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Author Topic: Outpost: Outcast [Heart of Sky]  (Read 37937 times)

Aseaheru

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #105 on: October 20, 2015, 02:12:21 pm »

Cubesats would be good for the surveyor. Also, I think that our ship-o-dudes has shuttles, so they could collect the stuff when they finally show.
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Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #106 on: October 20, 2015, 02:19:07 pm »

For one, any version of the bio lab makes the seed bank redundant(unless Void says otherwise or I'm misreading the text on them). I should know, since the Life Science Lab was my idea in a previous game using the seed bank as a base. Anyways, yeah, we could drop the basic materials for more rare ones, and I'd rather stick with one D&D vehicle, possible in favor of a second Bot mech for the flexibility-which is a keyword I want with this build actually. Since we're taking a lot of parts and materials, we can be extremely flexible with what we do, whether it's build on the surface or create a giant underground base. Finally, the problem with the bio-diversity lab is it eats power, and not an insignificant amount at that; plus it will take advanced parts to build the full capabilities of the Life Sciences lab. Though, it might be worth the tradeoff now that I think on it, we'll just grab a bit more in the way of parts.

So:
Spoiler: Cargo (click to show/hide)

This leaves EXACTLY 40 RU for satellites. Or we can go with less than 4 sats and fill the remaining 10 space leftover.

Edit: No, I'm pretty sure neither the ark nor the the outpost has shuttles, so that doesn't help. I'm actually now thinking He-3 sats aren't the best idea.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #107 on: October 20, 2015, 02:30:30 pm »

If you get a successful roll the He-3 Sats would be useful in some capacity, even if they were a one time collection.

The LSL is redundant to the seed bank once set up.  The seed bank is easier to set up and can start building hydroponics and bio domes right away.

10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #108 on: October 20, 2015, 04:05:19 pm »

Helium-3 is ridicously energy dense. With 20 kg of the stuff, we're good for a year. As such, storing and landing  it is not much of a concern. Pressurized capsules can be shot from the sattelite down to the planet and, ideally, targetted correctly.

Anyway, I don't see the point of the cubesats. They're described as worse than their normal equivalents, and we can both afford and store those, so why bother?
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tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #109 on: October 20, 2015, 05:18:49 pm »

Because I didn't think of anything else :P. I have a better idea though!

Research:Updated Molten Salt Thorium Cycle Reactor. While we would ideally roll with just fusion reactors, we shouldn't turn up our nose at fission as an alternate source of energy. With the proper design we should be able to create a thorium cycle fission reactor that is very efficient at processing fuel, thus producing much less radioactive waste-as well, the radioactives of the thorium cycle have much smaller half-lives, meaning we'd also won't have to plan to store the waste nearly as long. As a bonus, we can use the reactor to breed tritium, which can then decay into He-3, providing fuel for our fusion reactors.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #110 on: October 22, 2015, 12:40:07 pm »

bump. Come on guys don't slow down now!
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #111 on: October 22, 2015, 01:51:36 pm »

Okay, fine.

How about this :

Build: Double Core Reactor
Build: Large Cargo Bay
Build: Size 2 He-3 Fuel Tank

Research : Dome Constructor Bot : A simple robot, which can take in rock debris (coming from mining or the ore processor) and use it to 3D print reinforced habitation domes.
Research : Genetically Engineered Foods : Advanced Gene-engineered seeds, optimized to take optimal advantages of the conditions in the hydroponics. Higher grow speeds, better carbon uptake, ...

Cargo : Wait till everything is ready

       
                         


Cargo : Nothing yet
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TopHat

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #112 on: October 22, 2015, 02:07:11 pm »

I'm not sure about that thorium reactor, our destination could turn out to have a dearth of thorium or something. I have two ideas to bounce around, though:
The Expanded Databank Project: The databanks of the Central Computer may be extensive, but there's always room for improvement. Teams of engineers can work towards expanding the existing database of blueprints with anything that may have been overlooked, or come up with new designs/improvements of their own to add in. ((could be useful, or not. Just something that popped into my head))
Improved Interstellar Communications: Refinements to the laser, or exploration of other means of communication. Should be ground-based or, if impossible, satellite-based. If satellite-based, refinements should concentrate on cost-saving (or, if necessary to be able to reach the other Outposts, range increases). ((Would require co-ordination with the other Outpost teams but getting communications links with them within a few years of planetfall should be interesting, to say the least.))
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #113 on: October 22, 2015, 03:08:55 pm »

