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Author Topic: Arms Race - 1784: International//OOC Thread  (Read 20887 times)

Kashyyk

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Re: Arms Race - 1783: International//OOC Thread
« Reply #120 on: January 09, 2016, 09:45:53 am »

If one side take a city on another island, will the resources travel by sea? Can they be pirated?
That starts leading into the question of what happens if any nation get split into two unconnected pieces with regards to supply and resources. That I'd something I'm still thinking about.
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fillipk

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Re: Arms Race - 1783: International//OOC Thread
« Reply #121 on: January 09, 2016, 04:18:44 pm »

Personally I felt that the Loyalists were the most powerful since the other two sides needed to counter each other and the loyalists can attack with impunity from the seas, and the fact we can blockade trade is also really powerful as that keeps us competitive with the other nations, and all we need to do is get and hold a fort on the main island and we have access to those resources.
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Kot

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Re: Arms Race - 1783: International//OOC Thread
« Reply #122 on: January 10, 2016, 07:39:09 am »

I feel that Loyalists are the most powerful because of our UNDYING LOYALTY and the power of SICK SPINS.
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andrea

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Re: Arms Race - 1783: International//OOC Thread
« Reply #123 on: January 10, 2016, 08:37:25 am »

under the new resource rules, we actually need to capture a full city to get more resouces. But they are good rules, so I am ok with them. Only, I think you should add that the forts give 1 resource ( the 2 or 3 independent forts we had at the beginning). to explain how they produced stuff and to give an incentive to capture them). unless you considered them as full 2 resources cities, that is.

Kashyyk

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Re: Arms Race - 1783: International//OOC Thread
« Reply #124 on: January 10, 2016, 09:39:32 am »

I like that idea. Fortresses add 1 to the resource cap. This includes independent and nationally built ones. The number of fortresses a nation can control is unlimited,  but for balance, nations can only build 2 fortresses. A fortresses is built using a combined production/focus action. This will apply from the beginning of next turn.

I'll collate these new rule changes when I do the turn.
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Sheb

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Re: Arms Race - 1783: International//OOC Thread
« Reply #125 on: January 10, 2016, 10:10:41 am »

So that put the maximum amount of ressources on British island at 5, right?
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Kot

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Re: Arms Race - 1783: International//OOC Thread
« Reply #126 on: January 10, 2016, 10:19:00 am »

Technically nine. Three resources + two if we built both our on the island, additional two if someone captured it and built another pair fortresses and then additional two if the remaining faction built theirs on it. That whole island would turn into a fortress this way though.
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10ebbor10

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Re: Arms Race - 1783: International//OOC Thread
« Reply #127 on: January 10, 2016, 11:00:04 am »

If a fortress is build and captured, does it still count against the nation's that's build it's fortress limit?
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Kashyyk

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Re: Arms Race - 1783: International//OOC Thread
« Reply #128 on: January 10, 2016, 07:52:08 pm »

Someone else's fort doesn't count towards your build limit, no.
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Taricus

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Re: Arms Race - 1783: International//OOC Thread
« Reply #129 on: January 11, 2016, 04:02:47 am »

And about any possible espionage changes...?
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3_14159

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Re: Arms Race - 1783: International//OOC Thread
« Reply #130 on: January 11, 2016, 04:33:09 am »

I like that idea. Fortresses add 1 to the resource cap. This includes independent and nationally built ones. The number of fortresses a nation can control is unlimited,  but for balance, nations can only build 2 fortresses. A fortresses is built using a combined production/focus action. This will apply from the beginning of next turn.

I'll collate these new rule changes when I do the turn.
I can see a disadvantage with this system: It encourages us to build forts as soon as possible, and in well-defended places.
Why as soon as possible? Well, for the cost of a production and focus action, you get a permanent reduction in cost for probably at least one of your designs, which is the equivalent of spending a production action on it.
Why well-defended? Since you are only ever allowed to build two forts, and the loss of a fort is equivalent to both you losing a resource and your enemy gaining one, the risk of losing a fort is offsetting the defensive advantages of it.
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Ukrainian Ranger

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Re: Arms Race - 1783: International//OOC Thread
« Reply #131 on: January 11, 2016, 04:36:24 am »

Yes, building the fort deep in own territory, far away from front lines is the best course of action
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Sheb

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Re: Arms Race - 1783: International//OOC Thread
« Reply #132 on: January 11, 2016, 05:03:28 am »

Not too soon though, we in the mainland got tons of ressources to exploit first.
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Radio Controlled

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Re: Arms Race - 1783: International//OOC Thread
« Reply #133 on: January 11, 2016, 05:17:59 am »

Perhaps something like building a city/town gives a resource cap advantage, but is harder to defend, while a fort doesn't give resource buffs but are a defensive strongpoint. And then have a sort of cap on both (eg max 2 cities, each city allows for 2 more forts). Then people have to weigh defending their imprtant cities with (a) forts versus defending their front lines better. And maybe make it so cities can't be build everywhere, but only certain locations, while forts can go anywhere.
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tryrar

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Re: Arms Race - 1783: International//OOC Thread
« Reply #134 on: January 11, 2016, 05:28:12 am »

Perhaps something like building a city/town gives a resource cap advantage, but is harder to defend, while a fort doesn't give resource buffs but are a defensive strongpoint. And then have a sort of cap on both (eg max 2 cities, each city allows for 2 more forts). Then people have to weigh defending their imprtant cities with (a) forts versus defending their front lines better. And maybe make it so cities can't be build everywhere, but only certain locations, while forts can go anywhere.

Ohhh, I like that idea! Hey RC why don't you join a thread, we could use good ideas!
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