Since the Inquisitor leans towards Radical I was considering a (mild, non-cackling) Heretek in case the Tech-priest chirurgeon decided to neglect lore. Since we're going into ancient catacombs, having at least FL: Xenos and FL: Archeotech to make Tech-Use tests to discern a device's function easier might be necessary.
Yes, and you can/should purchase special talents to fuck things up more thoroughly. After checking things again, I see you start much weaker than a Untouchable from 1e but can become a walking nightmare for psykers, though it needs a significant experience investment. To make things worse, the Aptitudes for the talents can vary a bit, with the only constant being Willpower.
Bunch of WIPs. Might as well list them and work on the one that fits best/I fancy.
NAME: Protheus "Prom" Nelascoe
GENDER: Male
APPEARANCE: A man of above average height and unimpressive build, Prometheus is pale and thin, almost sickly-looking. Dark bags rest under tired blue eyes that occasionally open wider only to suspiciously scan his surroundings. His nose is small, and his lips are usually twisted into a sad frown. His black hair is cut short and he shaves (badly) only occasionally, leaving a stubble and what was once a properly-groomed mustache. His stablight is usually kept behind his ear, pointing forward for the case he needs some lighting while keeping his hands free. He wears a sandy brown cloak with a white trim over simple scholarly clothes.
Corruption / Insanity 0 / 0
Initiative: 1d10+3
Movement: Half-Move: 3m / Full-Move: 6m / Charge: 9m / Run: 18m
Max Carrying/Lifting/Pushing Weight: 36kg | 72kg | 144kg
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Homeworld: Research Station (Dark Echo: Enemies Without, pg.80)
Bonus: Dark Obsession: To live and work on this station is to become consumed with gathering information, resulting in rigid mentalities inured to the actual reality of the subject. If faced with a Fear-causing subject or situation for which a character from Dark Echo possesses the associated specialisation in the Forbidden, Common, or Scholastic Lore skills, he gains a bonus equal to ten times his ranks in that skill.
---
Background: Heretek
Bonus: Master of Hidden Lores: When a Heretek makes a Tech-Use test to comprehend, use, repair, or modify an unfamiliar device, he gains a +20 bonus if he has one or more relevant Forbidden Lore skill specialisations at Rank 1 (Known) or higher.
---
Role: Sage
Bonuses: Quest for Knowledge: In addition to the normal uses of Fate points (see page 293), a Sage character may spend a Fate point to automatically succeed at a Logic or any Lore skill test with a number of degrees of success equal to his Intelligence bonus.
---
Divination: "To war is human." This character gains the Dodge skill as a Known skill (rank 1). If he already possesses this skill, increase his Agility characteristic by 2 instead.
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CHARACTERISTICS/SKILLS/TALENTS/TRAITS/APTITUDES
---------------------------------------------------------------------------------------------------------------------------------
Skills:
-------
Awareness (Per)
Deceive (Fel)
Dodge (Ag)
Forbidden Lore: Archaeotech, Daemonology, Xenos, the Warp (Int)
Security (Int)
Tech-Use (Int)
Trade: Armorer (Int)
-------
Talents:
-------
Ambidextrous
Weapon Training (Solid Projectile)
-------
Traits:
-------
Mechanicus Implants
-------
Aptitudes:
-------
Ballistic Skill, Finesse, Intelligence, Knowledge, Perception, Tech, Willpower
-------
Stats:
Weapon Skill : 25 (25 + 0 PB)
Ballistic Skill : 45 (25 + 15 PB + 5 Simple Advance)
Strength : 30 (25 + 5 PB)
Toughness : 30 (25 + 5 PB)
Agility : 35 (25 + 10 PB)
Intelligence : 45 (25 + 5 Bonus + 10 PB + 5 Simple Advance)
Perception : 35 (25 + 5 Bonus + 5 PB)
Willpower : 40 (25 + 10 PB + 5 Simple Advance)
Fellowship : 20 (25 - 5 Malus)
Influence : 25 (25 + 0 PB)
Wounds: 13 (8 World + 5 Rolled)
Fate: 3
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EQUIPMENT
---------------------------------------------------------------------------------------------------------------------------------
Bonus Items: Multikey, auspex
Weapons:
--------
RANGED: Class | Range | RoF | Damage | Pen | Clip | Reload | Special | Wt.| Availability
Stub Rev. Pistol | 30m S/-/- 1d10+3 I 0 6 2Full Reliable 1.5 Kg Plentiful
MELEE: Class | Range | Damage | Pen | Special | Wt. | Availability
|
Armor/Clothing:
--------
Flak cloak Arms, Body and Legs| 3 AP | Max Ag 55 | 8 Kg | Scarce
--------
Other:
--------
Stub revolver with 12 bullets and 12 Expander bullets (weapon), 1 web grenade, combi-tool, filtration plugs, 1 dose of de-tox, dataslate, stablight.