I'm not sure about that thorium reactor, our destination could turn out to have a dearth of thorium or something. I have two ideas to bounce around, though:
The Expanded Databank Project: The databanks of the Central Computer may be extensive, but there's always room for improvement. Teams of engineers can work towards expanding the existing database of blueprints with anything that may have been overlooked, or come up with new designs/improvements of their own to add in. ((could be useful, or not. Just something that popped into my head))
Improved Interstellar Communications: Refinements to the laser, or exploration of other means of communication. Should be ground-based or, if impossible, satellite-based. If satellite-based, refinements should concentrate on cost-saving (or, if necessary to be able to reach the other Outposts, range increases). ((Would require co-ordination with the other Outpost teams but getting communications links with them within a few years of planetfall should be interesting, to say the least.))

Unless something screwy has happened to the universe, thorium shouldn't actually be all that hard to find(it's about as common as lead). Getting it in a usable form however might be a bit tricky, but we could manage.

How about this?

Updated Molten-Salt Thorium Reactor
QEC Comms. We already have the tech to quantumly entangle particles, but right now it's more a party trick and scientific curiosity. Let's make something actually by creating a series of entanglement pairs to allow for possible FTL communication between all ships as an add-on to the command center. Optionally also allow communication back to Earth.

Not sure if the last thing would work or is too Sci-fi for the setting, but hey, that was my idea for interstellar comms.
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #114 on: October 22, 2015, 03:32:39 pm »

I think QEC is a bit too scifi.

And yes, I'm not sure about the thorium reactor either. While the material is common, so is Deuterium and tritium, and that'd probably be better.

I'd rather try to fix our single points of failure, lifesupport, habitat, production ...
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tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #115 on: October 22, 2015, 03:50:10 pm »

I think QEC is a bit too scifi.

And yes, I'm not sure about the thorium reactor either. While the material is common, so is Deuterium and tritium, and that'd probably be better.

I'd rather try to fix our single points of failure, lifesupport, habitat, production ...

Well, we don't need to do GM foods just yet since if we push the LSL we can make them using that.

How about this?

Mobile Factory Drone A combination of an up-sized bot mech, a mini 3d printer, and an ore smelter, this heavy remote drone can process basic materials and ores onto simple structural elements and construct simple designs(such as habitation domes) out of them in a single step. Note that it CANNOT dig and mine on it's own nor can its small 3d printer handle making complex machinery well(should be a penalty for building something like a factory unless simply building the outer walls).
Combined-Process Life Support Plant. A design for a combined atmosphere and water production facility that can be configured forA wide variety of inputs gaseous, liquid, or solid.
« Last Edit: October 22, 2015, 03:59:27 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #116 on: October 22, 2015, 04:03:42 pm »

Good enough for me.
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tryrar

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #117 on: October 22, 2015, 04:08:24 pm »

Then I support:

Build:Double Core Reactor
Build:Large Cargo Bay
Build:Size 2 He-3 Fuel Tank
Research:Mobile Factory Drone. A combination of an up-sized bot mech, a mini 3d printer, and an ore smelter, this heavy remote drone can process basic materials and ores into simple structural elements and construct simple designs(such as habitation domes) out of them in a single step. Note that it CANNOT dig and mine on it's own nor can its small 3d printer handle making complex machinery well(should be a penalty for building something like a factory unless simply building the outer walls).
Research:Combined-Process Life Support Plant. A design for a combined atmosphere and water production facility that can be configured for a wide variety of inputs gaseous, liquid, or solid.

We'll argue cargo lists next turn  ;D
« Last Edit: October 22, 2015, 05:28:44 pm by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #118 on: October 22, 2015, 11:30:28 pm »

Well we got at least two people on that, I am just gonna go for it then.

Feel free to +1 parts of peoples suggestions, I will mix and match orders without screwing it up mostly.

Turn 4 - Oct 2080 - Dec 2080

Build:Double Core Reactor
Build:Large Cargo Bay
Build:Size 2 He-3 Fuel Tank
Research:Mobile Factory Drone. A combination of an up-sized bot mech, a mini 3d printer, and an ore smelter, this heavy remote drone can process basic materials and ores into simple structural elements and construct simple designs(such as habitation domes) out of them in a single step. Note that it CANNOT dig and mine on it's own nor can its small 3d printer handle making complex machinery well(should be a penalty for building something like a factory unless simply building the outer walls).
Research:Combined-Process Life Support Plant. A design for a combined atmosphere and water production facility that can be configured for a wide variety of inputs gaseous, liquid, or solid.

