Turn 25ZoomochScoomtarto the Three-Eyed BeholderSearch the area for Meat creatures, I've had enough salad for one day...
[ZoomochScoomtarto the Three-Eyed Beholder]
[1] Vegetables are good for your health, but meat is tastier. You dismiss this strange creature and take another route.
You reach some kind of weird forest opening, and you notice bones lying on the ground. You get a bad feeling.
You hear snarling, and before you know it you are surrounded ! They number three, and those are Forest Sauriars : quadrupedal reptiles with a feline body shape and a black mane of spiky hairs. They growl menacingly at you, and are going to attack !
Ulkas the Lesser OsyluthControl ALL of the fighting entities, to test my power. Confront those unaffected.
[Ulkas the Lesser Osyluth]
[3+1] (Intelligence bonus) This what you could call timely test subjects. You focus yourself, looking within your power pool. Then you focus outward, reaching toward the minds of the various beings under you.
Mental Control Human roll : [2, 6, 3, 2]
Dahak roll : [3]
No Corruptor roll, they don't possess a "mind"You lose 12 MPUnleashing your newfound powers, you invade the mind of the humans and make them yours. All of them fall under your control except for a knight who had a stronger mind than the others. You also take control of a skeleton mind.
The affected targets immediately stop what they were doing, allowing the Corruptor to surround the immobile knight.
You descend and confront the Corruptor. It feels your presence, and seem to understand you represent a dangerous threat.
As you gaze upon the thing, your Expansive Mind understands something about it. Nor undead nor alive, just like an empty shell animated by an unknown phenomenon. It's familiar, like when you connected with Tinzakena. It's something not of this world.
Corruptor roll : [5] vs [6] The Corruptor immediately unleashes its tentacles on you, and you manage to deflect them with your claws. It still manages to injure you lightly. Your poison is ineffective against the Corruptor.
You lose 3HP Snehk the StalkerNot courage, maybe a bit foolishness, but not in talking with you, but trying to assault you. I thought that my evil ways led to greater balance, and looking at burnt to ashes ground I thought that my assault was justified. But all it did was cause more destruction. To maintain real balance, I must eliminate threats to you, not you. Do you agree to my vow, in accompanying you in your journeys?.
Tell truth. Vow to dragon.
[Snehk the Stalker]
[3]
"What kind of nonsense are you babbling ? I'm not buying any of this balance crap. And journey ? Don't make me laugh, I'm not traveling anywhere : this is my home ! There was just a stupid monster that invaded my territory and woke me up" the Shegarian is fulminating.
"But that's not the point. I don't need help, and there is nothing I fear. Just don't mess with me strange creature, or you will know that I have trouble controlling my anger." You gulp.
"Where are monsters manners nowadays ? In my youth, we would kill each other but always respect everyone territory and dignity outside of the hunt. Do you have a name ? Or do monsters have even lost their names now ? Know that I am known as Darakion, the sole Shegarian Dragon of this forest." he says with a majestic voice.
"Don't worry, I won't kill you. Except if you make me angry. Tell me your name and follow me to my lair, I haven't had a host since a long time." Robobert the Green Sylvan Clay Giantdig up a cloud of duty, and attempt to grab a knight or two by the leg, and use them as as a club against the others. If I don't get a grab, just start trying to smash them with large, heavy fists, as usual
[Robobert the Green Sylvan Clay Giant]
[2] You try to dig up a cloud of dirt, but fail as a knight attack you !
[3] vs [4] He strikes at you with his sword, but you block the attack with your arm, injuring yourself a little. As he tries taking his stuck sword out, you grab him by the legs and use him as a makeshift club !
You lose 2HP[3] You flail your living club around wildly, his allies with it. You are so strong that they are thrown backward despite protecting themselves.
In the meantime, Sylvarian are fighting the Humans. Sylvarian got the advantage, but they struggle against the fire magi in the rear.
Ako roll : [5] Ako is currently fighting three knights. Letting them surround him, he unleashes numerous spear roots expanding from its body in all directions, impaling the three knights.
Ferratus the Corrupted ArmorI can break these cuffs! Then use the priest's mistake and drain/assimilate the now helpless knight (unless I'm close enough to stab him with tendrils without breaking the bindings, in that case do it in reverse). Kill the priest afterwards.
