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Author Topic: Guns, Cash, and Glory: A Random-Generated Scifi Rampage [Mission II!]  (Read 56905 times)

Twinwolf

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Re: Guns, Cash, and Glory: A Random-Generated Scifi Rampage [Mission: Sky Nazis!]
« Reply #240 on: September 29, 2015, 02:35:56 pm »

Avoid puking more, try to find a way into the plane/a way not to fall.
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NAV

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Re: Guns, Cash, and Glory: A Random-Generated Scifi Rampage [Mission: Sky Nazis!]
« Reply #241 on: September 29, 2015, 02:41:38 pm »

Trust Evil Roy to pilot the ship and get back to roboting the machine gun! If I see any Nazi fighters or guns that seem to be aiming at us or our friends then shoot them.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Ruludos

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Re: Guns, Cash, and Glory: A Random-Generated Scifi Rampage [Mission: Sky Nazis!]
« Reply #242 on: September 29, 2015, 05:09:13 pm »

But they have more urgent concerns. Below them, a sturmeagle rushes out of the hangar, only to explode in a bright swirl of flame against the armored hull of the Nazi flagship.

((You have no idea how much this scared me. I did a spit-take when I read that and rushed down to my own section in a brief panic. Damn you :p))

Avoid puking more, try to find a way into the plane/a way not to fall.

Ah, yes. The symptoms of teleportation are instantly identifiable. London wastes a moment wondering if perhaps the Justice Corps could have given her a new friend that wasn't clad in some sort of B-movie horror costume, but reminds herself that it really isn't nice to judge people by their appearance.

Slow the sturmeagle down and open the cockpit to let Erin inside. Use the window wipers to clean windows. Cycle through communications channels trying to communicate with fellow Heroes.
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Digital Hellhound

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Evil Roy and Crit
Evil Roy expresses approval at his own exceptionally wonderful maneuvering, and resumes his task with a great deal of good cheer and amusement.

Fly to the Germania! Park somewhere appropriate and resume adventurous action. Trust in Crit's discretion in the roboting of the energy machine gun.
Trust Evil Roy to pilot the ship and get back to roboting the machine gun! If I see any Nazi fighters or guns that seem to be aiming at us or our friends then shoot them.

[5] The Germania is still reeling from the collision and the air around is chaotic with smoke and Nazi aircraft. It seems no-one has the time to pay attention to them right now, and our heroes intend to make the most of that. Evil Roy sets a course for an entrance, any entrance, while Crit tends to the deck gun.

[1] Things start off well. Their single remaining thruster does its best with Evil Roy's guidance, getting them close to the side of the Germania. There's a bunch of holes punched towards the front, presumably near-ish to the bridge, and they seem like excellent entry points. Further back the ship appear to be some hangar bays, but the closer to the action they can get, the better, right?

Unfortunately, thirty meters or so from those holes, the engine of the yacht suddenly gives out a tortured squeal and begins gushing out black smoke. Something falls off and goes spinning towards the ground. A gauge measuring thruster temperature suddenly shoots up and the yacht begins wobbling erratically, forcing Crit to hang on to his weapon for dear life again in a short time while Evil Roy throws all his skill and luck into the controls. [3] There's not much he can do, but damned if he lets them die without trying. Practically punching and yanking the instruments at his disposal, he manages to send the yacht towards a glass wall in the armored envelope of the airship.

They smash into the side of the Germania with a crash of shattering glass and sprays of white-hot sparks. The yacht breaks apart, crashing into a wide, vaulted hallway and leaving whole sections of itself behind on the floor in a trail of debris. It hits the opposite wall and knocks over a number of ornamental Nazi pillars in the process. Stone rubble rains down on them, while fire climbs from the engine beneath onto the deck. [5] Evil Roy climbs off with barely a scratch on him, saved by the metal walls of the control room. [1] Crit is not so lucky. The initial impact jars him loose from his precious gun and throws him around the deck until the poor robot rolls right off and smashes into a pillar of grey stone that promptly falls on him.

Battered but alive, both heroes stand up amidst the rubble and look around. The vaulted hallway is obscenely fancy, with paintings in gilded frames decorating the walls and busts of what appear to be honored Nazis lining the wall, though many of them have been destroyed by their entrance along with the pillars. Alarms blare throughout this ship, too. Towards the bow, the hallway ends in an elevator; towards the stern, there appear to be some staring, unarmed Nazis and several doors. Judging by the words above the doors, they appear to lead into a theatre of some sort. This ship really must have everything.

---
Spoiler: Crit (click to show/hide)
Spoiler: Evil Roy (click to show/hide)

Speaks
As much as he'd like to go for a dashing and daring strafing run on the Germania, Speaks simply didn't trust his craft to be up for the task; it was certainly damaged in some indeterminate way.  Landing it sooner rather than later was the best option.

Find a safe spot and board the ship.  Ditch this probably-broken craft.