The final stages of the ship are completed, a large centralized hold is hardened and divided into cargo spaces while the fusion core casings are installed in back areas prepared well in advance.  The high efficiency power plants use a combination of direct absorption of protons and high efficiency heat turbine generators.  A backup fuel tank is located right next to the generators while the main fuel tank runs along both sides of the main habitation areas to keep the ship balanced.

Above the cargo hold rests the Autopilot and multipurpose bay, with the cyro tubes extending out along the middle of the ship.  Life support and general crew quarters are packed at the front well away from the fusion generators and resting on top of the smaller cargo bay.

Strong alloys surround the ship with tightly packed parachutes and rockets meant to slow the landing spotting the outer hull.

[57] Work on the specialized dome construction drone turns out to much more complicated then originally conceived, thanks to foresight about possible material conditions on the planet.  Fortunately this ends up with creating a much more versatile bot, capable of making everything from fused rocky domes, simple stacked block domes, concrete-mix domes and metallic ore creations.  If it is a rock, this thing should be able to break it up and format it into some kind of simple building material.  Rather then creating a single bot for the task five separate bots are built to operate on a modified swarm logic, easily accomplished for a simple construction task.  The complex ore processor and simple material printer and mixer are placed on a tracked robot with multiple arms capable of welding, lifting heavy loads and extruding concrete or silt ready to be formed into walls.  The smaller bots are half the size of a main bot, but are strong at lifting and moving materials with specialized tools for processing and fitting the products of the mother bot.

While pre-programmed for dome construction, they should be able to do most simple construction projects with a slight loss in efficiency.  Anything more complex then walls or airlocks will require additional research on site for the best way for the machines to approach them, much of the speed at which they work comes from not relying heavily on the 3D printer but on more old fashion, but highly efficient, modular systems.  Dome Builder Bot Swarm now available.

[97] Work on the life support systems is equally challenging but rewarding.  A centralized unit is built as a mixer and purifier while smaller intake and pressurizing nodes are fabricated, a small number of flexible plastic accordion-style piping is included but the final setup will rely on pipes built on site for a larger complex.  This system should be able to take in, separate, then remix air as long as the base gases exist to do so.  Small tanks are included for setup, although larger ones could be easily fabricated on planet.  The provided system is compact and slow at it's job, but it is a simple machine and should be able to be duplicated on planet if more are needed.

A second system is built to be complementary to the first, although not required.  This system is a complex, expert system controlled chemical processing plant that can take in gases, crushed ore and possibly other liquids and produce a variety of chemicals, including those vital to life.  It even has limited abilities to process CO2 back into oxygen given the right inputs, although it is relatively slow at this compared to a dedicated system.  Input systems are not automated for liquids and solids, although designs for such systems are included.  The system is an energy hog and will produce chemicals in accordance to how complicated the reactions are.

The final part of the trio is a containment system for genetically engineered bacteria and algae.  Not a single one but several in a ecosystem fed by artificial light.  Once the tanks are assembled, water is pumped in and the dormant microbes and nutrients are introduced, they will rapidly reproduce and fill the tank with a system that will take in CO2 and produce O2, as much as the Outpost should need, although the delicate balance will not allow for food to be produced or waste to be processed.  Similar pumps, filters and accordion-piping are included as the mixer, although like the mixer a large facility will need to make more pipes.  It is a large facility when built.

Central Gas Mixer, Multi-Chemical Production Facility and Algae Ecosystem Tank Life Support added.

Final loading begins for cargo begins as the last of the sleepers are put into cryogenics.  The final question comes up if the Outpost will launch now or try and add in a few more systems.



New Cargo Available:

Dome Builder Bot Swarm  8 RU Size 3 Mass 3
This system uses limited 3D printing along side robotic arms, 4 smaller drones and modular production facilities to build domes and walls out of almost any rocky materials.  The construction might range from fused stone blocks to metal walls, but it will all be sound.
        Dome, wall, simple building construction slot at +20.
        Other construction tasks at +0, but possible.
        Advanced technology, requires advanced parts and repairs at -10.
        Requires 1 manpower for dome-type construction, 2 manpower for more complex tasks.
       
