Stealing might be nice. I'm not sure why we stole their tank.. it's something we already have, y'know? Not something new.
I know!
..That's basically how I've been feeling all game long, really. Also, note, it's too late, and we lost our second ore already.
Anyway, we can't change the past, and we're pretty hosed, but we can change what we do now. With that in mind, we need to begin from the beginning, with a coherant strategy.
Here's what I've proposed for an overall strategy:
1. Lose the desert. We don't need it, and in order to take it back, we need either a very good new aircraft or a very good AA gun, along with AP rounds, and likely one other severe answer to their tanks. Winning the desert would take at least two-plus design actions and probably another two revision actions, and that's assuming they don't come up with anything, which they will. We can afford to lose three territories, which would give us at least a turn and a half to come up with a solution.
2. Win the jungle. We NEED those resources. With a replacement ore for our permanently-lost mountain ore, and an additional oil, we can make some hard counters for what they have now, and win the plains again with probably half as many revisions.
3. To win the jungle we need three things: 1. A better man-portable anti-tank weapon, so we can demolish their heavy armor. This is what I'm talking about with a PIAT, as it's a very simple device mechanically, and even if we can't make the proper round, the proper round was only necessary to deal with heavy armor. As it's reloadable, fairly small, and much easier to handle, even if it comes out expensive it's good enough to deal with it. It was a weapon that wasn't obsolete until Vietnam.
2. Their camo. We have a massive advantage in personal firepower, with camo uniforms we will do MUCH better. I think we can also get tarps if we do it ourselves, which will help lose more slowly in the other fronts.
3. Fucking grenades. They're a VERY GOOD answer to their motorbikes, their lightly-armored SPGs, their machine gun nests.. just so many things.
I keep changing my mind with what exactly we need to do, but I think the camo design for ourself would probably be the best one, and we can use the revision this turn to provide some kind of anti-tank capability.