Evil RoyEvil Roy affably compliments the robot's healing prowess, recommending that he consider a career in medicine with magic hands like that, approvingly patting him on the back with a slightly bloodstained appendage.
Evil Roy tries to locate a window and take a look outside.
Perhaps alarmed by the shaking and quaking of the ship, Evil Roy locomotes out of Security and onto the ship hallways, looking for some sort of viewport outside. His wandering leads him closer to the Bridge-end of the ship and to a corridor that seems to run close to the hull wall. A deep, slightly dusty window dominates the corridor wall and he takes in the view; majestic clouds, smoke-swept plains below, patches of startling blue sky - and more Nazi zeppelins of various sizes. Their own airship appears to be tilted strangely to the side, and, rather more alarmingly, fast approaching the enormous bulk of the largest zeppelin, the one he recognizes from the briefing.
[5] The bigger airship, the
Germania, appears to be embarking upon evasive manouevers, but it seems doubtful that will buy this ship more than a few additional minutes. Many agitated shouts and sounds of working come from the direction of the Bridge. Occasionally, there is a violent shudder of the ship's frame and a corresponding shaking of the view outside.
---
Status: Evil. Purplish?
HP: 23/30
Possessions: -
'Reaver' Powered Crossbow [Damage 4/
Close-Ranged I,
Stunning +1, Special Ammo/Sadistic, Mind-Altering]
-
Ursus Amplifier Sword [Damage 5/Amplifier/Bear, Intensify]
-Maelocht's Gloves [
Soulgnawer]
-0 Fabricator Tokens
Traits: None
Speaks, Crit and London"Mmm, yes, I suppose. But do not forget; if you betray us, we will visit upon you a fate worse than your compatriot here. A terror of incomprehensible awe that will bring any mortal man to his knees."
Let him help (with advice, not touching) shut off the excess Nazis, with supervision. If he tries anything funny, terrorport him.
Crit helps Speaks with his button mashing.
[6+1=6] The Nazi needs no further threatening. He expertly guides Speaks through the security system and the saurian manages to close every single emergency door between them and the Nazi reinforcements with a few clicks and buttons. Thick metal doors to the engine room, the stairs to the gun decks, to the hangar and to the living quarters slam down, sometimes right in front of advancing Nazi goons. Inspired, Speaks, helped by Crit's relentless button-smashing, also shuts all unnecessary and unsafe openings such as windows, hangar launch doors, communications to the outside, etc etc. Now they are well and truly safe from the outside world!
---
Status: Gnarly.
HP: 22/30
Possessions:-
Tooth Gun [Damage 3/
Precise, Special Ammo/Teeth]
-The Terrorporter [
Terror Port]
-Dazzle Suit (Variant IX) [Unuseable.]
-0 Fabricator Tokens
Traits: None
Status: Rattled.
HP: 23/25
Possessions:-
Grímnir's Hold [Damage 6/
Unwieldy I, Ancient Wards/Containment]
-
Luger PP12 Plasma Pistol [Damage 3/
Disrupting I/Nazi]
-
Kodion Thermal Shield [DR: -2/Shield Use: 3/
Fire Barrier/Fire]
+Nazi First Aid Materials (2)
+Nazi Experiment Logs
-0 Fabricator Tokens
Traits: None
Status: Obsolete.
HP: 20/30
Possessions:-
Dress Sword [Damage 3/Nazi]
-
MPL-188 [Damage 4/
Close-Ranged I,
Volatile/Nazi]
+Nazi First Aid Materials (2)
+Mega Seeds
+SGP Glue
+Last Resort Explosive Digger
+0 Fabricator Tokens
Traits: None
Erin StrandSomewhere far, far away, and certainly somewhere far safer, a teleporter brings another Earthling female into the loving embrace of the Justice Corps. Once the sudden shock of being transported across the galaxy with no warning or cause, Erin Strand finds herself stranded on board the
Lux Aeterna. This time, there's no elaborate welcoming ceremony. She's still getting her bearings when a cheery electronic voice appears.
'Hello, trooper! It looks like someone's taken a dirt nap out there, because our automatic replacement protocol just kicked in! Welcome to the Justice Corps! I'm Lux, and this is your chance to become a real-life Hero! Now, I don't wanna rush you into anything, but your teammates are likely getting horribly murdered in... wherever we sent them again, so you might want to hurry and go save them!'Something pops into existence in front of Erin.
'These are your Fabricator Tokens! Pop them into that big machine there so you don't need to go in empty-handed. Good luck, trooper!'Well. The 'big machine' dominates the huge hall, though there are some kind of odd tubes the other way.
---
Status: Stranded.
HP: 30/30
Possessions: 3 Fabricator Tokens
Traits: None