Speaks((That was an interesting series of rolls.))
Quite fortuitous, really! But perhaps I have overstayed my welcome and should remove myself from the premises.
Terrorport the biggest, nastiest looking Stormtrooper, then use the resulting chaos in their line to sneak out of here.
Speaks acts quickly. The Stormtroopers approach cautiously, aiming their weapons at the wrecked sphere, and he waits behind the wreck until they're in range.
[3] Then he jumps out, brandishing the Terrorporter and looking for the biggest of the bunch to use it on. Unfortunately, his targeting gives the Nazis a chance to react.
1,4,6,4,2 Three of them fire,
[Dodges:1/3/1] and an awful lot of laser fire smacks into Speaks.
[Damage:4*2=8/4/2=2/4*2=8] Hurting bad, he pulls the trigger of the Terrorporter and hopes he's not about to die horribly.
The biggest Nazi takes the blast of energy that spits out of the weird antenna of the device and yelps, before disappearing with a pop of air.
[1] He appears after a moment... rolling around on the floor in a fetal position, screaming and clawing at his eyes. He clutches the legs of his comrades for comfort, though it does not appear to help him much. What it does do is turn their attention fully on him, allowing Speaks to try sneaking away. The first test of the Terrorporter is a sure success.
[3] He's not quite as sneaky as one might hope, because he hears shouts as he slips away into one of the corridors leading away from the battery. It seems likely he will be pursued. Speaks comes to an intersection - at the end of the corridor, there's an open doorway to a large room filled with stacks of envelopes and packets, with the walls taken up by the entry hatches of enormous tubes. These tubes seem to go in every direction from this room, though he can't say where to. Above the doorway reads 'Pneumatic Mail Centre'. Whatever that means.
To the right, towards the bridge, the corridor continues with signs promising 'Labs', 'Medical', 'Storage #4-8'. To the left, 'Crew Quarters' and 'Re-Education & Training'. A few startled crew members in the corridor stare at him with wide eyes.
---
Status: Gnarly.
HP: 4/30
Possessions:-
Tooth Gun [Damage 3/
Precise, Special Ammo/Teeth]
-The Terrorporter [
Terror Port]
-Dazzle Suit (Variant IX) [Unuseable.]
-0 Fabricator Tokens
Traits: None
Evil Roy and CritEvil Roy pats the elevator attendant on the head with his fabulous gauntlet, then pushes the button for the laboratory level. Considering the rest of his companions were likely on their way, the lower levels were clearly not a safe place to be anymore.
Crit hums some elevator music.
In the elevator, Evil Roy grabs the poor attendant's head with his Glove and sets them on a course for the lab.
[6] While the attendant screams and writhes in his grip and Crit hums infernal elevator music, Evil Roy listens to the whispering of the demon mouths and to his surprise, actually seems to understand something. He gets a few insignificant glimpses into the attendant's life - an idyllic childhood in Bavaria, a sadistic adulthood as a truebred Nazi - and a rather more interesting, apprehension-filled image of the lab up ahead and a thin, pale-faced Nazi doktor in charge of the place. Evil Roy gets a sense of... shadows... and hunger. Humm.
The elevator arrives at the laboratory level and the two Heroes step out, leaving the body of the attendant to collapse and sag against the wall. To the right appears to be the entrance to a large, multi-level lab space. Some of the devices on display are strange and unrecognizable to them, while, for some reason, a line of searchlights wait on the upper level of the lab, pointing towards the doors. To the left, there appear to be more, smaller labs, occupied by working Nazi scientists.
---
Status: Obsolete.
HP: 14/30
Possessions:-
Dress Sword [Damage 3/Nazi]
-
MPL-188 [Damage 4/
Close-Ranged I,
Volatile/Nazi]
+Nazi First Aid Materials (2)
+Mega Seeds
+SGP Glue
+Last Resort Explosive Digger
+Parachute Pack
+0 Fabricator Tokens
Traits: None
Status: Evil. Purplish?