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EXPERIENCE
---------------------------------------------------------------------------------------------------------------------------------
Experience Pool : 1000
Experience Spent: 950
Purchase History: Awareness (200xp), FL: Archaeotech, Daemonology, the Warp (3*100xp), Simple BS Adv. (100xp), Simple Int Adv. (100xp), Simple WP Adv. (250xp).
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BACKSTORY
---------------------------------------------------------------------------------------------------------------------------------
Protheus was born the child of a minor noble's servants, an origin which didn't spell much of a future for him. His good memory and natural aptitude .
NAME:
GENDER: Male
APPEARANCE:
Corruption / Insanity 0 / 0
Initiative: 1d10+(AB)
Movement: Half-Move: m / Full-Move: m / Charge: m / Run: m
Max Carrying/Lifting/Pushing Weight: kg | kg | kg
---------------------------------------------------------------------------------------------------------------------------------
Homeworld:
Bonus:
---
Background:
Bonus:
---
Role:
Bonuses:
---
Divination: "To war is human." This character gains the Dodge skill as a Known skill (rank 1). If he already possesses this skill, increase his Agility characteristic by 2 instead.
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CHARACTERISTICS/SKILLS/TALENTS/TRAITS/APTITUDES
---------------------------------------------------------------------------------------------------------------------------------
Skills:
-------
Dodge (Ag)
-------
Talents:
-------
-------
Traits:
-------
-------
Aptitudes:
-------
Leadership, Toughness, Offense, Weapon Skill, Willpower
-------
Stats: (Mention if it's a homeworld bonus or minus, as well as list if you bought advances.)
Weapon Skill : 25
Ballistic Skill : 25 (+ 0)
Strength : 25
Toughness : 25
Agility : 25
Intelligence : 25
Perception : 25
Willpower : 25
Fellowship : 25
Influence : 25
Wounds: +5
Fate: 3
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EQUIPMENT
---------------------------------------------------------------------------------------------------------------------------------
Bonus Items:
Weapons: (You can find weapon stats in Chapter V. I'll help if needed.)
--------
RANGED: Class | Range | RoF | Damage | Pen | Clip | Reload | Special | Wt.| Availability
|
MELEE: Class | Range | Damage | Pen | Special | Wt. | Availability
|
Armor/Clothing:
--------
--------
Other:
--------
---------------------------------------------------------------------------------------------------------------------------------
EXPERIENCE
---------------------------------------------------------------------------------------------------------------------------------
Experience Pool : 1000
Experience Spent:
Purchase History:
---------------------------------------------------------------------------------------------------------------------------------
BACKSTORY
---------------------------------------------------------------------------------------------------------------------------------
NAME:
GENDER: Male
APPEARANCE:
Corruption / Insanity 0 / 0
Initiative: 1d10+(AB)
Movement: Half-Move: m / Full-Move: m / Charge: m / Run: m
Max Carrying/Lifting/Pushing Weight: kg | kg | kg
---------------------------------------------------------------------------------------------------------------------------------
Homeworld:
Bonus:
---
Background:
Bonus:
---
Role:
Bonuses:
---
Divination: "To war is human." This character gains the Dodge skill as a Known skill (rank 1). If he already possesses this skill, increase his Agility characteristic by 2 instead.
---------------------------------------------------------------------------------------------------------------------------------
CHARACTERISTICS/SKILLS/TALENTS/TRAITS/APTITUDES
---------------------------------------------------------------------------------------------------------------------------------
Skills:
-------
Dodge (Ag)
-------
Talents:
-------
-------
Traits:
-------
-------
Aptitudes:
-------
-------
Stats: (Mention if it's a homeworld bonus or minus, as well as list if you bought advances.)
Weapon Skill : 25
Ballistic Skill : 25 (+ 0)
Strength : 25
Toughness : 25
Agility : 25
Intelligence : 25
Perception : 25
Willpower : 25
Fellowship : 25
Influence : 25
Wounds: +5
Fate: 3
---------------------------------------------------------------------------------------------------------------------------------
EQUIPMENT
---------------------------------------------------------------------------------------------------------------------------------
Bonus Items:
Weapons: (You can find weapon stats in Chapter V. I'll help if needed.)
