Name: Creeping Chrysanthemum
Level: 8
EXP:
HP: 300
Init:
Stats:
Constitution: 25
Dexterity- 2
Intelligence- ?
Luck- ?
Resistance- 5
Strength- 10
Synergy- ?
Perks: Nutrient Bath: Chemical and magical -attacks- have their effects reversed on this creature!
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Actions:
Dirt Lobber: The user creates a huge ball of dirt, increasing their RES by 2 for 1 turn, and then throwing it the next turn for 2d6+STR Damage.
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13+7 ENG 58/10
14+0 Earth Elemental 30/19
13+1 BD/LS 40/40
11+7 Ringo 50/50
8+4 Sinfib 35/23
7+4 Deathspell 30/18
8+2 Creeping Chrysanthemum 300/230 (On fire.)
9+0 Undead Dwarf Bulborb 7/7
9+0 Undead Sheargrub 2/2
~Boss theme: Impending Doom~ENG searches for the sound of the noise, it is coming from the direction of camp, and getting louder by the minute, he can feel the deep sound.
(6-5) The Earth Elemental rams into the Creeping chrysanthemum, dealing 1 damage.
(1+5) Big Daddy changes tactics, using Drill rush to attempt to penetrate the monster's hide, Drilling a huge hole in it with his armor penetration and dealing 6 Damage!
(3+1-5) Sinfib beats on the Plant, dealing no damage.
(6+4-5) Deathspell also beats on the plant, dealing 5 damage himself.
(13+10-6) The Creeping Chrysanthemum slaps ENG for 17 damage, before darting it's remaining eye to look over at the source of the noise, it looks nervous.
(2+2+5-5) Sinfib's Minions attack the monster blindly for 4 damage.
The monster takes 2 Damage from the fading fire.
ENG recovers another 5 Health.
Red. ENG
Dark Blue. Big Daddy
Purple. Sinfib
Black. Deathspell
White. Ringo
Cyan. Zer0
Brown. Hammerlock