HP: 22/30
Possessions: -
'Reaver' Powered Crossbow [Damage 4/
Close-Ranged I,
Stunning +1, Special Ammo/Sadistic, Mind-Altering]
-
Ursus Amplifier Sword [Damage 5/Amplifier/Bear, Intensify]
-Maelocht's Gloves [
Soulgnawer]
+Parachute
+Nazi Fire Extinguisher
-0 Fabricator Tokens
Traits: None
Erin and LondonLondon turns around and shouts towards Erin. "Brace yourself! I'm going in!"
She then turns back to her controls and the radio. "I'm clearing the way for you, comrades! Join me at the foremost hangar!"
Hover just outside of Fly into the hangar and blast everything with the sturmeagle's weapons. Only land if there are no more Nazis to get in the way.
Be ready on the sub-weapons systems if they exist.
London's calling, and the Soviet channel erupts in cheers and whoops. She locks one of the hangars in her sights and comes around on an approach course. Behind her, Erin
[4] flicks switches and pokes at gauges. There's no instruction manual, but London vaguely remembers what she did when she fired her rockets earlier, and together, they open up with everything the sturmeagle's got.
[5] Though London wasted a good amount of her rockets earlier, there's still plenty to go around. They strike out with whip-like cracks and streak through the air into the depths of the unexpecting hangar. Explosions follow, but London doesn't let up, unloading more and more rockets into the space even as the plane comes nearer and nearer. When she runs out, she finds the controls of a snug little autocannon below the beak and begins hammering what remains. The hangar approaches with alarming speed, though she does all she can to slow them to landing speed and lower the wheels.
[3] She gets no points for landing. The sturmeagle roars down and lands heavily on a runway now covered by rubble from her missiles. The plane wobbles and shakes as it drags along towards the end of the hangar. London sees the back wall approach and does everything she can to slow them down - and half-way there, the wheels hit a pile of debris on the runway and tear right off, crashing the sturmeagle onto the ground and sending it spinning across the surface of the hangar. A shower of sparks rains down on the pilot's cockpit and the ornate beak of the aircraft is worn by repeated impacts into an unrecognizable mess of metal.
Then the plane drags to a halt. A little dazed, London looks around and climbs out. The hangar is a mess of burning aircraft and rubble, the walls collapsed in at several points where her rockets have got direct hits. Bodies lay around, as do wounded or stunned crewmen, some stumbling around in shock. Erin follows her fellow Hero after a moment, feeling like throwing up again from the rough landing.
The sturmeagle doesn't look that badly damaged. She might fly again. Worth taking it home with her, perhaps, but right now it's not very useful. London pats the side of the jet plane fondly.
This hangar bay was quite close to the bridge. Doors and stairs lead out from here, and it should not be too difficult to find the place. Right now, though, she has other things to deal with first - she begins to hear the sound of jetpacks, and after a moment soldiers appear at the hangar doors. They are no Nazis - tired-eyed, hard-looking men and women in clothes and hats emblazoned with red stars, strapped to enormous rockets they begin to discard onto the hangar floor. London sees others fly past the hangar for other targets.
One of the Jetpack Soviets approaches London, a bearded giant with a smile and a faintly reddish nose. His fur hat seems slightly more impressive than the others'.
'Ah, comrade!' he exclaims.
'Time to shoot some Fascists, da?'---
Status: Rattled.
HP: 23/25
Possessions:-
Grímnir's Hold [Damage 6/
Unwieldy I, Ancient Wards/Containment]
-
Luger PP12 Plasma Pistol [Damage 3/
Disrupting I/Nazi]
-
Kodion Thermal Shield [DR: -2/Shield Use: 3/
Fire Barrier/Fire]
+Nazi First Aid Materials (2)
+Nazi Experiment Logs
-0 Fabricator Tokens
Traits: None
Status: Stranded.
HP: 25/30 [-3 to Damage]
Possessions: -
Cadgewell's Green Rifle [Damage 3/
Inaccurate,
Internal Bloom/Earth, Overgrown, Organ]
-
Mnemonic Autocannon [Damage -/
Heavy Weapon,
Automatic I,
Stunning +0,
Memory Drain/Lion, Memory, Large]
-
Armor of the Pariah [DR:-3/
Pariah State/Ugly, Magical, Depression]
-0 Fabricator Tokens
Traits: None