2018-06-28: OldGenesis version 44.11 with linked sites' send/request dwarves.
- Illithid (mind flayer) civ numbers increased. So few in world gen.
- "make cement blocks" now masonry job instead of alchemy.
oops didn't have [PERMITTED_REACTION:MAKE_CEMENT_BLOCKS] in the dwarf civ...
- two new toys added, spin-top and juggling stick set.
- truffles are less rare now.
- made obsidian dwarf caste way rarer (too many incoming good_smiths.)
- pearl, silk, leathers: more valuable now. silk value 4.
- LEATHER CLASSES: suede 3, bark strips 1, fur 6, [vanilla] leather 5, hide 7, mythskin 9, dragonskin (better than iron) 13.
- dwarf, scavenger, nord, dusk elf civs have bark strips technology.
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DONE? reactions: dump gross f bucket, dump gross f barrel. have [REACTION_CLASS:GROSS_DUMPABLE].
DONE test: dump ichor tears sweat blood barrels that you bought. Cos you want empty barrels. (mantis ichor barrel, tested okay)
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TODO test the wood-to-suedebag.
DONE wooden bag. flour/sugar/dye/tea in a 4kg-holding wood cube! cannot, because BOX:NONE causes "Chests (wood), coffers (stone), boxes (glass, default), and bags (cloth or leather)."
DONE maybe wood-to-SUEDE reaction is needed first. - birch bark crafts: USA prices: bark "price is $12.75 per square foot."
DONE [REACTION_CLASS:FLEXIBLE_BARK] : birch, silver birch, yellow birch, cherry, black ash
https://en.wikipedia.org/wiki/Fraxinus_nigra , [tulip] poplar, cedar, white pine.
DONE reaction: 6 logs to 3 furniture and 2 bark[creature] strips[suede].
DONE creature LOGPILE_HULK that owns the barkstrips leather material. Display name: "bark", so "bark strips" instead of "cat suede".
DONE wood-to-charcoal reactions have a chance of producing tree bark suede (bark strips).
DONE added black ash tree.
DONE added western white pine. "The wood is ideal for carving because of its fine grain and uniform texture. It is also prized for special construction purposes, pattern making and furniture. "
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Creatures:
- bugbat reduced from 50kg to 14kg, since "bugbat" sounds small.
- added outdoors large bat (6 kg) to forests and grasslands. (caves have my spear-nosed bat 15kg) (IRL current bats max 1.2 kg)
renamed large bat to forest bat.
- spear-nosed bat made more common. they are a real menace now! Good.
- zebras dodge better.
- Deep Crow (2 tons) adjusted.
- new legends-only fanciful creature.
- creature relsizes: TAIL from size 100 to 280 [lower arm is 200]. right and left antler from 100 to 150 size.
- giant rat from 39 kg to 31 kg and from armor-leather to suede. Not "thick skin" but "make lots of offspring" creature.
- ents are now outside of savage forests. made them smaller. Later will add large ents to savage forests.
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2018-07-13: OldGenesis version 44.12
- tip: MESSENGER assigning to talk to your hillocks: locations screen where assign performers and tavern keepers.
- couple of trees, and blade weed, are more frequent.
- dwarf castes adjusted, fewer Obsidian and Jade super-dwarves.
- faster brewing xp gain. (cooking gain is crap on purpose.)
Creatures:
- 15 kg spear-nosed bat nerfed a little. Then nerfed more, too ferocious, they're supposed to be a flying TRAPAVOID nuisance, not deadly. (way slower attack given.)
- HYDRA dragonlike, survivability reduced, has blood and bleeding again. It is made of flesh, not of super-regen-tissue.
- Nith friendly gnome gets TRAPAVOID.
- muskox wool value increased. Muskox milk and cheese added.
- pegasus was given the FLIER tag.
- many underground fliers were given TRAPAVOID.
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2018-08-09: OldGenesis version 44.12b
- honey to value 5, mead to value 4. (best alcohols like whiskey and tequila are value 5.)
- wax value increased from 2 to 4. It's rare.
- added reaction "distil turpentine and tar" at charcoal furnace (b-e-h, build with stone blocks), use wood burner skill. Tar and Turpentine are for export, can't use them yet.
real world: hardwood tar from oak and beech, tar from pine & birch-bark. mänty-scotspine kuusi-norwayspruce koivu-birch pyökki-beech.
added reaction class [REACTION_CLASS:DISTIL_TAR] to six trees.
added TAR and TURPENTINE materials, for export.
checked: export prices are good per weight.
test: under 1kg tar in a jug, 7coins worth... switch to barrel. test, okay, 5 tar in a barrel, value is something, can only see at trading session. Maybe 5 x 7 value of tar.
- you should embark with birch, for the bark strips (not for tar).
- hazel nuts from 1 to 5 value.
- "craft leather bin" also in leather shop now, not just furniture workshop.
- dwarf endurance boosted.
- larch now yields tar and turpentine.
- aspid caste pop_ratio down.
- wooden backpack reaction, now makes backpacks instead of quivers. Way simpler than cabinet, so get two backpacks.
== CANCEL: STEEL and SHIELD clan skills adjusted, mining and smelting learned as kids.
== oh bollocks, worldgen broke, cannot gen worlds anymore. Time to roll back changes... *sigh*
*copies changes from Ironhand to Phoebus, tries making Phoebus worlds, but every medium worldgen crashes*
==rollback some shit...
==was not the crea_dwarf file! restore those changes.
=="finalizing sites" crash.
==beastman and centaur rollback... still crash.
2016: " [GENERATE_DANCE_FORMS] Is causing the game to crash during worldgen at the "finalizing sites" part at "
==undo beastman and centaur rollback
2018: "Lowering megabeast_cap to something like 1500 gets you through worldgen" -Shonai_dweller
==undo mineral scarcity and embark points of worldgen.txt... crash!
_rollback all! wetcaves wgen tries while adding 12b's changes back bit by bit...
-tar,turpe, its reactions: no crash
-demon,horse,furni: no crash
-nord,beast,leathrbin2: no crash
tar reac allow, annelid: no cr
subter 2, crea vari halving: no cr
reac_oth, beastman,centaur: no cr
serp enti, keeper enti: no cr
toad man, gi des tort, fly roach mead: no cr
enti beastmen, royal dye, crea_tropi: CRASH!
rollback beastmen enti: still crash, wasn't them.
rollback crea_tropi hyena caste duplicates: no crash, problem located.
Creatures:
- thunderbird cannot be caged, or hurt by stone-fall traps. "Oh hey a T-Rex came and we captured it in a 2.2 meter wooden cage."
- mephits boosted a little.
- centaurs got bow skill and ranged_combat skill.
- beastmen boosted a bit.