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Author Topic: Arms Race, Arstotzka: 1935 Production  (Read 162599 times)

Kot

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2910 on: August 31, 2015, 02:57:51 am »

Yes.
Though I have a lot of real life now.
I'll try, no promises though. Also, since we have exploding bullets, rockets and other stuff, can we finally make gyrojets and bolters?
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Funk

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2911 on: August 31, 2015, 03:07:22 am »

Yes it bolter time.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Kot

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2912 on: August 31, 2015, 03:26:35 am »

Also any requirements for the picture to fit into the story? You know, before I start.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Andres

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2913 on: August 31, 2015, 03:34:03 am »

We don't have exploding bullets; we have incendiary bullets. There's a difference. As for gyrojets, we have some experience with our rocket-assisted shell but gyrojets were historically crap (might partially be due to lack of research). We'd need at least two Design phases to develop them to a point where they're actually useful.

So what should we do with our Design credit when we get it? Assault rifle?* Helicopter? Body armour? Flak? Smaller radio?** HMG? Sniper rifle? Bomber with the range of our new HF?*** AT landmine? C4? Titanium industry?****

*Wunderwaffe Mk.II
**Uses AM/FM (whichever we're not using) to allow our troops to communicate without issue
***Our current HF is capable of reaching the Moskurg capital when it uses its drop tanks
****The titanium industry began in earnest in the 1920s. We could try getting it in an attempt to get body armour, similar to how we got aluminium when getting a plane.
« Last Edit: August 31, 2015, 03:41:54 am by Andres »
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Sheb

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2914 on: August 31, 2015, 03:40:39 am »

Well, we need to get it first.
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Kot

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2915 on: August 31, 2015, 03:40:57 am »

stuff
Nukes. Some meaningful heavy artillery. Panzerkleins. Something silly.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Andres

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2916 on: August 31, 2015, 03:44:27 am »

Maybe a computer that easily lets us do Imperial to Metric calculations? It would probably save us quite a few Revision turns in the future and it'll give us more experience with computers.

Glory to Arstotzka.
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Funk

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2917 on: August 31, 2015, 03:52:51 am »

We don't have exploding bullets; we have incendiary bullets. There's a difference. As for gyrojets, we have some experience with our rocket-assisted shell but gyrojets were historically crap (might partially be due to lack of research). We'd need at least two Design phases to develop them to a point where they're actually useful.
We have lots of exploding rockets and grenades, so we just have to make them smaller.
Gyrojets were historically crap due to there use as pistols, it takes time for rockets to get up to speed.
We are going to use bigger rockets in a larger gun with a longer barrel to improve accuracy.
Bigger rockets will give us a grater payload and more power.

(a lot of the rockets where poorly made due to a simple error)

Lets push out the boat an Assault rifle that fire explosive rockets
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Kot

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2918 on: August 31, 2015, 04:05:10 am »

The Codex Arstotzkan approves of this action.
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Kot finishes his morning routine in the same way he always does, by burning a scale replica of Saint Basil's Cathedral on the windowsill.

Funk

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2919 on: August 31, 2015, 04:19:49 am »

Totally not a bolter
Spoiler: AS-RR33 (click to show/hide)
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Sheb

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2920 on: August 31, 2015, 04:31:54 am »

Ok, let's get the T-33 done before those Moskurger agents destroy our design phase.
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Aseaheru

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2921 on: August 31, 2015, 10:33:28 am »

Tank voting from me.
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Sensei

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2922 on: September 01, 2015, 03:16:45 am »


Spoiler:  AS-T33 (click to show/hide)


added the radio. Shouldn't be needed, but just in case.

I was going to do this earlier. Then I played Rocket League.

AS-T33: A tank similar to the AS-T25, with Heavy frontal armor, a radio as a standard feature. The shape is basically the same, a wedge with a cylindrical turret towards the back. It is powered by a turbocharged and fuel injected diesel engine, with twelve cylinders, which allows the tank to reach 45 kph. It is also armed with a new, enormous DT33 75mm cannon, which loads with a screw breech and can be fired about 12 times a minute, which happily penetrates medium armor at long range with HEAT rounds, and has similar accuracy but better range than the DT25. It includes one AS-1924 coaxially in the turret and one for a commander/spotter to use on a pintle. The turret is now operated by an electric motor on the horizontal traverse, and the tank has light spaced armor skirts around the turret, and on the sides down to the treads which help defend against HEAT rounds. A bit prone to running short on ammunition. Costs 6 ore, 3 oil.

I waffled a bit on whether to increase the ore cost from 5 as on the T-25 to 6. This is based on the total of the added heavy armor, skirts, and also important, the bigger gun/ammo.

I'm going to check out the Moskurg thread, and if nobody says otherwise I believe you wanted to revise the RPG.
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andrea

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2923 on: September 01, 2015, 03:21:26 am »

Woah. We succeeded all the rolls?  I expected some things to be expensive.

Well, all is good. Due to resource cost it will be an expense level higher than the T 25, but I think it is fair. We are basically on par with WW2 tanks.

Edit: a more capable RPG would be nice indeed, especially with a more aerodynamic HEAT/shaped charge rocket.
« Last Edit: September 01, 2015, 03:23:51 am by andrea »
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Sheb

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Re: Arms Race, Arstotzka: 1933 Design
« Reply #2924 on: September 01, 2015, 03:24:07 am »

Ouch, we lost almost half of our fire rate for no real benefit. We need to find a way to lower the cost of this thing. Also, we should give it some rocket-assisted HE shells to use against their AT gun.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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