Final mission setup? Sure. I'd deliberately gone looking for big boys, so I was kinda over-tonned for the finale. Still, I could've put together a full lance of assaults purely from salvaging from storyline missions, so I don't feel too bad about it.
Everyone's got one of these. I just swapped out some of the Double sinks and stuck some of my MLAS+ in there instead of the stock ones. It still runs cool, and it's still a great mech. the LRM20 is great because it'll take practically any non-entrenched mech to near full stab damage in a single burst. Keep it behind the 2 shorter ranged mechs and you don't even have to worry about losing your lostech. My player character, Stormgod, has piloted this thing ever since we got it.
I like PPCs. I know they're not particularly good for their weight and heat right now, but I like high damage single shot weapons, and I like messing with enemy cth. As such, this Stalker carries 2 PPCs and 2 LRM15s, for knockdowns and sensor interference, along with sniper shooting from halfway across the map. This is Glitch's ride, I feel that she's too good with PPCs to ever give her a mech without at least one.
Brawler with some midrange. Not much to say other than that I swapped in a few double sinks to save a few tons, and swapped out the LRM20 for an AC10 and jumpjets. Runs fairly cool, but that may just be because I can't keep it firing because it takes a while to catch up with fights, even with those JJs. This is Spenthia's ride. She's replaced Dekker after he got mushed on Smithon.
Murder up close. Not very effective at range. Stripping out the LRM it came with allowed me to stick those JJs, SLAS and an extra ton of AC20 ammo in there. All 3 additions have been invaluable. Behemoth has a hilarious habit of headshotting with those lovely big shots.