Im probably going to be ducking out of the game, starting another one on the spacebattles forums to get my weapon design fix, since the one here only seems to have Funk interested.
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Taricus

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #252 on: May 13, 2016, 09:06:34 am »

Actually the transmission breaks. Often. It's not exactly the most reliable thing and I'm pretty sure the gun will lead to some hidden issues in the future since it likely can't be fired on the move.
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Aseaheru

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #253 on: May 13, 2016, 09:46:25 am »

Point being, they got two failures in their design and its still usable.
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Taricus

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Re: Arms Race/Design Bureau Hub/General OOC
« Reply #254 on: May 13, 2016, 09:49:53 am »

Well, a failure doesn't mean something that's completely unusable, especially if the parts that have the low rolls aren't particularly complex to develop such as the gun.
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