[6] Similarily occupied is Speaks, who guides his odd craft to the best of his ability back towards the Nazi flagship. He finally seems to get the hang of it, gently moving his hand inside the sphere and feeling the craft follow. He approaches a hole created by the collision near the front of the ship, the small sphere easily fitting through where a larger ship may not. Inside, he finds himself hovering in a gun battery - full of Nazis hurrying around trying to fix damaged cannons. A row of them runs the length of the hall, big, shiny things that hum with quiet energy. A higher level overlooks the battery, occupied by a few Nazi officers and stormtroopers.

Speaks hovers in the air, trying to find a landing spot. And yet... nobody seems to pay attention to him. In fact, nobody seems to see him, at all. Their eyes pass over the sphere with no indication they see the vehicle at all. Most curious. Exits from here lead deeper into the ship and both towards the front and back. The sphere will probably not fit in the hallways. Probably.

---
---
Spoiler: Speaks (click to show/hide)

London and Erin
Avoid puking more, try to find a way into the plane/a way not to fall.

Ah, yes. The symptoms of teleportation are instantly identifiable. London wastes a moment wondering if perhaps the Justice Corps could have given her a new friend that wasn't clad in some sort of B-movie horror costume, but reminds herself that it really isn't nice to judge people by their appearance.

Slow the sturmeagle down and open the cockpit to let Erin inside. Use the window wipers to clean windows. Cycle through communications channels trying to communicate with fellow Heroes.

[1] Balancing on top of a speeding jet plane while disoriented and nauseous is no easy task, as Erin proves by taking a single step and plunging off the side of the sturmeagle. She falls, screaming. It's a long way down.

[4] Thinking quickly, London throws her plane into a dive after the poor, thoroughly unfashionable girl. The sturmeagle whooshes down, its engines roaring, and London puts all her smarts into calculating her trajectory. While Erin still falls, terrified and losing her lunch again, London guides her plane away and turns around in a wide arc. She sees the lone speck falling down ahead of her. She sets it into her sights. She flies like an angel.

With exact timing, requiring near-perfect speed and trajectory, London appears in the air under Erin and lets the other hero crash into the co-pilot's cockpit. There's a crash of reinforced glass and Erin finds herself slammed into the seat, her limbs flailing awkwardly and smashing into everything possible. Pain comes quickly, but she's alive and not a stain on the surface deep below. In fact, her armor appears to have taken some of the blow, saving her from broken bones and such.

With her comrade caught, London begins cycling through the comms to contact her friends. The channels are all full of angry German shouting, and also a little bit... Russian? But she hears nothing of her friends, and her transmissions at random get no response.
---
Spoiler: London Tanner (click to show/hide)
Spoiler: Erin Strand (click to show/hide)

---
Lots of 1s, today. Have you been bad?
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Twinwolf

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Erin starts shouting unintelligible curses as a response to the pain. Being she's not the pilot, not much she can do but ride.
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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<Caellath>: Twinwolf, your thirst for blood has been noted.

Toaster

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Hmmm...


Now is the time to figure out if this thing is armed!  Otherwise, Plan Bowling Ball is go.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Harry Baldman

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It is tempting to make many new friends at this time, but Evil Roy resists for the sake of making sure the mission gets done in some fashion.

Evil Roy collects Crit and proceeds away from the theater, looking for likely places they might be storing their Reichsmarschall, whatever that's supposed to be anyway.
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Ruludos

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"Hey now!" London shouts over the sound of air rushing through the now-broken cockpit, "Might want ta watch yer step! Ah got lucky just now!"

The sound of Russian voices catches her attention, though. Didn't the General say something about resistance forces?

Commune with the Russians! Tell them that the Germania is wounded, and that America Heroes are here to end her once and for all! Also, begin searching for a safe-looking landing spot for the sturmeagle.

((London seems to have taken to the sturmeagle pretty well. Can I take it home? :3))

Erin starts shouting unintelligible curses as a response to the pain. Being she's not the pilot, not much she can do but ride.

((I'm fairly certain that some of the sub-weapon systems are controlled by the co-pilot. You should have at least a harpoon and tow cable back there.))
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Twinwolf

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((Nothing to use them on yet, though.))
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

NAV

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Crit's screen shows some cartoon birds flying in circles.
Crit collects Evil Roy and heads towards the bow. That's the most likely direction to find the guy. Hopefully those Nazis don't notice us.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Digital Hellhound

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Erin and London
"Hey now!" London shouts over the sound of air rushing through the now-broken cockpit, "Might want ta watch yer step! Ah got lucky just now!"

The sound of Russian voices catches her attention, though. Didn't the General say something about resistance forces?

Commune with the Russians! Tell them that the Germania is wounded, and that America Heroes are here to end her once and for all! Also, begin searching for a safe-looking landing spot for the sturmeagle.

While her new companion screams and curses and straps herself in before she goes flying again, London tries to find the channel with Russian again. She flicks through several angry Germans, [4] but then some strange distorted noise catches her ear. She quickly realizes it is, in fact, possibly drunken Russian singing by many voices filling the channel. She circles the sturmeagle, looking for a place to land, while trying to get their attention over the singing.

Despite the new alternative entry points into the Germania, the actual hangar bays seem like the best landing site for her plane. They seem to have enough space and machinery to allow her to land rather than crash into a wall and go off in a ball of fire. She sets their course towards the one closest to the bridge.

