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Author Topic: Outpost: Outcast [Heart of Sky]  (Read 37968 times)

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #120 on: October 23, 2015, 12:18:52 am »

Ooh, that was an awesome roll! I want them all, but we can probably build at least the bot swarm on-site(even if we go underground base, it should be useful for airlocks and stuff). One last thing, did the other projects research anything?
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #121 on: October 23, 2015, 12:55:30 am »

DP for cargo list!

Spoiler: Cargo (click to show/hide)

The MFFK, the BDB, the colony computer, and all the life support equipment goes in Bay 1, the rest(with the exception of a couple sets of vac suits, which are stored in the hallways for easy crew access) goes in Bay 2.

As for Launch, hit that sucker! (The 3 leftover RU can go back to the Vaults, unless we can somehow fill the leftover space in our hull with a slug consisting of 1x basic and 1x advance materials)
« Last Edit: October 23, 2015, 12:38:11 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #122 on: October 23, 2015, 01:06:00 am »

Right, research from other outposts.

[66] Cargo Stacking 1 RU Size -1 Mass 0
Various parts of large cargo can be broken down and stashed in a more compact way.  This makes building them more complex both in orbit and on the ground.
        Size 5 or larger cargo items can have this applied once to reduce size by 1.
        Cargo item must be built before any use at -10 to the roll.

[18] Project Legacy 1 RU size 1 Mass 1
This large storage computer has data on the cultural, historic and artistic legacy of all of mankind pulled from databases around the globe.  The data is heavily compressed and hard to access while in this format.
        Bonus to any moral or artistic research projects.
        Heavily shielded, +20 to all rolls to resist damage.

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #123 on: October 23, 2015, 12:36:35 pm »

Dropping 1x advanced materials for project legacy :D
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #124 on: October 23, 2015, 01:00:21 pm »

What's the benefit of the Central Gas Mixer? As far as I can see, it's simply 1 RU more expensive than the Air Extractor, but otherwise identical.


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TopHat

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #125 on: October 23, 2015, 01:47:04 pm »

I'm don't think we should take either the Central Gas Mixture or the Oxygen Extractor, both are simple and should be fairly easily built on site. The T&E Truck Train can also be ditched to save on cargo space. (8RU & 6 Size saved). In their place we could take either a Heavy Bot Mech or the Domebots (I'm leaning towards HBM for its versatility) + 1 unit of Advanced Medical Supplies & an extra 1RU of resources (2xFood?) with the spare RU, leaving:
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #126 on: October 23, 2015, 01:54:15 pm »

I'm don't think we should take either the Central Gas Mixture or the Oxygen Extractor, both are simple and should be fairly easily built on site. The T&E Truck Train can also be ditched to save on cargo space. (8RU & 6 Size saved). In their place we could take either a Heavy Bot Mech or the Domebots (I'm leaning towards HBM for its versatility) + 1 unit of Advanced Medical Supplies & an extra 1RU of resources (2xFood?) with the spare RU, leaving:


That sounds workable. I'll agree so we can grab a second heavy bot mech.

That would mean my cargo list is:

Spoiler: Cargo (click to show/hide)

Went with an extra unit of both food and water instead of 2x food or 2x water.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #127 on: October 23, 2015, 02:48:51 pm »

I think that is quite a lot of excess water, food and air.

I think it might be nice to reduce that and instead take some extra stuff. For example, we could go for an Organic Sludge Processor, sure, it's crappy food, but it's edible.
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tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #128 on: October 23, 2015, 03:04:31 pm »

I think that is quite a lot of excess water, food and air.

I think it might be nice to reduce that and instead take some extra stuff. For example, we could go for an Organic Sludge Processor, sure, it's crappy food, but it's edible.

Fee free to make your own list then :P
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #129 on: October 23, 2015, 03:30:44 pm »

What's the benefit of the Central Gas Mixer? As far as I can see, it's simply 1 RU more expensive than the Air Extractor, but otherwise identical.

The oxygen extractor produces much less breathable air (as opposed to pure oxygen which it does really well) and can not filter out specific elements.  For example the Central Gas Mixer could separate out each component of the atmosphere into separate chemicals then remix however you want.  The oxygen extractor can be altered to do this but is not designed for it.

If you are just looking to get oxygen out of an atmosphere, yeah it is a superior choice.

As an aside, forcing purchase of some of the cargo during the early years seems like a better idea for any future games so it doesn't all come down like this.

TopHat

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #130 on: October 23, 2015, 04:13:24 pm »

I think that is quite a lot of excess water, food and air.

I think it might be nice to reduce that and instead take some extra stuff. For example, we could go for an Organic Sludge Processor, sure, it's crappy food, but it's edible.
My thoughts are that once we de-cryo everyone the stored food will last until we get hydroponics set up, negating the need for a sludge processor as an intermediary, though you're right we have a large excess. If we cut 1 unit each of food, water & air, though, we could squeeze in another set of exo-skeletons instead, which now I think about it actually sounds like a good deal. So, my vote goes to:
Spoiler: cargo (click to show/hide)
EDIT- 3xFood & 1xWater would also be fine.
« Last Edit: October 23, 2015, 04:15:51 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #131 on: October 23, 2015, 04:22:27 pm »

I think that is quite a lot of excess water, food and air.

I think it might be nice to reduce that and instead take some extra stuff. For example, we could go for an Organic Sludge Processor, sure, it's crappy food, but it's edible.
My thoughts are that once we de-cryo everyone the stored food will last until we get hydroponics set up, negating the need for a sludge processor as an intermediary, though you're right we have a large excess. If we cut 1 unit each of food, water & air, though, we could squeeze in another set of exo-skeletons instead, which now I think about it actually sounds like a good deal. So, my vote goes to:
Spoiler: cargo (click to show/hide)
EDIT- 3xFood & 1xWater would also be fine.

I find that to be a perfect compromise actually. +1 from me!

Edit:As for Cargo Assignments, I want 2 sets of vac suits in the hallways/living areas for emergencies, The MFFK, the Biodiversity Bay, the Colony Computer the life support equipment, and two units of advanced parts in Cargo Bay 1(the smaller bay), with the rest in Bay 2.

Edit edit:Goes without saying satellites go in the satellite storage!
« Last Edit: October 23, 2015, 04:36:36 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

TopHat

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #132 on: October 23, 2015, 04:27:48 pm »

Oh, and I almost forgot: +1 to launching now.
I have no preference as for cargo arrangements
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Aseaheru

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #133 on: October 23, 2015, 05:18:17 pm »

Supporting the TopHat Plan!
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Terenos

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #134 on: October 24, 2015, 05:39:02 am »

I too support the Tophat Plan.
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But despite what you've been told, I once had a soul. Left somewhere behind...
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