Central Gas Mixer 6 RU size 2 mass 4 10 MW
This system can separate out gasses input through it's intakes into components, store them in a small number of attached canisters, then remix them in any type desired.  It includes intake and outgoing vents, pumps and space saving piping sufficient for at least a huge dome.
        Simple technology, unlikely to fail (provided it does not take in corrosive or flammable gasses) and requires minimal oversight (.1 manpower)
        Can make simple air mixtures provided the atmosphere has needed inputs, 4 units per month.
        Can not recycle air.

Multi-Chemical Production Facility 4 RU Size 1 Mass 2 1 MW-10 MW

This system can synthesize a variety of chemicals from gas, liquid and solid inputs thanks to being watched over by chemical expert systems.  Oxygen and water can be produced in addition to others.  Simple reactions will take as little as 1 MW energy and produce 1 unit per turn.  More complex reactions will require more energy and may be much less productive.
        Must have purified versions of gas inputs and crushed/powdered material. 
        Liquids can generally be filtered and sorted in the facility.  If dedicated to the purpose it can act as a water recycler.
        Can produce a variety of chemicals with varied energy cost and production speeds.
        Existing Expert systems can oversee 4 additional similar facilities if needed, minimal advanced parts needed to expand.  Additional units may be taken without expert systems at 2 RU Size 1 Mass 2.
        Advanced technology, requires advanced parts and repairs at -10.
        Labor intensive (for an advanced technology), 1 manpower for manual input and collection, 1 manpower for oversight.

Algae Ecosystem Tank Life Support  1 RU Size 1 Mass 2 4 MW
This simple tank system and air pumps is supported by a well crafted genetically engineered ecosystem of algae and bacteria.  Once water is added and waste air pumped in, it will generate a great deal of oxygen.
        Simple technology, unlikely to fail and requires minimal oversight (.1 manpower).
        Supports carbon dioxide recycling for a large number of people.  50 with Large instillation, can be expanded.
        Automated recycling in a larger area will require additional pumps and piping be built.
       


Jan 2081

Immediate launch recommended.

Cargo Orders:

Launch (Y/N)



Feel free to ask any questions about the life support systems, if you got a lower roll it would have been one large system, but I broke it up so you can pick and choose if you want, thanks to the good roll.  They are all far too large to fit on the ship set up, small size is thanks to compact storage.

The dome builder is really good at it's dedicated task.  Even building airlocks may slow it down if you do not have machines capable of more complex building supporting it.  The 2 manpower would be if you had the thing building a nuclear reactor or factory or something outrageously outside it's comfort zone.

Full ship status later.
« Last Edit: October 22, 2015, 11:36:20 pm by VoidSlayer »
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VoidSlayer

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Re: Outpost: Outcast [Hard sci fi suggestion game]
« Reply #119 on: October 22, 2015, 11:53:53 pm »

Team Cobra

Current Team motto: Drop pods are so beneath us.

129 RU available

+5 Moral Team Bonus

TSS Asimov Profile:

Spoiler (click to show/hide)

Size 106/110
Mass 121+20(cargo)=141
Cargo Hold: 0/20  0/40
Cryogenic pods: 30
Awake Crew Size: 24
Required Crew Size: 5
Electricity demand 87 MW

Electricity produced 75-150 MW
Fuel: 28/28
Fuel Use: .65-1.3/year  Actual Fuel Use: .754/year
Thrust: 60
Flight Time:  Current Mass: 26 years  8.396 He-3 Fuel remaining
                  200 Mass: 31 years        4.626 He-3 Fuel remaining

Installed Systems:
     2xexpanded superstructure (included in profile)
     Reinforced Hull
     Optimized Satellite Launcher and Storage
     Medium Cargo hold 0/20 (included in profile)
     Optronic Auto Pilot 3 MW
     Multipurpose Care and Habitation Bay 8 MW
     Dedicated Magnetoplasmadynamic Thruster 60 MW
     Recreational Commons 1 MW
     Large Closed Loop Life Support /w hydroponics 10 MW
     Size 12 He-3 Fuel Tank
     Double Core Expert Tested He-3 MCF Fusion generator /w external radiators +75 MW / +75 MW
     Large Cargo Bay 0/40
     Size 2 He-3 Fuel Tank

Cargo:
     (Unassigned cargo, mass included in profile now)
     My First Factory kit Size 10 Mass 20



Size 10 cargo currently bought, up to size 60 cargo can be loaded.

4 size unused (no penalties just pointing it out)

Correct any errors!
« Last Edit: October 23, 2015, 12:17:38 am by VoidSlayer »
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