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Author Topic: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--  (Read 170261 times)

Deon

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Re: [47.05e] --Deon is porting-graphicsing OldGenesis to Steam ver--
« Reply #450 on: June 14, 2024, 06:22:41 pm »

Since I am quite busy with work and graduation of my children, I cannot find strength to redraw all portraits on the spot for all races to work with the new portraits update. Mind you, the mod version I published already works fine, but it shows creature sprite instead of portraits for now.

Instead I've decided to start porting all Genesis creatures, one by one. This is more realistic than converting the whole mod at once, and it will also allow other players to play with these creatures in other mods.

Here's the collection:
https://steamcommunity.com/workshop/filedetails/?id=3267870267

I've modified creatures a little, but 99% kept close to TomiTapio's balancing.

@TomiTapio If you can answer this, I have two questions about ents: why don't they have  CANNOT_UNDEAD and why do they have FAT/TALLOW? I assume you figured out that is necessary, but I wanted to hear your reasons.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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