- alcohol values up, too cheap compared to meals and mugs and goblets and crafts. fine to 11. regular 8-9.
- iron price up, low-grade steel must be more than bronze.
- magnetite veins can appear in basalt.
- fossil siltstone and fossil mudstone boulders now look like blocks, being very fancy.
- tough bone material from value 2 to value 1.
- sphene changed from stone to gem. see
https://www.gemsociety.org/article/sphene-jewelry-and-gemstone-information/Civs:
- demon civ wrestler useless in a battle, wrestling skill removed from them.
- a Champion now requires rooms.
- moss dwarf caste tweaked, too many suturers arriving.
- woodcraft skill to moss clan and female jade clan.
- fewer keeper humans.
Reactions:
- many great_useful_reactions got [REAGENT:CONSUMEMEALS:2:FOOD:NONE:NONE:NONE:NONE] --slow the reaction and consume settlement's meals.
- training in a workshop consumes meals.
- craft silver hand axe and dagger.
- rock maul nerfed a little.
Creatures:
- unicorn: wrestling and punching skills removed.
- blind cave ogre skills increased.
- giant dingo boosted.
- more hornbill birds.
- molemarian-centaurs boosted a little.
- forest bat more frequent nuisance, you need archers.
- nongiant cave croc nerfed a tiny bit, ultimate croc took 30 pages to defeat, hand axe only bruising fat.
- thunderbird made a little bit larger, 1.9 tons to 2.2 tons.
- roc reduced from 16 tons to 12 tons.
- giant grasshopper speed tripled, and dodging given(mega jumps).
- kangaroo speed not boosted, already 48 kph (IRL 43), but given much better dodging.
- living rock made larger, died too soon, for being rock-class.
- cow value increased to 1100.
- boa snake: venom inspected.
- yeti and sasquatch, who can join civs, got the INTELLIGENT tag.