Name: Ferratus
Species: Tainted Armor -stage 2-
Appearance: An empty suit of armor animated by a soul tainted by corruption, armed with a fine iron zweihander covered with a fleshy growth. The armor itself is complete, but has a twisted, black charred look with the exception of the right arm, which is colored a shining silver complete with angelic imagery engraved on it. The armor is wearing a torn, black cape taken from a wraith. Ferratus' possession of the armor shows itself by a mild red glow and white smoke coming out of the armor. The glow is extremely intense in the helmet, where the eye-slits are. The flesh growth has spread onto one his left pauldron, where the big, twitching yellow eye is now located. The breastplate is now split vertically, right in the middle. It has transformed into a giant maw filled with sharp teeth. Some of the tendrils residing inside the armor have become long enough to be outside and some are even getting dragged on the ground, should they not be in use. All of them are either sharp, pointy or covered in countless mouths.
HP or MP increase : HP
Attributes increased : CON
Traits:
Heavy Armor: The Tainted Armor can take more punishment than most monsters of his stage.
Undead: The Tainted Armor is undead, and gains all the advantages and disadvantages of this state.
Soul Buddy: Kardassus
Corrupted Armor: The Tainted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Combat Tendrils: The Tainted Armor can use his tendrils to slash, pierce or bite away at his foes.
Skills:
Ferratus' Memories: Swordsman
Kardassus' Memories: Axeman
Kardassus' Memories: Lancer
Power for Life: You can stab your victim with tendrils (or bite them with the chest maw), forcefully draining their lifeforce and increasing your own power in the process.
Field of Spikes: Ferratus can stab his tendrils into the ground, tunneling them through the earth until they end up beneath his target. At that point they surge out of the ground creating a field of sharp spikes, impaling whatever is in the way.
[Ferratus the Corrupted Armor]
[1]
"YOU CAN'T RESTRAIN ME !" you shouts like a mad beast.
But as you begin to struggle, the tethers suddenly shine brightly and you feel them dragging you even stronger than before ! Furthermore, the burn intensifies, and erode your energy !
You lose 4 HPHuman roll :[5] vs [1] ((NO. NO!))
You are totally immobilized. You try to struggle as you may, but to no avail. The knight in front of you take back its sword, and plunge the sword deeply in your torso, piercing the eye on your breastplate.
You feel your soul giving away, dispersing into the world.
The bright blue sky.
So beautiful.
You are finally free.
You lose your remaining HP. You have been slain. Squishy the Earth Mana AmorphoidName : Squishy (Again! Yay!)
Species : Mana Amorphoid
Appearance : The Mana Shard once again becomes amorphous like a slime, but gains the unique ability to mould itself into different shapes. See the trait gained for more information.
HP or MP increase : choose one. Mana up 5, HP up 2. Unless going to stage 3 gets me +8 and +4, in which case, Mana +8, HP +4.
Attributes increased : Power
Traits gained : Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills gained : Mana Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
((Oh yeah, and it can still float if it wants to. Because levitation for the WIN.))
((Next turn I am SO going up the mine and trying to talk to the humans again. Not sure if they'll listen. If they don't however, I WILL DEVOUR THEM!))
[Shiny transformation into Squishy]
Transformation Success Roll : [3] (
slime girl when ?)
Ah, it's this sensation again. Power overflowing, body structure changing.
You let the transformation flow in peacefully.
Slowly, your crystalline body take a liquid consistency, you feel like back to your first stage, but this time is different.
Freely changing between solid and liquid states, your body adaptability is incredible.
You gained +2 Power, +8MP and +4HP
You acquired the trait Transformative
You acquired the skill Mana Disruptive Wave
You are now an Earth Mana Amorphoid
Stormslayer the Aradian Mirage Beetle Heroexausted and injured, he would eat some of the flesh of his kill, otherwise remaining immobile. He would then lose conciousness as he embraces what may be his end. Perhaps his kin will find his body when they start salvaging the corpse. He briefly wonders if his guard kin is still alive, or if they too were dead.
Name : Stormslayer, for his achievement of slaying a storm ravager.
Species : Aradian Beetle Hero
Appearance : Unchanged physically.