Finally, the singing stops and she gets a word in, quickly explaining that the Germania is hurt and they're Heroes here to save the day. The channel erupts in spontaneous rejoicing. A pleased voice answers her: 'Da, da, we are on our way to board that ugly monster! Onwards, comrades!'

London searches the sky for any sign of them. She sees no planes or airships or anything, but soon her eye is drawn to the little specks of flaming debris still below. They... appear to be rising. A closer look reveals them to be little men strapped to rockets on their backs, shooting wildly around them with submachineguns. There appear to be perhaps hundreds of these jetpacked resistance fighters approaching the Germania.

---
Spoiler: London Tanner (click to show/hide)
Spoiler: Erin Strand (click to show/hide)

Speaks
Hmmm...


Now is the time to figure out if this thing is armed!  Otherwise, Plan Bowling Ball is go.

[5] Speaks very carefully presses the third rune... but other than a ripple in the air outside, nothing appears to happen. He deduces this craft is probably unarmed. Still, that doesn't mean it can't be a weapon.

He hovers to a good spot with a bunch of Nazi officers and troopers overlooking the battery, descends close to the floor by them, and punches through the ball of light.

The sphere rolls forward and [5] smashes into the Nazi group like a bunch of bowling balls. They go flying in every direction, screaming and flailing, except one who gets crushed under the sphere. Officers rain down on the battery below and thump onto the floor with the sound of cracking bones. But Speaks is only getting started. He finds the next nearest Nazis, staring at where their comrades were taken out by something invisible, and drives right into them too. Their screams are cut short.

He is on a roll. [5] Speaks ignores shouts of 'Achtung!' and orders ringing across the battery and whooshes down the stairs to the main level instead, gleefully chasing crewmen and bowling them over while avoiding crashing into any of the guns or a particularily heavy piece of equipment. Crew and troopers try to climb away, to run, to crawl into hiding places, but there is no escape from the Murder Ball. Speaks even kicks some crewmen out of the gunports and sends them on a long way down.

[1] That is, until a squad of Stormtroopers gathered in a disciplined firing squad at the end of the deck take a good, hard look at the chaos unfolding in the room and judge by crewmen being squashed or punted away where their invisible enemy is going next. Then they fire.

A volley of laser fire lances into the sphere. The lightshow blinds Speaks and he hears a lot of crystal shattering; then there is a noise like something ancient giving its last death gurgle, and the lights inside the sphere fall. The air shudders outside - and from the stares of the Nazis, it appears he is not at all invisible any longer. [6] The sphere draws to a halt and the Nazis fire again, the shots punching straight through the sphere's odd surface and the glass viewport now. Speaks expects to be punched through with deadly blasts of energy... but somehow, every single shot lances past him and shoots out the back of the sphere instead, shattering it like glass.

Speaks uses his chance and crawls out of the back. The gun battery is full of dead and wailing bodies, courtesy of his rampage, but there are still a dozen living crewmen and the troopers to contend with. Alarms are blaring and it does not seem likely this place will remain so empty for long.

---
Spoiler: Speaks (click to show/hide)

Evil Roy and Crit
It is tempting to make many new friends at this time, but Evil Roy resists for the sake of making sure the mission gets done in some fashion.

Evil Roy collects Crit and proceeds away from the theater, looking for likely places they might be storing their Reichsmarschall, whatever that's supposed to be anyway.
Crit's screen shows some cartoon birds flying in circles.
Crit collects Evil Roy and heads towards the bow. That's the most likely direction to find the guy. Hopefully those Nazis don't notice us.

Without any further delay, Evil Roy and Crit run up the fancy corridor and to the elevator doors. Shouts come from far behind them and the bulk of the yacht crackles with fire and smoke, but that's not their problem. They patiently wait for the elevator doors to open and, when they do with a bright 'ping!', step in.

There is a man in a vest in the elevator. He stares at them with wide eyes, and appears to be unarmed. One gets the sense he is here to serve the people using this elevator, and his Nazified brain seems to struggle on whether they count or not. In the meantime, elevator music begins playing and Evil Roy looks over the buttons of the elevator. The highest they can go is some sort of laboratory level. There is an useful little map on the wall that tells them the bridge is a level above that. The levels below appear to be for passengers - one gets a sense of luxury just looking at the map.

---
Spoiler: Crit (click to show/hide)
Spoiler: Evil Roy (click to show/hide)

---
Sorry for the wait. Whoever predicted The Witcher 3 would take up my time was too damn right.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ¡No parmesan!

Toaster

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((That was an interesting series of rolls.))


Quite fortuitous, really!  But perhaps I have overstayed my welcome and should remove myself from the premises.


Terrorport the biggest, nastiest looking Stormtrooper, then use the resulting chaos in their line to sneak out of here.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Harry Baldman

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Evil Roy pats the elevator attendant on the head with his fabulous gauntlet, then pushes the button for the laboratory level. Considering the rest of his companions were likely on their way, the lower levels were clearly not a safe place to be anymore.

((Ooh, jetpack communists!))
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NAV

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Crit hums some elevator music.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Twinwolf

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Be ready on the sub-weapons systems if they exist.
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.
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