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Author Topic: Arms Race, Moskurg: 1935 Production  (Read 97035 times)

Playergamer

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Re: Arms Race, Moskurg: 1927 Design
« Reply #1005 on: August 06, 2015, 05:08:01 pm »

Moskurg Camo program

The foolish Arztoskans only have camouflage on their own uniform, well we have camouflage on EVERYTHING!!!! Trucks? Check. Tanks? Obviously. Soldiers? Of course! Machine gun nests? Definitely. How about planes? We will make them look like the clouds! Guns? P-lease. Even trains? Don't you understand the meaning of everything?
Sure, +1. This will be glorious.
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Parsely

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Re: Arms Race, Moskurg: 1927 Design
« Reply #1006 on: August 06, 2015, 05:12:48 pm »

How about IR goggles?

Spoiler (click to show/hide)

You could just have a guy who sits in a bunker with goggles and an IR spotlight and he scans around for hidden enemies. That would eliminate early warning advantages for camoflauged/night-attack troops on defended positions.
I think that's too big of a leap.
USSR made IR goggles for their light tanks before WWII broke out. And we have recoiless rifles, so... Yeah, its not a leap.

+1 to camo on everything.
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Re: Arms Race, Moskurg: 1927 Design
« Reply #1007 on: August 06, 2015, 06:53:10 pm »

Shaped charges would be most likely to succeed on a design, they're non-trivial. Camo would be reasonable for a revise.
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Re: Arms Race, Moskurg: 1927 Design
« Reply #1008 on: August 06, 2015, 07:08:56 pm »

So, just to be clear, camo would work as a revise for putting camo on basically everything? Vehicles, planes, soldiers, trains, etc?
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Re: Arms Race, Moskurg: 1927 Design
« Reply #1009 on: August 06, 2015, 07:14:27 pm »

Sure- if you get a good enough roll for High Command to go ahead with it. It's just paint.
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Re: Arms Race, Moskurg: 1927 Design
« Reply #1010 on: August 06, 2015, 07:25:01 pm »

Moskurg Camo program

The foolish Arztoskans only have camouflage on their own uniform, well we have camouflage on EVERYTHING!!!! Trucks? Check. Tanks? Obviously. Soldiers? Of course! Machine gun nests? Definitely. How about planes? We will make them look like the clouds! Guns? P-lease. Even trains? Don't you understand the meaning of everything?
Sure, +1. This will be glorious.
+1 cause why not.
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Playergamer

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Re: Arms Race, Moskurg: 1927 Design
« Reply #1011 on: August 06, 2015, 07:31:02 pm »

Alright, then the camo program is a revision. What do we need to design, currently?
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Happerry

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Re: Arms Race, Moskurg: 1927 Design
« Reply #1012 on: August 06, 2015, 07:54:47 pm »

My vote is grenades. They should help in both the close fighting of the jungles and in the primarily infantry only fights of the mountains.
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Re: Arms Race, Moskurg: 1927 Design
« Reply #1013 on: August 06, 2015, 07:57:37 pm »

What's the benefit of grenades over shaped charges, out of curiosity?  [I am aware they are different things, I'm just fuzzy on what you mean by shaped charges.]
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Re: Arms Race, Moskurg: 1927 Design
« Reply #1014 on: August 06, 2015, 08:01:01 pm »

What about AP rounds for our Rhino and tank?
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Re: Arms Race, Moskurg: 1927 Design
« Reply #1015 on: August 06, 2015, 08:03:16 pm »

Optics. Periscopes and magnifying telescopes for tanks to improve awareness, accuracy, time to fire, and range, as well as allowing for indirect fire. Infantry scopes for rifles and automatic weapons to allow for accurate long range engagement. Magnifying crosshair lenses for pilots to allow for better long range shooting and bombing. Binoculars and monoculars for officers, scouts and artillerymen to aid in spotting and coordination.

@heydude: I'm not Arstotskan.
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Playergamer

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Re: Arms Race, Moskurg: 1927 Design
« Reply #1016 on: August 06, 2015, 08:04:10 pm »

Optics. Periscopes and magnifying telescopes for tanks to improve awareness, accuracy, time to fire, and range, as well as allowing for indirect fire. Infantry scopes for rifles and automatic weapons to allow for accurate long range engagement. Magnifying crosshair lenses for pilots to allow for better long range shooting and bombing. Binoculars and monoculars for officers, scouts and artillerymen to aid in spotting and coordination.
+1.
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Devastator

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Re: Arms Race, Moskurg: 1927 Design
« Reply #1017 on: August 06, 2015, 08:21:06 pm »

Grenades are nice, but they can't take out actual tanks.  +1 to AT Mines, provided they'll go off for the SPGs as well as the enemy tanks. Changing vote for Grenades, as they're more useful than optics.  Certainly so in the jungle.
« Last Edit: August 06, 2015, 09:48:38 pm by Devastator »
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evilcherry

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Re: Arms Race, Moskurg: 1927 Design
« Reply #1018 on: August 06, 2015, 08:21:30 pm »

I'm still currently torn between using our design stage for a Quickfire Autocannon or AP rounds for the design stage. arguments anyone?

heydude6

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Re: Arms Race, Moskurg: 1927 Design
« Reply #1019 on: August 06, 2015, 08:23:49 pm »

Optics. Periscopes and magnifying telescopes for tanks to improve awareness, accuracy, time to fire, and range, as well as allowing for indirect fire. Infantry scopes for rifles and automatic weapons to allow for accurate long range engagement. Magnifying crosshair lenses for pilots to allow for better long range shooting and bombing. Binoculars and monoculars for officers, scouts and artillerymen to aid in spotting and coordination.
+1.
+1

The arztoskans are going to use it for sure, so I think we'll have to get this first. Also sorry for messing up.
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.
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