HP or MP increase : HP
Attributes increased : IND
Traits gained : Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills gained : None
[Stormslayer the Aradian Mirage Beetle Hero]
Transformation Success Roll : [2]
As you are slowly getting crushed under the immense weight of the dead Storm Ravager, you feel another force in your body going against the pressure. Your body is growing, transforming. You don't pay attention to it much as the pain is making you lose consciousness.
You struggle, cut and dig your way out of the massive body. Further, further, you don't give up.
Finally you emerge from the Storm Ravager body, like reborn.
You gained +1 Individuality, +5HP and +2MP
You acquired the trait "Out of Hive Learning"
You acquired the skill "Adrenaline Rush"
You are now an Aradian Mirage Beetle HeroAdrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Glint the Unstable Elemental CalcivoreKeep resting. If I have HP over 12 and mana over 5, go for another walk.
[Glint the Unstable Elemental Calcivore]
[1] Beaten and broken, you decide to rest somewhere. You walk a bit to find a suitable resting place, but can't find any in the wide desert.
Suddenly, the ground under you collapse, and you begin to sink into the sand. Quicksands ! You never saw something like this in the Crystal Steppes, you begin to panic.
[2] You fail to get yourself out of the quicksands, and soon your whole body is deep under the sand.
You can't breathe. The accumulating weight is crushing you. Are you going to die like this ?
You lose 5HPSuddenly the pressure disappears, and you feel yourself falling. You gasp for air, you can breathe.
Your body slam unto something, and you lose consciousness.
Dahak the Spooly really Scary Skeleton((sorry for general AFK-ness, I have just returned from the mythical land of girlfriendhouse, also, WHAT))
Dahak feels his luck is quite literally punching him in the nuts, if only he had nuts, that is.
You know what? Fuck this, fuck this village,, fuck the corruptor, fuck the humans and that distant flying thing, and their respective mothers too, if applicable!
Dahak then gets on his bony feet and starts concentrating, while also getting ready to run away (you can never be too careful :v)
Ooh boy, here comes, HERE COMES THE NIGHT TRAIN
Dahak then imagines his leitmotiv playing as the wind blows on his wraith-remains cloak. Might as well go down (or run away) in style.
Take advantage of the general confusion and turn on your Aura of Fear and empower it with all remaining mana to scare the hell out of anything in the general vicinity, be it human or monster. THEN GET READY TO RUN BECAUSE WE'RE NOT ENTIRELY STUPID, AS COOL AS WE ARE.
[Dahak whacky adventure]
-see Ulkas turn-
You feel your mind being invaded by something. It's taking control of your mind, you try to resist, but it's no use !
You black out as you fall under the mind-control spell.
Monsters :Name: Robobert
Species : Green Sylvan Clay Giant -stage 2-
Appearance: A massive, dark-green and bubbly humanoid figure, with skin like putty. It sports Clay Fruits at some points of its body, it possesses a natural wood armor, growing small twigs and leaves. The Clay Fruit tastes just like a ball of dirt, but its juices hold a fairly potent healing magic within.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from PV or MP)
HP 20/20
MP 14/14
ESSENCE 5/10
STR 2 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES 0 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 1 -Individuality : increase your ability to resist to others will-
Traits :
Huge: Twice the size of the average human
Clay Balls- Skin now sags and forms air bubbles. Able to pull off excess clay skin to throw at others
Putty Skin- Moldable tissue on a solid skeleton. Allows entry in smaller holes, and the holding of objects in skin folds.
Wood Armor : an natural armor of wood. Reduce physical damage but is weak to fire.
Skills :
Smash- Good at breaking things
Clay Fruit: Healing Fruit grows upon Robobert, which he may use to heal wounds and cure poison. Only living creatures may be affected by this. Robobert is considered a Golem, and not living
Name: Shiny
Species : Earth Mana Amorphoid -stage 3-
Appearance: A large cyan amorphous creature with the unique ability to mould itself into different shapes. Some parts of its body are brown colored. It levitates gently above the ground, and the air around him crackles with potential. He can adeptly focus magical energy and cast Earth-based magic.
Attributes:
PV 21/21
MP 25/25
ESSENCE 5/20
STR -1 -Strength : increase physical damage-
CON 1 -Constitution : increase physical resilience-
POW 3 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT 0 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Magical: The Mana Slime is naturally talented at magical things.
