Buy a gun that shoots eyeballs, find out who I would need to talk to to buy the dead contestant's eyeballs.
Name:Lawson C. Jameson
Description:A thin athletic man, his body is lithe with very little fat. His eyes shift constantly.
Reason for signing up/ desire: Physical augmentation to make him faster/more agile
Greatest fear:Not being able to move
Stats: (20 points to allocate. 5 Points in a stat gives a 1/3 chance of +1. 10 gives 2/3, etc.)
Strength:2
Dexterity:5
Endurance:2
Speed:5
Intelligence:2
Luck:5
Will:2
Perception:2
Dead man Dollars:8
You don't have that kind of DD. You could get a cheap sling, I suppose. And we have no eyeballs, yet, though they might cost several DD.
Weapons for me of course! I need some way to make sure I win my bet.
Like I said, a cheap revolver for 30DD, maybe a rifle with a lot of ammo for 50, a light and flimsy paper knife for 15DD.
A man with an uncanny resemblance to James Joyce, except sporting a pink mohawk and wearing a trenchcoat, walks into the audience section, taking a sideways glance at the proceedings within.
"My!" he vocalizes as his mitts are struck by an arbitrary quantity of cash.
Obtain DD, take a spot at a location with decent visibility of the proceedings. Check if I need to fend off any giant moths.
1DD. Tragic. You're fine on the moths front, though the people around you appear to be trying to get hold of weapons.
Sprint up to Desmond, hold the "ball" in one hand, and pummel him in the face! Then back out of flamethrower range!
Name: Janeway the Destroyer
Description: Imposing female gang leader
Reason for signing up/ desire: To create the greatest man-harem known to humankind
Greatest fear: being shot
Stats:
Strength: 10
Dexterity: 1
Endurance: 1
Speed: 1
Intelligence: 5
Luck: 0
Will: 1
Perception: 1
Run back towards our goal, being sure to not drop the "ball".
Name: Desmond Running
Description: A dapper man, dressed in a fashionable waistcoat. He's got some nice legs, I daresay.
Reason for signing up/ desire: He's running from his past.
Greatest fear: Boulders. Giant apes. Etcetera.
Stats: (20 points to allocate. 5 Points in a stat gives a 1/3 chance of +1. 10 gives 2/3, etc.)
Strength:0
Dexterity:0
Endurance: 10
Speed: 10
Intelligence:0
Luck:0
Will:0
Perception:0
Name: Navarro
Description: A veteran of last season of DMR. Very lanky and scruffy looking, and mostly covered in scars. Life and DMR's eternal punching bag.
Reason for signing up: He wanted a guard robot.
Greatest fear: Blue team winning
Stats:
Strength: 1
Dexterity: 1
Endurance: 5
Speed: 10
Intelligence: 1
Luck: 0
Will: 1
Perception: 1
Sprint to get the dirt ball! And sprint to just outside of flamethrower range and throw it into the red hoop!
Description: A man that looks more like an enormous white slug, having pale skin, big black eyes, and an enormous amount of fat that belies his stupid amount of speed. Must be the drugs.
Reason for signing up/ desire: He wants power. Strength. To grow infinitely! This man wants everything!
Greatest fear: Being an incompetent fuckwit, which he is a lot of the time.
Stats: (20 points to allocate. 5 Points in a stat gives a 1/3 chance of +1. 10 gives 2/3, etc.)
Strength:0
Dexterity:15
Endurance:5
Speed:0
Intelligence:0
Luck:0
Will:0
Perception:0
Run with my minmaxed goodness and get that dirtball! Then effortlessly throw it through the blue hoop thing after going a bit closer - outside of flamethrower range.
((Wait shit dexterity and speed are two different stats.
...
Errors have been made.))
Xan falls over and waddles disgustingly in a heap of his own blubber, having ambitiously tried to run and failed. Navarro starts slowly, but that really doesn't matter, and manages to catch the shifting dirt mound. A few centimetre-long red ants start crawling out of it, but due to his light and gentle grip, only a couple manage to get on. He doesn't yet have time to go for the hoop on his left, which he needs to get the ball into, and is none of the way across and more than half the way down the court.
"Flame ants!" chortles the host. The moth-ball in the centre of the court is still descending slowly.
Desmond slowly backpeddles towards the hoop in the corner of the court closest to him. His slender, plunging fingers create a couple of holes in the fluffy fabric of the ball, out of which three grub-like worms, about an inch in diameter and four inches long crawl. They are dark brown and appear to move with a combination of tiny pseudopodia and undulation, and begin crawling down Desmond's arm to the centre of mass.
Janeway meanwhile takes her ball in one hand and sprints towards Desmond, getting a little more than halfway across the court after stumbling, her position mirroring that of Navarro's rotated 180 degrees. She ends up shaking her ball about more than a little, however, and a sound of angry buzzing and rustling emanates from it.
The goalies, pressed up against the middles of the back walls, can now move.
"Remember, folks, the contestants need to get the balls into the hoops diagonally opposite where they started!" RED END
-------------
|o g o|
L | x |
E | x|
F | | RIGHT
T |x |
| |
|x/o g o|
--------------
BLUE END
o=hoop
x=contestant
g="goalkeeper"