--------
RANGED: Class | Range | RoF | Damage | Pen | Clip | Reload | Special | Wt.| Availability
|
MELEE: Class | Range | Damage | Pen | Special | Wt. | Availability
|
Armor/Clothing:
--------
--------
Other:
--------
---------------------------------------------------------------------------------------------------------------------------------
EXPERIENCE
---------------------------------------------------------------------------------------------------------------------------------
Experience Pool : 1000
Experience Spent:
Purchase History:
---------------------------------------------------------------------------------------------------------------------------------
BACKSTORY
---------------------------------------------------------------------------------------------------------------------------------
NAME:
GENDER: Male
APPEARANCE:
Corruption / Insanity 0 / 0
Initiative: 1d10+(AB)
Movement: Half-Move: m / Full-Move: m / Charge: m / Run: m
Max Carrying/Lifting/Pushing Weight: kg | kg | kg
---------------------------------------------------------------------------------------------------------------------------------
Homeworld:
Bonus:
---
Background:
Bonus:
---
Role:
Bonuses:
---
Divination: "To war is human." This character gains the Dodge skill as a Known skill (rank 1). If he already possesses this skill, increase his Agility characteristic by 2 instead.
---------------------------------------------------------------------------------------------------------------------------------
CHARACTERISTICS/SKILLS/TALENTS/TRAITS/APTITUDES
---------------------------------------------------------------------------------------------------------------------------------
Skills:
-------
Dodge (Ag)
-------
Talents:
-------
-------
Traits:
-------
-------
Aptitudes:
-------
-------
Stats:
Weapon Skill : 25
Ballistic Skill : 25 (+ 0)
Strength : 25
Toughness : 25
Agility : 25
Intelligence : 25
Perception : 25
Willpower : 25
Fellowship : 25
Influence : 25
Wounds: +5
Fate: 3
---------------------------------------------------------------------------------------------------------------------------------
EQUIPMENT
---------------------------------------------------------------------------------------------------------------------------------
Bonus Items:
Weapons: (You can find weapon stats in Chapter V. I'll help if needed.)
--------
RANGED: Class | Range | RoF | Damage | Pen | Clip | Reload | Special | Wt.| Availability
|
MELEE: Class | Range | Damage | Pen | Special | Wt. | Availability
|
Armor/Clothing:
--------
--------
Other:
--------
---------------------------------------------------------------------------------------------------------------------------------
EXPERIENCE
---------------------------------------------------------------------------------------------------------------------------------
Experience Pool : 1000
Experience Spent:
Purchase History:
---------------------------------------------------------------------------------------------------------------------------------
BACKSTORY
---------------------------------------------------------------------------------------------------------------------------------
NAME:
GENDER: Male
APPEARANCE:
Corruption / Insanity 0 / 0
Initiative: 1d10+(AB)
Movement: Half-Move: m / Full-Move: m / Charge: m / Run: m
Max Carrying/Lifting/Pushing Weight: kg | kg | kg
---------------------------------------------------------------------------------------------------------------------------------
Homeworld:
Bonus:
---
Background:
Bonus:
---
Role:
Bonuses:
---
Divination: "To war is human." This character gains the Dodge skill as a Known skill (rank 1). If he already possesses this skill, increase his Agility characteristic by 2 instead.
---------------------------------------------------------------------------------------------------------------------------------
CHARACTERISTICS/SKILLS/TALENTS/TRAITS/APTITUDES
---------------------------------------------------------------------------------------------------------------------------------
Skills:
-------
Dodge (Ag)
-------
Talents:
-------
-------
Traits:
-------
-------
Aptitudes:
-------
-------
Stats: (Mention if it's a homeworld bonus or minus, as well as list if you bought advances.)
Weapon Skill : 25
Ballistic Skill : 25 (+ 0)
Strength : 25
Toughness : 25
Agility : 25
Intelligence : 25
Perception : 25
Willpower : 25
Fellowship : 25
Influence : 25
Wounds: +5
Fate: 3
---------------------------------------------------------------------------------------------------------------------------------
EQUIPMENT
---------------------------------------------------------------------------------------------------------------------------------
Bonus Items:
Weapons: (You can find weapon stats in Chapter V. I'll help if needed.)
--------
RANGED: Class | Range | RoF | Damage | Pen | Clip | Reload | Special | Wt.| Availability
|
MELEE: Class | Range | Damage | Pen | Special | Wt. | Availability
|
Armor/Clothing:
--------
--------
Other:
--------
---------------------------------------------------------------------------------------------------------------------------------
EXPERIENCE
---------------------------------------------------------------------------------------------------------------------------------
Experience Pool : 1000
Experience Spent:
Purchase History:
---------------------------------------------------------------------------------------------------------------------------------
BACKSTORY
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