Sharp Body: The hardened spikes of the mana shardling will injure many an attacker. Melee strikes beware!
Manastatic Field: The area around the shard pulses with magical energy. Nearing the shard drains the mana of creatures.
Earth Elemental: The being is aligned with the Earth element. It can absorb the elemental energy of earth-aligned crystals to supply its mana, and also cast Earth based magic.
Transformative: The Mana Amorphoid can take on whatever shape it pleases (Although it will always be the same size). During the transformation phase, its outer layer becomes gelid like a slime's. But when the transformation is complete, it once again crystallizes. (- Constitution while transforming)
Skills :
Transfer Mana: Can release small parts of its inner energy, transferring this energy to its allies. It can also attempt to overload the systems of another mana-using enemy.
Focus mana: The shardling can now manipulate the condensed mana it is made of, breaking down itself if it needs more mana, and using extra mana in the environment to build itself back up.
Mana Spark : You can turn mana into a unstable and damaging electricity current.
Mana Shove : Uses magical energy to push a being around. The push can be very weak or very strong. Pushing an enemy into an inanimate object would obviously cause damage.
Elemental Crystal Resonance : allow you to manipulate elemental crystals state to make them detonate, or prevent them from detonating.
Mana Disruptive Wave: The Mana Amorphoid can now release a large wave of mana which disrupts all mana-using beings in the area. Human mages will be temporarily unable to use mana, and mana crystals underground will probably explode.
Name: Stormslayer, so called for slaying a dangerous Storm Ravager.
Species: Aradian Mirage Beetle Hero -stage 2-
Appearance: A large shimmering insect with orange and green colored chitin with intricate patterns. It has small rudimentary wings used for Mindwiping and communication rather than actual flight.
Attributes:
PV 20/20
MP 12/12
ESSENCE 7/10
STR 1
CON 1
POW -2
RES 1
INT 2
IND -1
Traits :
Hive minded: can control other creatures after performing Mindwipe. Resistance to enemy control is rolled against INT instead of IND for the queen.
Noble: sapient foes have a much higher chance of a successful mindwipe.
Out of Hive Learning: can gain new skills and learn magic from other willing creatures. Abilities gained this way are only three fourths as effective if the species is different.
Skills :
Mindwipe: Can "Indoctrinate" targets into a Hive mind,but only one at a time. Target must be captured before Mindwipe may be used.
Distort: disorients and confuses a target, making them more vulnerable to mindwiping, but also making them act erratically.
Adrenaline Rush : this near-death experience gave you a new skill. When your HP falls at critical levels, you get an extreme boost of power as you feel death closing in.
Name: Ulkas
Species: Lesser Osyluth -Stage 3-
Appearance: A medium-sized humanoid demon with sharp claws and a barbed tail. He has a withered, skeletal body with insectile features and a long, bony tail ending in a wicked barb. His wings are vestigial, but he can fly regardless through magical levitation.
Attributes:
PV 18/18
MP 16/28
ESSENCE 6/20
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW -1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT +4 -Intelligence : increase your ability to submit others to your will-
IND +2 -Individuality : increase your ability to resist to others will-
Traits :
-Evil Soul
-Poisoned Claws -mild paralysis-
-Levitation
-Aura of Fear : no creature can gaze upon bone devil without feeling a bone-chilling terror
-Poisoned Stinger : strong corrosive acid
-Expansive Mind : It is easier for osyluth to understand concepts far from his usual usual field of experience
Skills :
- Taunt
- Mental Control
- Lesser magic (Illusions)
Name: Ferratus
Species: Corrupted Armor -stage 1-
Appearance: An empty suit of armor animated by a vengeful soul, armed with a rusted zweihander. The armor itself is complete, but has a twisted, black charred look. Ferratus' possession of the armor shows itself by a mild red glow coming out of the armor. The glow is much stronger in the helmet, where the eyes would be. He also have a strange fleshy bit recovering his breastplate, with a big yellow eye that twitch erratically.
Attributes:
PV 0/15 -dead-
MP 12/12
ESSENCE 3/5
STR 1
CON 1
POW -1
RES 0
INT 0
IND 1
Traits:
Heavy Armor - The Corrupted Armor can take more punishment than most monsters of his stage.
