It is the year 2062. You are soldiers, representing one trillionth of your government's power. If you won't pull the trigger on your fellow countrymen, your commander can find somebody that will.
The country has been plunged into violence, as the gap between the government and the people grows ever wider. Neoprimitives and savages destroy infrastructure and technology, slowing the spread of information and keeping peace out of reach. Affluent aristocrats seclude themselves in self-sufficient neighborhoods, ivory towers safely locked away from the consequences of their actions. Neither side is right, but both are shooting to kill.
The team (1 spot available):Tomasque
- SMG
- 2 smoke
- 2 tear gas
Dustan Hache
- Shotgun
- Shield
- Thermal goggles
Zormod
- SMG
- Smoke grenade
- Frag grenade
- 2 tear gas grenades
Your mission:A cell of neoprimitives has erupted in an office skyscraper near one of the "safe zones", an affluent neighborhood home to many minor politicians and media personalities. You are to enter the building and neutralize the terrorists, while ensuring that the operation remains unseen by the inhabitants of the neighborhood. It must appear that nothing is amiss... got it?
Execution:The terrorists are believed to have occupied the 20th, 21st, 22nd and 23rd floors of the building. Although this was an impromptu, disorganized attack, they seem to have some kind of leadership; possibly a sleeper agent, or a lone wolf who had been planning this for some time.
You will enter the building via the basement parking garage in a civilian vehicle. From there, use your discretion to ascend to the terrorists' level and eliminate them, while being seen as little as possible by noncombatants.
You have sniper support on the southern face of the building, but it most likely will not be helpful; whoever is leading the attackers has been smart enough to keep them away from the windows to this point.
Your gear:For this mission, the armory has approved the use of:
Primary weapons:-
4x 2x Silenced sub-machine gun (does not alert enemies)
-
2x 1x Assault shotgun (can breach locked doors)
Grenades:-
4x smoke grenades (+1 to rolls for taking cover or moving in gunfire) -
4x 1x tear gas grenades
-
2x 1x fragmentation grenades
Gear:- 1x man-portable energy shield (same as the shield from the first mission. Wrist mounted. Slightly too big to fit through a regular doorway when activated)
- 1x "Angel" thermal goggles (allows you to see through some walls)Each operative can carry one primary weapon, two grenades, and one gear.