Undead - The Corrupted Armor is undead, and gains all the advantages and disadvantages of this state.
Soul Buddy - Kardassus
Corrupted Armor - The Corrupted Armor can be willfully or forcefully worn by someone. It will adapt to the size of the wielder, and twist its mind beyond recognition, finally absorbing it in the process.
Skills:
Ferratus' Memories - Swordsman
Kardassus' Memories - Axeman
Kardassus' Memories - Lancer
Power for Life : You can stab your victim with tendrils, forcefully draining their lifeforce and increasing your own power in the process.
Name: Glint
Species: Unstable Elemental Calcivore -stage 1-
Appearance: An oversized lizard made of glass. It shimmers with mesmerizing white light. Its body seems to inhabit both ice and electricity in an unstable equilibrium
HP 3/15
MP 4/10
ESSENCE 4/5
STR 0
CON 0
POW 1
RES 0
INT 1
IND -1
Traits :
Mesmerizing: Those who look too directly might find themselves entranced.
Elemental Instability Dual -Ice and Electricity-
Skills :
Calcifying Venom: Bites will gradually turn the victim into a pearly statue.
Unstable Breath -Ice and Electricity-
Name: Dahak
Species: Spooky really Scary Skeleton -stage 1-
Appearance: Dahak now sports a slightly elongated upper skull, with a second pair of baleful eye sockets above his other ones. His shoulders, arm and hand bones have grown thicker and elongated. He seems a bit taller overall, and his entire self seems surrounded in a smoky aura of sorts. His teeth are now both longer and sharper, for whatever reason. He's certainly spookier then before. He also seems to have gained new memories.
He has a badass worn out cape and a scabbard with a holy dagger.
Attributes:
PV 7/15
MP 7/12
ESSENCE 0/5
STR 0 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 1 -Power : increase special/magical damage-
RES -1 -Resistance : increase special/magical resilience-
INT 1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Skeletal: Receive more damage from blunt weapons, but slashing weapons do slightly less damage and piercing weapons deal significantly less damage and may be dodged altogheder.
Undead: Not affected by poisons and other things that would harm living creatures. Weak to holy magic, and can be exorcised by priests.
Fear aura : You naturally generate a fear aura, generating fear in the beings around you. You can turn it off, or expand mana to strengthen it.
Skills :
Spook: Causes fear, may paralyze enemies. Doesn't work on mindless creatures.
Feel the Fear : you can convert the fear of your victims into physical pain. Extreme fear will probably cause cardiac arrest.
Name: Snehk
Species: Stalker -stage 1-
Appearance: The Stalker are lesser demons the size of a man that use infravision to detect their prey. They are gray skinned humanoids with sunken eyes and long claws. It's eyes have an eerie red glow.
Attributes:
HP 15/15
MP 7/12
STR 1 -Strength : increase physical damage-
CON 0 -Constitution : increase physical resilience-
POW 0 -Power : increase special/magical damage-
RES 1 -Resistance : increase special/magical resilience-
INT -1 -Intelligence : increase your ability to submit others to your will-
IND 0 -Individuality : increase your ability to resist to others will-
note : attributes are just some kind of "indicative" property, their are no specific formulas or calculation behind them. (yet?)
Traits :
Infravision: Allows for detecting prey. Works only on short distance.
Mark and recall: Target becomes marked one, and during two days stalker can recall it's position.
Skills :
Disappearance: This innate skill allows the Hidden to become invisible, move noise-lessly and without leaving any traces, as if the demon just disappeared.
Whispers of damned: Target hears horrifying whispers coming from all directions. This easily disorientates and scares it.
Name: ZoomochScoomtarto
Species : Three-Eyed Beholder
Appearance : A Large Somewhat Spherical Creature with A pair of eyes on a pair of Tentacles, it also has a much larger Eye above it's Large Mouth.
Attributes: increase two stats by 1 and decrease two other stats by 1 (apart from HP or MP)
HP 11/12
MP 7/15
ESSENCE 1/5
STR 0
CON 0
POW +3
RES 0
INT -1
IND -1
Traits :
-Levitation, can fly without any "Normal" means Naturally.
-Thick Skinned: Take less physical Damage.
Skills :
-[Eye#1:Telekinesis]
-[Eye#2:Slow]